Doors

Ultimate Universe


                                                                               Revision: 12/25/94
                                                             Version 2.04







                             The Ultimate Book

                      Ultimate Universe Documentation

                                    by

                                  Darque




   The Year is 2317. For 284 years the Earth had known a golden age of
  peace and prosperity. Much of space had been explored and colonized, 
  and many amazing technological breakthroughs had been made.

   Alien Cultures had been met, and except for a few noteable
  exceptions, they were all peaceful.

   Then They were discovered. They show no interest in communication
  which has made it difficult to know their motivations, their actions
  though, speak for themselves. Once aware of our presence, They began
  a systematic extermination of every living They could find.

   We called them the Cabal then.  It was not their name for themselves,
  it is our name for them.  To date we have never learned that.
     
   Earth, for it's part, had let the art of war slip into the past.
  Historians will note it took nearly two years to recreate weapons
  capable of destroying the Enemy.  Defenses took just as long. Much
  of the technology was taken from the Enemy itself.

   Finally the first Warship has been completed. This vessel is
  capable of stopping our implacable foe. However They have become
  very entrenched in our section of the Universe, and it will take
  many Warships to end this threat.

   And with the discovery of other planes of reality, the scope of
  this conflict has grown.  We now simply call them the 'Enemy',
  in whatever form they take.  The one test is this 'Do they destroy,
  or do they communicate'. If communication is not possible, and
  co-existance does not happen, then you must defend yourself or
  die.  

   Since technology has grown to the point where we can produce
  even a huge space vessel at a quick pace.  The problem is finding
  people to Command them.

   Thus any able-minded citizen capable of commanding one of these 
  Warships will be granted Captain Status and sent on his way.


All of the Sections in this manual are Indexed with '***Topic Name'. Use
of a Search function will make it much more useful.

Table of Contents
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1.....Introduction                 
2.....File List                  
3.....Registration Benefits
4.....Basic Installation         
5.....Quick Setup Instructions
6.....MultiNode Operations
7.....Configs                    
8.....Executables
9.....Good: The Federation       
10....Evil: The Cabal            
11....The WarShip
12....Player-Player Combat
13....Fortress and Bases
14....Aux Programs
15....Customizing UU
16....T.S.E. Tophersoft
17....(-) Zone Central
18....Training Mode
19....Storyline
20....For the Sysop
21....HyperSwaps
22....Hunter Drones
23....ANSI
24....Non-BBS-based groups 
25....UU as a coop effort in game
26....Templates

UUHelp Sub-Section
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h1..... Help with this Manual
h2..... Captain's Office
h3..... Menu Simulations
h4..... Game Objectives
h5..... History Lesson
h6..... Using The Devices
h7..... The Library
h8..... Dealing With Planets
h9..... Dimensional Portals
h10.... The Team Menu
h11.... Purchasing Major Equipment
h12.... Specialty Ports
h13.... Fundamentals
h14.... Trading Ports
h15.... Space Madness
h16.... Macros
h17.... Some Key Ideas
h18.... About Taakian Artifacts
h19.... TSE Registration Policy
h20.... Importing & Exporting Ships

New Captain's Desk
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h21.... The Very Basics
h22.... Basic Advice
h23.... Unique Dimensions
h24.... Sample Ship Design
h25.... Nature of the OmniVerse
h26.... Terms and Concepts
h27.... Dimensional Basics
h28.... SSP Description
h29.... SubSpace Radio
h30.... Comm Channels Available
h31.... Emergency Help
h32.... Important Groups

Menu Simulations     
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h33.... Main Ship Controls  
h34.... Computer Menu 2     
h35.... StarBase Prime Menu 

Menu Pictures Only             
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h36.... Mars Menu                     
h37.... Bank Menu                     
h38.... Teamsters Menu                
h39.... Store Menu 
h40.... HyperCube Menu 
h41.... Scanning Options 
h42.... Flea Market Menu 
h43.... Breeder Planet Sample 
h44.... Team Menu Sample    
h45.... Warrior Planet Sample 
h46.... Planet Status Display 
h47.... Legal Department Sample 
h48.... Planet Menu Sample 
h49.... Port Sol Sample 

Specialty Ports
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h50.... Sol                                 
h51.... Mars                                
h52.... First State Bank of Terra           
h53.... The Galactic Teamsters              
h54.... Tech Magic Inc.                     
h55.... The Flea Market                     
h56.... E.E.C.C. Headquarters               
h57.... The Fringe Council Legal Department 
h58.... The Strips: Home & Fringe           
h59.... StarBase Prime                      
h60.... The ShipWorks 
h61.... F.C. Legal II 
h62.... The Darque 
h63.... Alien Technologies 

커                   
1 Introduction
켸	 

Ultimate Universe is a Space Trading Door Game set in a MultiDimensional
Reality. It has	a huge array of devices you can purchase, and a Universe
that is filled with unknowns to discover.

This manual attempts to cover all aspects of the game, from player help
to BBS Sysop suggestions.  It is my hope that it will make the game more
accessble to everyone.

As always, suggestions for improvements are welcome.  See the listing
of Network Conferences for ways to reach me.

Christopher Darque
TSE Director

커
2 File List
켸

The Ultimate Universe 2.04 archive should contain these files;

auuver.txt      78105   Version History text    
config.doc      36023   Configuaration Documentation
config.ref      11215   Configuaration Quick Reference
credit.frm       3202   Credit Card Order Form   
desc.sdi           32   Archive Description File
file_id.diz        57   Archive Description #2
known.txt       41188   Text Listing of all known UU games 
products.txt     2974   Listing of TSE Products
regist.frm       3409   Registration Form
sysop.doc         924   Setup Instructions 
ultimate.doc   191097   Ultimate Universe Doc file
zone.doc           97   Zone Central Logo picture docs 
zone.exe        69296   Zone Central Logo (self-displaying)
read!!!.exe      2405   TSE (Tophersoft) Ad

UUgame.exe     551516   Self-Extracting Archive with game files

 Contains:
bankmenu.msg     2319   Bank Menu 
chat.ans         2243   ANSI picture for Chat Mode   
comp.msg         3887   Computer Menu   
config.exe     118480   Configuaration program
convert.exe     20070   Conversion Program for 2.0 to 2.03
coord.msg        3078   End of Game Coordinator ANSI
cubemenu.msg    1966   HyperCube Menu
daily.exe      113658   Daily Maintenance Program
ddoc.exe        20898   Documentator (Makes Device.doc and Device.lst)
device.udf      36432   Device Datafile   
domain.msg        591   Free Domain Message ANSI  
enhance.msg       780   Basic Ship Enhancement message
enhance1.msg      686   Enhancement message #1
enhance2.msg      383   "           "        2
enhance3.msg      383   "           "        3
enhance4.msg      787   "           "        4
enhance5.msg      585   "           "        5
enhance6.msg      585   "           "        6
enhance7.msg      383   "           "        7
enhance8.msg      383   "           "        8
enhance9.msg      484   "           "        9
enhancej.msg      383   "           "        j
export.msg       1465   Ship Exportation Message 
id.udf         103440   Device Description Datafile
firstday.msg      589   Starting Player Message
fleamenu.msg     1801	Flea Market Menu
helplite.msg       36	Short Help File
inst.msg         1790   Main Ships Menu ANSI
library.udf       506   Control file for the Library
lord.txt         5930   Lord of Creation Message 
newship.msg      2277   New Ship Introduction Message 
noansi.msg        693   Ansi Not found Message
noreg.msg        1157   Not Registered Message  
old_cap.msg      3678   A text message from an Old Captain (Starter Help)  
open.msg         6296   Intro ANSI
opensimp.msg     1441   Simple Intro ANSI
path.udf          706   Control file for UU Directories  
portname.udf    49989   Port Name Datafile
practice.msg      951   Message for Practive Mode
marsmenu.msg     2452   Port Mars Menu
p68menu.msg      1224	Alien and Tech Store Menu
prt5menu.msg     3086   Teamsters Menu 
scan.msg         1382   Scanning Options Message
starmenu.msg     3304   StarBase Prime Menu ANSI
startday.msg      932   Starting in the game Message  
the-news.zzz    10448   History of the War Text file
ultirank.exe    58231   MultiDimensional Ranking utility 
ultimate.exe   399312   The game executable
uuhelp.exe      18438   UU Internal Help program
uuhelp.htd     137334   UU internal Help Datafile
uuhelp.hti       5866   UU internal Help Index
war_ship.msg     3661   Warship Opening Message
words.udf       97292   UU Strings Datafile
wordsidx.udf    14352   UU Strings Index
id.udf         102524   Device Datafile 
imp_info.msg      838   Information Message 
inst.msg         3405   Main Ship Menu 
커
3 Registration Benefits
켸
While we wish for everyone to be able to properly test UU as a game,
we have locked certain features out of the unregistered Version. The
main ommission is all aspects of Multi-Dimensionality.  None of the
Dimensional Devices will be available, and you will not be able to
make any other Universes.

The Second major restriction is on the Exporting of ships.  Players
will not be able to take ships from an unregistered game and transfer
them to another	Ultimate Universe somewhere else.

See the Regist.FRM for ordering a Ultimate Universe Registration Key.

New Registration Policy
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Ultimate Universe is Shareware, and as such requires registration
with the author to enable all features.  Registrations are good
for life and updates will NEVER require additional fees.

There are however a number of utilities that are offered as a
separate package that are not covered by the basic registration.

TSE licenses the key to you, but it can not be transfered to another
board or sysop other than the one who originally registered it.

IMPORTANT: if your registration check bounces, the key will be terminated
unless restitution of the bank charges is made.

Multiple uses of a single key on a multinode single computer is
fine, but use on multiple computers requires multiple registrations.

Failure to comply with these rules may result in termination of the key
without refund.

커
4 Basic Installation                         
켸
Ultimate Universe Installation is a little more complex than
your average door game. We have included help for every step of
the process here, and in Config.Doc. A quick read of that text
will make things much easier.

In a simple form, here is what you do:

Make a Directory, unarchive the file.  Run Config.exe and make
any changes to the settings you wish, and then a run of Daily.exe
with the command line 'Daily All Total' will complete the install.

However due to the massive number of BBS packages, and computer
types that run UU, we have begun to create specific help packages
for each set-up we can find.  Since UU 2.0 is a massive upgrade,
all of those helps are no longer correct.  If you have a BBS that
requires unique config set-up, please contact us and we will assist
you.  

Do not be surprised if we then ask you to write up your batch files
and menu choices so others may benefit.

커
5 Quick Setup Instructions
켸

1)  Create a directory.
2)  Unarj UU200.ARJ into that Directory.
3)  Type 'UUgame' to extract the game files
4)  Run DDOC.EXE to generate Device.Doc and Device.Ref
5)  Zip DEVICE.DOC and DEVICE.REF into DEVICE.ZIP
6)  Zip UUHELP.EXE, UUHELP.HTD and UUHELP.HTI into UUHELP.ZIP
    NOTE: Steps 3 thru 5 are to have the files available to be downloaded
          from the Library.
7)  Run CONFIG.EXE
    Pay close attention to the HardWare and BBS Sections.
    Other Sections can be modified after you are more fimilair with the game.
    See CONFIG.DOC for more info on CONFIG.
8)  Run DAILY ALL TOTAL
9)  Modify your BBS to run ULTIMATE.EXE
9A) If running with Multiple Nodes set Environmental Variable UUNODE
    to the correct Node Number. Node Information is in CONFIG.Doc
10) Read ULTIMATE.DOC for information on how to play and for more info on UU.
11) Enjoy.


커
6쿘ulti-Node Operations
켸
Ultimate Universe has been made more multi-node aware for those BBSs
who have more than a single line.  If this applies to you then you
will need a few pieces of information to make the game work properly.

When setting up for Multi_node operation you need to tell UU each time
what Node is accessing the game.  The following lines in each Batch
file will handle that.

SET UUNODE=x
ULTIMATE

Where 'x' is the Node number (0 and up)

커
7 Configs
켸
Config.Doc details the Config.exe program.  Please refer to it for
specifics on that step in the Installation Process.

Also note that Config.Ref is a Template that can be printed to use
in designing unique Dimensional Configs.

커
8 Executibles
켸

Config.exe     
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Run to set the operating parameters of the game.  This is where you
can specify the number of Dimensions you wish to have (registered
version only), their specific sizes and types, along with what a 
player recieves at the start.

While the number of options may seem a bit bewildering at first, most
are quite simple in operation.  See Config.Doc and Config.Ref for
more specific information.

Config.Exe only accepts a single command-line parameter, and that is
to disable it's animated picture.  This is of specific use to those
people who maintain their systems remotely.  With the picture turned
off, Config.Exe has been found to work properly through 'Doorway'.

Daily.exe      
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Daily.Exe is the nightly maintence executable.  It is also used to
reset indivdual Dimensions, or the entire game.

The format for Daily is as follows:

Daily (Dimension Letter or All) (Reset or Total)

Normal Version:             Daily All          Will run maint on all Dims
Start-up a new Game:        Daily All TOTAL    Complete game reset
Reset a Specific Dimension: Daily G Reset      Resets 'G' Dimension Only
Single Dimension Maint:     Daily G            Maint           

Version #1 is what you would run most of the time, reagardless of how
many Dimension you have.  It will do them all.  Version #2 is only used
when you first set up UU, or if you want everything to start over.

Version #3 would be used if you wanted to alter a specific Dimension
(as opposed to the whole game) and start it over.

Version #4 is usually used to make a Dimension run at a higher than
normal pace.  Usually maint is only needed once a day, but speeding
up a Dimension can have some interesting effects, and is sometimes
useful.  Most often this will be a Dimension where the conflict
between good and evil is raging, and the Sysop want to move it along
faster than normal.


DDoc.exe       
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DDoc generates two text files, Device.Doc which is a complete 
description	of all the devices in the game, and Device.Lst which is
a simple list with prices of those same devices.  Both of these
files should be available in the internal Library as well.

DDoc.exe accepts the command-line parameter 'LOW' which will remove 
all high ansi fromt the text (to make it printable by almost any
printer.)  Printers with IBM mode should not need this version.

Ultimate.exe   
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The game itself.  Run to enter and fly.

UUhelp.exe     
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The Ultimate Universe ship contains an internal help section that
can be run standalone.  The UUhelp.exe is the reader, in addition to
which you will need UUhelp.HTD and UUhelp.Idx from the archive.

커
9 Good: The Federation
켸
In the original UU versions the Good Guys were always the Federation. 
Starting with 2.0 a Sysop/Owner can give them any name they wish.

In fact, the Dimensional Name, Good, Bad, Rebel, and monetary unit
are all definable for each separate Dimension.  Again, see Config.Doc
for more details on how you do this.

But since the history of UU was primarily based on the Federation vs.
the Cabal, you will find we often refer back to them.  In a way they
are the 'default' in Ultimate Universe.

Who are they?
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They are the ones who give you a ship, pay you to fight, and keep
you in supplies as long as you can pay for them.  Attacking Good Ports
or forces will result in fines.  Extreme cases can get you branded an
enemy, and require hefty restitution to be made.

컴
10 Evil: The Cabal
컴
The beginning of the conflict was with the Cabal, it has since spread
over a huge expanse of OmniDimensional Space.  The Cabal are the anti-
life forces, they destroy, and never communication.  Wether this is
because they are so alien we simply cannot talk, or because they do not
feel we are worth talking to, makes no difference.


컴
11 The Warship
컴

The Federation Class Warship is a single person, modular, SpaceCraft.
Designed to fight in a specific type of combat, it has proven to be
versitile beyond the expectations of it's designers.

Commanding one means that you have to make numerous choices as to which
devices to purchase, and how to configure them for maximum effectiveness.

See the Topics on Menu Commands, Macros, and Devices fo the basics
of the details of the ship.

컴
12 Player-Player Combat
컴

This is probably the most complex part of Ultimate Universe.  When two
ships are in conflict the outcome is always uncertain.  But there are a
few rules which will help you to achive victory.

1) Never attack unless you have completely scanned a target.
2) Make sure you have defenses/counters to all the defenses they
   have BEFORE you try to attack.
3) Attacking someone with a Debt will transfer that debt to you, so
   make sure to check your Computer first.
4) Long Range attacks usually work better than charging in with your
   ship.  Set Hunter Drones to chase them, lead them into traps, attack
   their Planets.  Do whatever you can to weaken them first, then go in
   for the kill.
5) Study the Device.Doc for the weapons and defenses, there are so many
   choices that you can make attacks in a number of ways.

 
컴
13 Fortress and Bases
컴
Building a secure base is a very useful activity.  First it provides a
safe haven for you and your Planets, and second it is a perfect place to
build traps for those who wish to hunt you.

As with other parts of the game there are quite a few items you can place
into a Sector to defend your territory.  Things like Dimensional Catapults
will keep out all but the most determined attacker.

There are also ways to counter every form of travel.  Keeping someone
from easily entering your area via OverSpace is one example. The OverSpace
Negator device will stop OverSpace entry or exits.  Similar devices can
make your personal Space a difficult nut to crack.

Plasma Warps can build the Warp links you desire, and remove those you
do not need.  Since many people use basic AutoPilots to move around
cutting	excess links will reduce the chance someone will just fly through 
by accident.

Toll Stations are a good way to defend the outer borders, they offer a
choice 'Pay or leave'.  Setting them to a high fee will stop all but the
richest of attackers.  And if they are foolish enough to refuse, the
Stations are well equiped to defend themselves.  But since you can
bypass them with enough money, they should only be the first line of
defense.

One of the most basic of the Fortress building Devices are the Isolators.
These devices cut all warp links into a Sector, and leave you with one-
way outs only.  Using a few of these, and then linking the Sectors with
a few Plasma Warps can easily create a small, safe cluster to build in.

You can also move Ports around to different Sectors, and even change
what they buy/sell.


컴
14 Aux Programs
컴

There are quite a few additional programs that can work with UU to make
the game more interesting.  Here are a few of them.

UUansi2    : Enables extended ANSI in UU for Sectors, Ports, Planets and
             Scans.
AI         : A complete robotic player.  Helps to give a game some activity
             at the start
UUterm     : A remote EGA terminal by Will Boyette.  Great graphics along
             with some very useful functions.
UUscan     : Capture File scanner by Marv Conn.  This program takes a cap
             file of your UU session and distills quite a bit of info out
             of it.
Ultirank   : A Ranking program that looks at all Dimensions, and then
             produces a combined report.
Zpacks     : collections of ANSI, useful programs, and help texts, direct
             from (-) Zone Central
                          


컴
15 Customizing UU
컴 
There are a number of ways you can make your Ultimate Universe game
special.  Config.Doc covers the parameters for the game itself, and
should be studied carefully.  The various Aux programs can add spice
to any game, and more are always comming out.

Editable Files
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All the files with the .MSG extension can be edited to suit you. However
the ones with the 'Enhance' names a are descriptions of the various ship
enhancements and should not be altered unless you are sure you know what
you are doing.  There are a few that are totally open however.

FirstDay.Msg : This will be shown to a player only once, on the First
               day they play.  Putting basic information about your
               Dimensions, or some helpful hints is a good idea for
               this file.
                 
StartDay,Msg  : This file will be seen once a day when a player logs into
               the game.  Useful for information that needs to be seen by
               everyone, such as a Rankings file from a particularly
               active Dimension, or perhaps the Ultirank output.
                 
Everyday.Msg  : This file will be seen everytime anyone logs into the
                game.  Things like a listing of the Dimensions, game
                rules, or anything of that sort works here.  Of course,
                a nice ANSI picture would not be bad either.

컴
16 T.S.E Tophersoft
컴 

TSE is the new name for TopherSoft Engineering, the group which produces
Ultimate Universe.  The star of TSE is Garth Bigelow, programmer par
excellance.  Easilly accessable through either the TSE BBS, or any number
of Network Conference, he has a reputation for fixing any problem that is
brought to his attention.

Christopher Darque is the other member of TSE.  And I am the one
writting this manual.

Bug reports are	always welcome, and if you are the first to locate a
problem, you will be listed in the AAuver.txt along with the fix.


컴
17 (-) Zone Central
컴

(-) Zone Central is a BBS-based gaming group that operates out of
Indianapolis.  With emphsis on role-playing using games that are not
usually thought of in that fashion, they have created something unique.

They also release packs of ANSI, addon programs, and lots of helpful
text files on UU.

컴
18 Training Mode
컴
Training Mode was added to allow people to learn the game in a
somewhat simplier manner.  When you die in this Mode you can reclaim
your ship by simply logging back on.  You will take damage from the
attack that killed you, but it will not be complete.

The majpr limitation on this is that you cannot export a ship from
a Training Mode game into another UU.


컴 
19 Storyline
컴 
The intro to this Doc is the basic storyline behind UU.  It is a classic
struggle between good and evil.  With the addition of multiple Dimensions
it is possible to battle a wide range of foes.


컴
20 For the Sysop
컴

Numerous Doc files have been provided for the Sysop.  They cover
everything from Setting up the Game, to Creating Custom Dimensions.

컴
21 HyperSwaps
컴

HyperSwaps are somewhat tricky when you first use them.  In operation
they are quite simple.  Think of them as double-sided bookcases, on
each is a set of device bays.  When triggered they flip over to present
what was the backside to you.

The benefits are obvious, they effectivly increase your ship's Device
bays.  But like HyperCubes, the devices on the backside are not active
until they are flipped.

Most full ship designs make use of these handy toys, and they are worth
a little experimentation time to figure out.

One other thing to note. HyperSwaps (when triggered) will always end
up in Device Bay #1.  So if you have more than one of them you have to
keep track of which is which.  One solution to this is to keep the ones
not in use in a small HyperCube.

컴 
22 Hunter Drones
컴 

One of the newest Additions to the Ultimate Universe line of offensive
weapons is the awesome Hunter Drones.  Wandering the Universe is packs
they can seek a specific target, and report on their findings.

The basic componets to a successful Hunter Drone launch are:

1) Have some Hunter Drones in your Ship
2) Have a Hunter Drone Leader (Device #)
3) Some fuel to power them

Hunter Drone Device List
------------------------

Num  Name of Device                      Value      Located at
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 25  HUNTER DRONE LOCATOR                   280575   Port  Tech
348  HUNTER DRONE DETECTOR                  231900   Port  Alien
349  HUNTER DRONE SCANNER                   541000   Port  Alien
350  HUNTER DRONE DECODER                   100000   Port  Alien
387  HUNTER PACK LEADER                      46224   Port  Alien
422  WILD HUNT PACK                       85090000   Port  Alien
436  HUNT PACK LEADER FACTORY               462240   Port  Alien

Example of Use (with commentary)
--------------------------------

The Main Bridge of (-) Command [? - Help]
Command: V;387 
Enter Device Number: 387

Hunter Pack Leader OnLine, Diagnositics Report 100% Functionality.

Programming Mode Activated: Select Target

Target Options Menu:

       A) Select a WarShip Target
       B) Select an Alliance Target
       C) Target The Mutant Cabal
       D) Target The Rebels

Select Targetting Mode: C 

((Here is where you choose who the Hunt Pack will be looking for, it
includes any drones or mines belonging to the Target in the search))

Programming Mode Continues: Set Modes

If Stealth Mode is Activated Hunter Drones can not be detected without
direct and thorough Scanning. Stealth Mode requires a Unit of Fuel.

Activate Stealth Mode? Y 

((With this turned on, it requires a unique sensor to even see the
Hunt group))

If Report Mode is Activated Hunter Drones avoid conflict and merely
report on any Military Buildup. Report Mode requires a Unit of Fuel.

Activate Report Mode? Y 

((Setting this to 'Y' will make the group live longer, otherwise they
will usually die at the first enemy cluster they find.  Of course if 
you send a lot of them this might not be true))

If Mine Avoidance Mode is Activated Hunter Drones avoid conflict with
Sector Mines and only engages combat with Attack Drones.

Activate Mine Avoidance Mode? Y 

((Since the basic Hunter Drone is still just a Drone, they have much
better odds with other Drones, as opposed to mines. This mode lets the
group attack only when they have a reasonable chance to live. If they
should encounter twice as much force as they have, they will still die,
but they will do some damage along the way.  If you are doing a full
attack against a target, with lots of Hunt packs, then turn this to 'N'))

If OverSpace Mode is Activated Hunter Drones will use Long Range
Scanning techniques to as well to locate Targets.

OverSpace Mode Requires 5 Units of Fuel if used.

Activate OverSpace Mode? N 

((This option makes the Hunt group more efficient at scanning, and
surviving by giving them access to ORM Links.  However it does consume
quite a bit a fuel and is best reserved for Dimension where the normal
Warp Links are few in number))

If Merge Mode is Activated Hunter Drones will Merge with other
Merge Mode Hunter Drone Packs of yours they encounter.

Activate Merge Mode? N --- N

((If this mode is activated it will override the others and make the
group look for another Hunt Pack to merge with.  Think of this as a
're-supply' mode where you place more Drones into the existing groups.))

Programming Mode Complete.

Refuelling Mode Activated:

Ship's Inventory Reports 321 Fuel Units.
Load Hunter Drone Leader with how many Fuel Units? 75
Fueling Complete.

((Without fuel the group will not move.  More than 100 units will
usually overfill their tanks, causing some fuel to be lost))

Ship's Inventory Reports 100000 Hunter Drones.
How Many Hunter Drones will the Hunter Drone Leader be Controlling? 5000 

Beginning Deployment
Hunter Drone Leader reports successful Deployment.

-------------------------------------------------------End Example

The Wild Hunt Pack contains most of the Devices you need to run Hunt
Packs.  They are probably one of the most powerful weapons in the 
Warship's arsenal if properly employed.


컴
23 ANSI
컴 

The aux program ANSI2 will allow you to add ANSI pictures to the game
at a number of different points. See the documentation on getting things
set up for pictures.

ANSI Types
----------
In any specific Sector, seen when entering
In any specific Port, seen when porting
In any specific Sector, seen when scanning
In any specific Planet, seen when landing.

컴 
24 Non-BBS-based groups
컴 

UU runs just fine without a BBS.  This has lead to a number of groups
playing the game on a local computer.  The best thing about this is that
you can be more generous with the amount of time a player can have each
day.

컴 
25 UU as a coop effort in game
컴 

While we understand that no computer-based opponent can be terribly
challenging for any length of time, at least not if you are serious
about the game, we have tried to instill a sense of 'togetherness' in
UU.  When set high the enemy in the game can take quite a bit of effort
to destroy.

It is suggested that you always have at least a few Dimensions where the
'evil' side is in control.  That way the players will not turn on each
other, at least not right away.

But UU does have such a wide variety of anti-ship devices it is just
like any other Door, the players are going to go for each other no
matter what you do.


컴 
26 Templates
컴 

Templates are forms you can use to work with different elements of UU.
The Config.Ref text is made for the creation of new Dimensions.  Each of
the different config options is listed, along with a blank line for
your settings.

We hope to provide more Templates as time passes.



컴커          
H0 	UUhelp Sub-Section
컴켸

UUhelp is the internal Help you get when you type 'H' almost
anywhere inside Ultimate Universe.  This Sub-Section is the text
from that program, organized into a slightly altered form.


h1..... Help with this Manual
h2..... Captain's Office
h3..... Menu Simulations
h4..... Game Objectives
h5..... History Lesson
h6..... Using The Devices
h7..... The Library
h8..... Dealing With Planets
h9..... Dimensional Portals
h10.... The Team Menu
h11.... Purchasing Major Equipment
h12.... Specialty Ports
h13.... Fundamentals
h14.... Trading Ports
h15.... Space Madness
h16.... Macros
h17.... Some Key Ideas
h18.... About Taakian Artifacts
h19.... TSE Registration Policy
h20.... Importing & Exporting Ships

컴커
h2 쿎aptain's Office
컴켸                   旼컴컴컴컴컴컴컴컴커
                       쿙ew Captain's Desk쳐컴컴컴컴컴컴컴컴컴컴컴컴
                       읕컴컴컴컴컴컴컴컴켸                         
                                                                    
  These Briefing Documents are provided to help you, Captain,       
  in the first few days of your voyage.                             
 컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

h21.... The Very Basics
h22.... Basic Advice
h23.... Unique Dimensions
h24.... Sample Ship Design
h25.... Nature of the OmniVerse
h26.... Terms and Concepts
h27.... Dimensional Basics
h28.... SSP Description
h29.... SubSpace Radio
h30.... Comm Channels Available
h31.... Emergency Help
h32.... Important Groups

컴커     
h2  Menu Simulations     
컴켸 
h33.... Main Ship Controls  
h34.... Computer Menu 2     
h35.... StarBase Prime Menu 

Menu Pictures Only             
컴컴컴컴컴컴컴컴컴             
h36.... Mars Menu                     
h37.... Bank Menu                     
h38.... Teamsters Menu                
h39.... Store Menu 
h40.... HyperCube Menu 
h41.... Scanning Options 
h42.... Flea Market Menu 
h43.... Breeder Planet Sample 
h44.... Team Menu Sample    
h45.... Warrior Planet Sample 
h46.... Planet Status Display 
h47.... Legal Department Sample 
h48.... Planet Menu Sample 
h49.... Port Sol Sample 

Simulations have help info attached to each Menu Option. Pictures
are only visuals.

컴커
h12 Specialty Ports
컴켸
旼컴컴컴컴컴컴컴컴
 The Major Ports 읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
                                                                    
쿞cattered throughout most Dimensions are basic Ports that sell the  
퀃rading commodities.  The Major ports offer more unique services    
쿪nd goods.  Some are very specialized like The Darque, or Mars, but 
쿽thers offer a wide array of products.                              


h50.... Sol                                 
h51.... Mars                                
h52.... First State Bank of Terra           
h53.... The Galactic Teamsters              
h54.... Tech Magic Inc.                     
h55.... The Flea Market                     
h56.... E.E.C.C. Headquarters               
h57.... The Fringe Council Legal Department 
h58.... The Strips: Home & Fringe           
h59.... StarBase Prime                      
h60.... The ShipWorks 
h61.... F.C. Legal II 
h62.... The Darque 
h63.... Alien Technologies 

컴커
h4  Game Objectives
컴켸
                    Ultimate Universe Game Objectives
                    컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

There are 2 Basic Goals you can work towards:

1) Destroy the Enemy, be they Cabal, Klingons, or just The Enemy.
   They have Planets similar to ours, and move in large clusters
   of Drones.  It has been confirmed that they use ORM, Flash
   Warps and OverSpace to move about.  This is the reason why 
   you were given your immense Space Vessel in the first place.
   
2) Become Lord of Creation.  To do this you have to destroy most
   of the Human Captains, and gain control of the Universe.
   To get started, locate the Procurator and buy the expensive Device
   it has for sale.  If you succeed you will be able to reset the
   parameters of the game, and then restart it.

컴커
h29 SubSpace Radio
컴켸

Your SubSpace Radio
컴컴컴컴컴컴컴컴컴
All WarShips have a Multfunction SubSpace Radio, with a large
internal storage capacity. Your Radio stores messages by Dimension
of origin and will display those that belong to the Dimension you
are currently in.  That is to say that if you are in Dimension A,
your Radio will show all of the A messages.  If you Jump to Dimension
B your Radio will list only the B Messages.     

Device [505] TransDimensional Radio is a more advanced version
of your original equipment.  It allows access to all Radio 
Files from any Dimension. Sending Messages to ALL is a good way to
see who is actually playing actively at the moment. Sending messages
to yourself is a good way to keep notes and info handy.

The Message Storage System will never Autodelete a message, no
matter how old it gets.  But realize that when you delete a
message yourself, the rest of the Messages are instantly renumbered.
This can lead to deleting the wrong messages if you do not understand
how it works.  Try deleting one message in the middle of your list,
and then not the changes if you want to get the hang of it.  

컴커
h21 The Very Basics
컴켸
The Very Basics
컴컴컴컴컴컴컴

If you have no idea how to get started, here are a few things
to get you going.  Downloading a copy of this Help from The
Library is a very good idea.

'A' Become Captain of a Warship at StarBase Prime
'T' Teleport to your Warship
    Look at Current Sector
'ISP' and look at the FWD Bays of your Ship
'IDP' and look at the Device Bays of your Ship
'U' and look at the details of your Devices
'SP' and look at each connected sector
'C;?' for Computer and menu
'N;1' for Todays Newspaper
'T'   for Score List
'Q' to Quit Computer

Move around, and look at the Stores in the first 10 Sectors. After
that refer to other parts of this Manual, or any of the many Help
Texts available at fine BBSs everywhere.

컴커
h27 Dimensional Basics
컴켸

The Basics of Dimensional Travel
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

In registered games there are usually a number of alternative
Dimensions.  By traveling to them you can take advantage of their
special natures for your benefit.  One of the most common Dimensional
'types' is the Hunting Dimension.  The Enemy is usually in control
and payments for destroying them are abundant.

To Travel you will need the following basics.

(109) Pan Dimensional Viewer        1,300,000
(84)  Dimensional Identifier            1,555
(243) Pan Dimensional Control Signal     Free (from E.E.C.C)
(13)  Pan Dimensional Drive        13,000,000 (multiple use)
.or.  (289) Dimensional Wedge          13,000 (single use)

The Identifier adds Dimensional information to your normal Sector
display and helps to keep track of where you are.  The Viewer is
used BEFORE you jump to look at the Landing Sector.

For actual movement you need either the Pan Dimensional Drive, which
can be used an unlimitied number of times (if you have the fuel), or
the single shot Dimensional Wedge (buy at least 2).

The Control Signal is needed if you wish to maintain control over assets
that span multiple Dimensions, it boosts your ship's transmitter to
Dimensional power. Make sure the Control Signal is visible in your Ship's
inventory before you log off each day.

The Delux Dimensional Pack has the Viewer, Identifier, and slots for
3 Wedges.  The Travel Pack has a Pan Dimensional Drive along with
2 others.

컴커
h25 Nature of the OmniVerse
컴켸

The Basic Nature of the OmniVerse
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

Space in Ultimate Universe is divided up into 'Sectors'. The
actual physical area of a Sector is variable, but for our purposes
they are all the same size. Many different systems of movement have
been discovered, but they all rely on the Sector Concept.

The basic Drive used by Warship utilizes what are called 'Warp Links'
to move from Sector to Sectors.  These are tunnels that connect two
Sectors without travelling through the interviening distance. Your
Autopilot will take you from Warp Link to Warp Link, and in just a
few jumps can cover half a Dimension.

All Warships carry three types of Warp Devices.  The first, and most
common, is the Plasma Warp.  This can create a permanate Warp link
between 2 Sectors, as long as neither has any Warp Shielding. The
Second type is the Gate Warp.  Creating a one-way Warp is it's
purpose.  The final is the Flash Warp.  Flash Warps are only open
just long enough for you to travel through them.  But they are a
quick means of travel.

Other methods of motion also exist.  OverSpace uses a linear model
of the Universe to connect each Sector to the one above and below.
This means that Sector 200 connects to Sector 199 and 201 via
OverSpace.  Travel via this Drive has a cost that varies from
Dimension to Dimension.

An older technique still in use is O.R.M.  These are one-way
links that occur naturally throughout the Universe. As with all
Drive types, special equipment is needed to identify, and access
O.R.M. Links.

And finally, Dimensional Travel.  Using a Paan Dimension Drive you
can jump to a completely new Reality.  Potential Dimensional jumpers
are advised to scan not only the intended landing Sector, but also
all other Dimensional information.  Some alternate Dimensions have
strange physical laws that can cause problems.



컴커
h31 Emergency Help
컴켸

Situational Help for difficult Situations

These are quick helps for some typical questions you may encounter
as you begin your Career.

How do I move?                 
컴컴컴컴컴컴컴
All ships are equiped with an Impulse Drive. This can move you to
any Sector attached to the one you are in.  Type M;#### (where ####
is the Sector number you wish to go to.

Also, OverSpace is available. It can move you to the Sectors
numerically	above and below your current location. For example,
if you are in Sector 200, OverSpace can take you 'up' to 201, or
'down' to 199.

Basic Multi-Sector Travel requires an AutoPilot & Autopilot Safety
Stop (combined as the Autopilot Pack).  Or there are more advanced
forms such as the Traveler & Grand Traveler, or various Explorer
Autopilots.


I am stuck somewhere!
컴컴컴컴컴컴컴컴컴컴
Are there any Warp Links listed in your current Sector?  If so try
to move to them with the 'M' command.  If for some reason this does
not work then you may have a number of options.  OverSpace is available
(see 'how do I move') or if you have any Flash Warps you could jump
out.  Plasma & Gate Warps can create a new Warp Link for you to use,
assumming there is no Warp Shielding in the Sector.


How do I make money?
컴컴컴컴컴컴컴컴컴컴
Report the Enemy to the E.E.C.C
Kill the Enemy for Daily Salary
Trade Commodities between the Ports
Build Planets and sell the product

How do I destroy Enemy Mines?
컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Best way is with Drones launched at long range with the Attack
Drone Coordinator.  Look that the Dimensional Report to see how
much damage a Sector mine will do on the average, and send that
many Drones per Mine.

Since Mines explode when attacked, each Mine will kill a number
of Drones.  It takes a large force to overwhelm, and destroy them.

How do I attack someone and Live?
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Do it from a distance.  Use Mine launchers to dump Mines on them,
Set Hunter Drones to attack them, ring them in with Black Holes.

Anything is possible.  Direct attacks in UU are quite dangerous, and
likely to cause you at least some damage.  Attacking from a distance
might not work everytime, but you will be alive to try again if it
does not succeed.



컴커
h28 SSP Description
컴켸

SSP Codes: Ship-Sector-Planet Technical Specs for UU Devices

SSP Codes are a string of letters and numbers, which when read by the
practiced eye, will reveal basic operational data on all UU devices.

The first 3 numbers	are the device number itself. Next comes the six
stores and a place for Factories.  Following that are the Ship-Based
Device, Sector-Based, and Planetary-Based slots.

The rest cover things like 'Can you 'U'se it' and does it fit in the
FSA properly?

Hopefully when complete these will provide a complete tech manual
on all the devices.  This will make ship building much easier.

SSP Codes: Detailed Description

###-TDS-WPMF/SSP-UFP-OUK/RMT-MPS-LHP
999-000-0000/YYY-YYY-YYY/YYY-YYY-YYY
   납 납납 납 납 납 납 납 납
1   234 5678 ABC DEF GHI JKL MNO PQR
        
1) Device Number              F) Fits in Paan   
2) Travel                     G) Has On/Off switch   
3) Defense                    H) 'U'seable     
4) Sensors                    I) Has built-in control keys 
5) Weapons                    J) Required/Connected to another device
6) Packs                      K) Multiples not allowed  
7) Misc                       L) Team device   
8) Factory                    M) Modifies basic ship Ops   
A) Sector-Based               N) In a Pack    
B) Ship-Based                 O) In a Store   
C) Planet-Based               P) Is a Locator 
D) Unique                     Q) Is a Hyper Device  
E) Fits in FSA                R) Is a Paan      

2-8 are 1 for Yes, 0 for no, for visual ease

컴커
h23 Unique Dimensions
컴켸

Dealing with Alternative Dimensions
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

Each new Dimension presents unique challenges.  Depending on the
physical laws you may have to deal with a radically different 'Space'.

Over time some basic types have been classified.  

 Broken Space             Hunting Grounds 
 Battle Zone              Private Residences 
 The Zone Arena           Safe Haven 
 NeverLand                Trade Complex 
 Enemy Homeworld          The Cave 


Broken Space
컴컴컴컴컴컴
Any Dimension with rapidly shifting Warp links, lots of One-Way
Warps, or other instabilities, is called Broken Space.

Care must be taken in traveling since you can get beyond many
Autopilot's range.  On the positive side, this can be a good place
to hide if you need to.  Space itself will help to shield you.

Hunting Grounds
컴컴컴컴컴컴컴
This sort of Dimension is usually in control of the Enemy.  They will
have taken over the Strips, and everywhere else.  This is a golden
land in terms of Salary to be earned, and money to make from reporting.

Remember to scan carefully, and watch your Drone supply.  If there is
an E.E.C.C. in the Dimension, always remember to report before you
kill.

Battle Zone
컴컴컴컴컴
Battle Zones are characterized by unusally high Planetary Production
rates, and letal Mine settings.  These Dimensions are created to allow
open Warfare with threat to civilians.

Private Residences
컴컴컴컴컴컴컴컴컴
These usually belong to a Master Captain, or some important group
of Captains.  They are usually well defended, with many traps and
other hazards.

For the owner they provide a Huge Base of Operations, which can be
molded into any pattern desired.  In some cases, even the normal
establishment will be removed, and all forces will belong to the
owners directly.

Best Advice:  Stay out unless you are invited.

The Zone Arena
컴컴컴컴컴컴컴
Usually a pretty empty Dimension, where Wandering Drones, Mine
Launchers and Hunters engage each other.  Since all of these groups
are only loyal to the owner, this competition is usually between
all Captains.

The object is to control every sector, and keep every one else
at bay with your forces.

Safe Havens
컴컴컴컴컴
A Dimension where the establishment is in complete control.  These
provide safe area for Planet Building, and a break from the endless
fighting.

You will have to request private Space from the establishment, since
their forces will be everywhere.  Patient is required since they do
not always respond to the first such request.

NeverLand
컴컴컴컴
Any Dimension that has a logically conflicting set of parameters is
called a NeverLand.

Devices may be outlawed, Warp links may be only one-way, Fuel may
not be available, or almost anything.  Check the Dimension stats
before trying to do anything.

Trade Complex
컴컴컴컴컴컴
Heavily infested with Ports, generous starting values, and a lack
of enemies define a Trade Complex.  Sometimes groups will even
create large territores with protected ports for their own use.

A good place to make a home in as well.

Enemy HomeWorld
컴컴컴컴컴컴컴
HAZARD:  In this type of Dimension the Enemy is the Establishment.

This means that attacking them will result in fines, and other
nasty things that follow you to other Dimensions.  It takes skill
and knowledge to win here, and all but the most experienced
Captains are advised to avoid these Dimensions.

The Cave
컴컴컴컴
NOTE:  This requires some sort of Editor.

At the start every sector except the Strips is covered in Sensor
Damping, and other devices.  To move you must dig your way, a
Sector at a time.  Often the Enmy use these Dimensions because of
the conceilment they provide.

컴커
h7  The Library
컴켸

From StarBase Prime you can enter The Library.  You will be
presented with a list of available files.  Some of these are
standard to all UU games, and some will be specific to your
particular game.  Device.Doc and Device.Ref should be generated
by the Sysop at Setup, and downloading them is a good way to
spend a couple of minutes.

This entire Help System is available for standalone use via the
Library as well.


컴커
h32 Important Groups
컴켸
Important Groups in the Omnivere
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Garth Bigelow  : The Master Creator of Ultimate Universe
Christopher Darque : TSE Director & Conference Moderator

Metrolink Enterprises    David Doren
Dragon Group             Jim Harding
NightShade Design        Darque
Boyette Instraments      Will Boyette
F.C Councelor Jones      Troy Jones
Captain Prince           Kevin Prince
Cothran Avionics         Mark Cothran
Zone Tech Labs           Darque and (-) Zone Central
Metaphysicist Hird       Chrys Hird
Unique Personality       Captainette
Adelphia Construction    John Epsenhart
Captain Trippe           Stacy Trippe 
Captain Carr             Andrue C. Carr
Infinity Probes
Dr. MacPherson
Dr. Throckmorton

컴커
h30 Comm Channels Available
컴켸
Communications Channels
컴컴컴컴컴컴컴컴컴컴컴켸
Ultimate Universe has Echo conferences on a number of different
Networks.  One of the largest is on RIME, but there are others
including Virtual Net and a private FIDO-based multinetwork
conference.

Many of the Master Captains can be found on these channels, and they
are happy to assist new Captains.

These are also the way you can contribute directly to Ultimate
Universe.  If you locate bugs, feel free to contact us and let
us know.  Try to make a capture file with the bug in evidence
so that you can make it easy for us to fix it.

컴커
h24 Sample Ship Design
컴켸
Sample Ship: (-) Zone Central Basic ZXV Ship
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

1.  (70)  Auto Pilot Safety Stop        524,300 \(169) AutoPilot Pack 
2.  (38)  Auto Pilot [20]                98,675 /  
3.  (40)  Random Emergency Warp          78,500
4.  (165) Danger Pack                   108,000
5   (92)  Explorer Path Delux           294,999            
6.  (125) Attack Drone Coordinator       34,500
7.  (220) Fusion Cell                     3,500
                         (Sub-Total:  1,142,474)

8.  (331) Black Hole Detector             1,150 (411) Special Devices Det.
9.  (363) Infected Port Detector        140,000
10. (419) Space Madness Detector Pack   220,000
11. (281) E.E.C.C. Calling                1,005 (176) Fed Comm Pack 
12. (288) Galvanic Catapult             867,500 (179) Nordic Warrior
13. (212) The Auto Trader                10,000 (172) Trading Pack
14. (308) Dead Man Switch                67,500
                          (Sub-Total: 1,307,155)

15. (408) Device Bay Missile Silo       15,000
16. (409) Missile Silo Missiles         95,000   *
17. (409) Missile Silo Missiles         95,000   * ZXV Total: 2,520,425
18. (203) Macro Computer(10)            35,600   *
                         (Sub-total:   240,600)

The Basic ZXV is a very simple ship, and does not cover every possible
option.  It is intended as a starting point.  The suggested	packs are
for upgrading when you can.

Macro Computer Note: Most Comm Programs have more than 10 Macro
 Keys available it is better to use those than the internal Macro
 Computer if possible.  That way your Macros are always with you.

컴커
h26 Terms and Concepts
컴켸
旼컴컴컴컴컴컴컴컴컴컴컴컴컴커
쿢ltimate Universe Technology
    Terms and Concepts      
읕컴컴컴컴컴컴컴컴컴컴컴컴컴켸

-A-
Anti-Cloaking: A FWD Bay item that is used to pierce the Cloaking
 of another ship. If your ship has more Anti-Cloaking that the
 Target has Cloaking, you can see it.

-B-
Breeder Planet: A robotic production world that is usually constructed
 on an asteroid.  They are used to supply the defenses of a Sector
 and to produce useful items for their Owners.  Also a source of
 revenue if the goods are sold off.  Only one Planet may exist in
 a Sector at a time.

-C-
Cloaking: One of the FWD Bay items.  Cloaking Energy makes it
 more difficult for other Warships to see you.  If you have more
 Cloaking than they have Anti-Cloaking, then they cannot see you.

-D-
Drive: Some form of Engine that is used to move Ships or Planets.

Deflector: A type of Device that is intended to reduce damage
 taken from an attack.  Mine Deflectors are the most common example.
 Each point of Mine Deflection will stop the effects of 1 Sector Mine.

Dimension:  A completely different reality than our own.  In many
 cases the history of another Dimension will be similar to ours, but
 with significant differences as well.  Physical laws may also vary.

Detector: A Device type.  Usually similar to a Scanner in that
 you have to trigger it to get your information.

Device Bay:  A area of a Warship that can hold any of a number of
 speciality equipment packages.  

Device: A Modular unit that performs some function.  Devices are
 added directly to Ships, Planets, and Sectors to increase the
 range of options a Captain has available.  

Drone: A small guided device that is operated in packs under the
 direct control of a Warship.  Essentially an unmanned fighter.

-E-
Ergs: A term that means '1 unit of Energy'

-F-
FSA : Forward Sensor Array, a Ship Enhancement

Forward Bays: These are the built in storage points for things
 like Drones, Mines, Cargo Holds, Cloaking Energy, and others. 

FWD Bays: Short for Forward Bays (see Forward Bays)

-G-
Galaxy: Another name for Dimension.

-H-
Hunter Drone: An advanced form of Drone that when under the control
 of a Hunter Leader can operate independantly of the host ship. These
 groups can scout, report and attack depending on the original launch
 settings.

-I-
Identifer: A Device type that is dedicated to determining the
 specific owner and settings of other devices.  A Drone Identifier
 will tell you who owns Drones you see in Space.

-L-
LOC: Short for 'Lord of Creation'.  When you gather a specific set of
 Artifacts you can restart the game, and remake the Dimension to suit
 your own desires.

Locator: A type of Device that finds where something is in Space.
 One type will show you the route to a specific place. Other types
 of Locators will provide lists of all of the Drones, Mines, and
 Planets belonging to you, or your Team.

-M-
MTE : Multi-Targeting Enhancement, multiplies your Ships' Beam
 strength by 65.

Macro:  Any sequence of commands is technically a Macro, but usually
 a Macro is stored in one of the Macro Computers, and is available
 at the press of a Key.  Macros allow you to automate long processess,
 and to do a lot of things easily.  Skill in TML is essential to a
 UU Captain.

-O-
ORM Link: A form of Warp Link that requires a completely different
 set of scanners and drives to access.  A Sector may have
 at most 1 ORM Link, and it is one way only.

-P-          
Paan: One of the Device sub-classes. Paan devices use a unique form
 of Dimensional Technology to fit more than one object into the same
 physical Space.  Due to the nature of these devices you can usually
 only put Passive Device in them.

Pack: These are sets of Devices that have been reduced into a
 single item.  Packs allow you to put more devices into a smaller
 space.  Some Packs have menus that allow you to pick which function
 you wish to activate, but most have either only 1 triggerable device,
 or simply all Passive Devices.

Phantom Warp: The trace left over when a standard Warp Link is
 shutdown.  Special sensors can detect these Links.

-S-
Standard Warp Link: (see Warp Link)

Scanner: A Device Type that attempts to find/see something. In
 general a Scanner is an Active Device, but there are exceptions
 to this rule.

Sensor: Similar to a Scanner, these devices attempt to detect 
 some item in Space, on a Planet, or in a ship.  Usually Sensors
 are Passive Devices that do not require activation, but again, 
 there are exceptions to this rule.  In addition, many Sensors will
 connect automatically to your Auto Pilot Safety Stop, to keep
 you from entering a Hostile Sector.  In many ways, Sensors and
 Scanners are the most important devices in the game.

-T-
TML: The Macro Language (see Macro)

Takkian: This ancient race has left behind powerful Artifacts that
 can remold reality to suit their owners.  Some of the more well know
 Takkian Artifacts include 'The Wanderer', a Planet that moves about
 the Galaxy each day.

Team: A loose collection of ships united for self defense and the
 achieving of other goals.  While being on a Team makes it easier 
 for two ships to share resources, it does not make one ship immume
 to the defenses of the other.  Team versions of many devices exist,
 and they should be the only type used in any Space you wish all
 Team members to be able to access.

TransMat: A Transportation Satellite that is linked to another
 similar Device in another Sector.  These offer a safe, quick way
 to travel about the Galaxy, and are often used by Teams to connect
 different areas of Space.

-U-
UUC: Ultimate Universe Conference, the Multi-Network channel

Ultimate: RIME Echo Conference

Universe: Sometimes this means a single Dimension, sometimes it
 means all Dimensions, depends on who you are talking to at the
 time.

-W-
Warrior Planet: A type of Planet that does not manufacture Warp
 Shields or Nullifers, but does produce Fuel.  These types of
 Planets have extra Defensive Lasers, as well as the ability to
 use a Warrior Planet Drive to move about.

Warp Link:  A connection between 2 areas of space that does not
 cross the interviening physical space.  Also called a 'Standard
 Warp Link' to differentiate from other forms of Links.

(-) Zone Central: A unique BBS gaming group with extensions into
 Networks, Shareware, and of course, Ultimate Universe.


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h22 Basic Advice      
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Basic Starting Advice
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#1  If you can, get a copy of UU, and run it at home. Best way to learn.
#2  Get a copy of Device.doc, and read it.  This is a key to UU.
#3  Grab some help files, they do exist, UUstart1, UUday1, UUtips.
#4  Run a complete capture file on all your BBS UU sessions, and LOOK
    at them when you are done.  This 'telemetry' will really help,
    especially if you die.
#5  Do NOT attack other Warships until you scan them COMPLETLY.
#6  Do NOT attack Planets until you scan them Completely.
#7  If other players are attacking you, get the following to
    start.    
    Device Bay Missle (2-3 works fine)
    Deadman Switch
    Surveilance Feedback Emitter
	If you are attacked the Device Bay Missles will launch before
    your enemy gets his	shots, and kill some of his/her devices. 
    The Emitter will very likely burn out any ship-ship sensors that
    are used on you, and if you do get killed, the Deadman switch will
    almost certainly kill the person who got you.

#8  I consider the following devices basic, you either need them, or
    what is in them in some form.

    ((Packs))
    Autopilot Pack, Identifier Pack, Enemy Invasion Pack,
    Special Devices Detection Pack, Space Madness Detection Pack, 
    Wire Detector Pack, Nordic Warrior Pack, Trading Pack and the
    Locator Pack Delux.

    ()
    Infected Port Detector, Attack Drone Coordinator, Macro Computer,
    'No Trail' Drive Shielding, Random Emergency Warp, Two Bays Device
    Bay	Protection, Computer Repair Drone, HyperSwap, HyperCube 20,
    Fusion Cell and The Locator Pack Delux.
    
    There is no complete list, I am sure that I missed some simple
    item that is important, consider this a good start.

#9  Armor your Ship, you want 100% protection for your Device Bays.
    Either use the (68) Two Bays Device Bay Protection, or the (57)
    Speciality Device Bay Protection.  The first type protects 
    specific bays, the second is a percentage protection for the
    whole ship.
   
    The Simple Way.  Buy enough (68)'s to place one every third Bay
    starting with Device Bay #2 (The HyperSwap will eventually go
    in slot #1, so start with 2).  You lose a lot of ship space,
    but you will survive, and that is what matters.
    
#10  To make Credits, Report the Enemy.  Use the E.E.C.C. Calling
     device, or the Enemy Invasion Pack.  Only report fighters, and not
     mines.  You will get 10 credits per Drone as soon as you
     report them.

#11  Ultimate Universe is intense, once you know what you are doing.
     When you are on your Bridge, take it a little seriously,
     like in life, mistakes are costly.  But also, like in life,
     the only limitations on you are your own fears, and lack of
     knowledge or experience.

컴커
h16 Using The Devices      
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Some Notes on Ship Devices     
컴컴컴컴컴컴컴컴컴컴컴컴컴
The Key to Ultimate Universe is the 500 Devices.  A good study of the
Device.Doc file is the best way to really understand the possibilities
that are before you.

However, the sheer number of them does present a problem, how to
break them down into manageable groups.  What is usually overlooked
is the fact that the first stage of this process has been done
for you by the 2 major Ports, Tech Magic, and Alien Devices.

Each share a common index system that let's them keep things
stright, and now it is available to you.  Each of the 6 Departments
is a Major Catagory, and there are some Subs as well.

1) Travel    Relating to moving about and Drive Systems  
2) Defense   Protecting your Ship or Sectors
3) Sensors   Devices to detect things
4) Weapons   Offensive Weapons  
5) Packs     Multiple Devices in a single package  
6) Misc      Items not found in the above     

7) Factory        A device that produces other devices each night
8) Sector-Based   Any Device that is placed in a Sector
9) Ship-Based     Any Device for use in/on a Warship
10) Planet-Based  Any Device that is used on a Planet
11) Unique        Takkian Devices, and other oddities

As you browse through the shops, keep these in mind.  After 
dividing them up in this fashion each group becomes easily
handled.

Basic Usage Information
컴컴컴컴컴컴컴컴컴컴컴

In the simplest form, Devices come in two types:

Active: Requires you to activate them manually
Passive: Always on, says 'WORKING' in the 'U'se list

And Active Device can be triggered either with the 'U'se command
and the Bay the Device is in.  Or you can use 'V' and the number of
the Device itself.

If, for example, you have an Attack Drone Coordinator [125] in 
Device Bay 10, you could type either of these two lines to trigger
it: U;10 or V;125

U without any parameters will display a status report on your
Devices.

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h9  Dimensional Portals                         
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Cross Dimensional Portals
컴컴컴컴컴컴컴컴컴컴컴컴켸
New Technology now makes it possible to establish a stable
connection between 2 Dimensions.  These are called Dimensional
Portals and are controled via the F.C. Legal Department.

After paying a huge fee the lab techs will begin the process
of creating the Portal. Sometimes multiple attempts are
necessary, each taking 24 hours.  If your Portal cannot
be formed, you will be notified.

Once formed the Portal is stable and will always connect to
the same Sector in the other Dimension.  It is possible that
a Portal could collapse after a period of use, but this has
not been proven as of yet.

If hostile forces enter a Sector with a Portal it will be
destroyed automatically to prevent even the possibility of
cross-dimensional connections between our enemies.

It is still necessary to have Pan Dimensional equipment, including
a Drive, but the fuel cost is significantly lower.  In addition the
stable landing Sector can also have a Portal for 2 Way access.


컴커
h11 Purchasing Major Equipment         
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Purchasing another Ship or a Bay        
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
With the success of some Captains, the need for multiple ships was
proven.  There are three requirements that have to be met to be
allowed to gain your next ship.

1) You must have killed 1 Million Enemy Drones
2) You must have killed 100,000 Enemy Mines
3) [Classified: only revealed to qualifed Captains]

Purchsing a new Device Bay for your current ship requires you to
sign over, in perpetuity, 400,000,000 of your Enemy Salary. This
means that if you are getting 405,000,000 per day, and purchase
a new bay, you will get 5,000,000 in salary the next day.

컴커
h13 Fundamentals 
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              Fundamentals of the UU Universe

When The Conflict first started, the enemy only had one name,
The Cabal.  And when we first ventured into other Dimensions we
carried that name with us. Recient advances in WarShip technology
have allowed for Scanners and Sensors that can correctly identify
the subtle differences between Dimensional Counterparts.

All 26 of Ultimate Universe's Dimensions can have the same names
for the major participants.  Or, each Dimension can have completely
unique names for them. This means you can hunt the Imperials, The
Draconian Guard, or even the Romulans if you wish.

It also means that the basic names we use to refer to elements of
the game have changed as well.  Listed below are the generic names
we use, and what they represent in current terminology.

Cabal               -> Enemy
Federation          -> State
AE                  -> Rebel
Federation Strip    -> Home Space

TopherSoft Engineering is now known as TSE, or T.S.E

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h31{TSE Registration Policy}
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New Registration Policy
컴컴컴컴컴컴컴컴컴컴컴켸

Ultimate Universe is Shareware, and as such requires registration
with the author to enable all features.  Registrations are good
for life and updates will NEVER require additional fees.

There are however a number of utilities that are offered as a
separate package that are not covered by the basic registration.

TSE licenses the key to you, but it can not be transfered to another
board or sysop other than the one who originally registered it.

IMPORTANT: if your registration check bounces, the key will be terminated
unless restitution of the bank charges is made.

Multiple uses of a single key on a multinode single computer is
fine, but use on multiple computers requires multiple registrations.

Failure to comply with these rules may result in termination of the key
without refund.


컴커
h20 Importing & Exporting Ships
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Importing & Exporting Ships
컴컴컴컴컴컴컴컴컴컴컴컴컴켸  

     I am not going to attempt to explain this within the boundaries of
     the game because I want to be quite clear on what Importing and
     Exporting do.

     Importing and Exporting allow you to take your Ship from one game on
     one computer and transfer it to another Ultimate Universe game on
     another computer.
     Certain restrictions apply to attempt to stop people from using this
     as a way to backup their ships.
     So let's deal with  Exporting  and  Importing  separately.

Exporting a Ship
컴컴컴컴컴컴컴컴

Registered Users Only:

   Exportation involves removing your ship from the game it is currently in
and placing it as a file in your computer. The SYSOP must have set several
things up correctly for this to work, so it is best to get assurance that
these things have been done, before risking your ship.
   Once Exportation is selected (Computer Function 'E') a file name is
generated for your ship. This file name is unique to your ship on any BBS in
the world, so do not change it. You will then be told what type of Download
to begin. Handle this as you would any normal download.
   Make sure to make note of the Filename, you will need it for Importation.
   It the download not successful it will return your Ship to the game.
   If download is successful you are marked as dead in this game. All you
created (Planets and such) will go rogue. This is an important consideration
when considering Exportation.
   You can not play in that game again until the next day.
   With your Ship in file form you are now ready to Import that ship onto
another board.

Importing a Ship
컴컴컴컴컴컴컴컴

   You must not already have a Ship in the game you wish to Import to.
   To start Importation select [I] at the '[N]ew Ship, [I]mport Ship' prompt.
   At this point you must supply the file name displayed during Exportation.
Do not supply a Path with the file name.
   You will be instructed in what type of upload to perform and handle that
as you would any normal upload.
   If the upload is successful you will appear (at a random location) in the
new universe.
   If the upload is unsuccessful the '[N]ew Ship, [I]mport Ship' will reappear.
   Some restrictions apply to Importation:
     1. You can not Import the same version of a ship file twice in the same
	universe.
     2. You can not Import a Ship if that Ship has Died in that Universe.
   These restrictions can only occur in situations in which you are attempting
to reuse an Exported Ship file.
   If these restrictions are violated a dictionary definition appears.
   If you experience any problems make sure the SYSOP has read and properly
implemented the Import/Export section of SYSOP.DOC.

컴커
h15 Space Madness
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                            쿞pace Madness
                            읕컴컴컴컴컴컴
   Space Madness is a Enemy Created Disease originally designed to
   cripple our Ports and thus wreaks financial chaos on the State. This
   disease attacks the brain-mind interface of human beings. It affects
   what they see and what they do. A Captain & Crew with Space Madness
   are not in control of their actions. The Space Madness virus can
   subsist on pure radiation alone. It does not last very long when
   infecting a port or planet or section of space, However the Enemy
   are out there infecting everything they can. Once a Ship is infected,
   the energy from the Warp Drives makes the virus very difficult to 
   kill. Taking the ship into The Darque for total decontamination
   is the only known way to cure an infected Ship. There are devices
   to cure most other Space Madness Infections, but time is the surest
   best remedy.

컴커
h1  Help With This Manual
컴켸

  This manual is intended to provide quick answers to questions you
  may have while playing the game.  It is not meant to cover every
  conceivable topic, for that look for the UU_Book available in the
  Library.

  On each screen you will notice some words with red backgrounds and
  one that is flashing white. These words lead to more information.
  Locally your may use the Directional Arrows to change which item is
  highlighted. Over the Modem use the TAB key as a Down-arrow and the
  Spacebar as an Up-arrow.

  When you press ENTER the info for the highlighted item will be
  displayed. Every screen has three items on the bottom line. These items
  are: Back, Top and Quit. These may by highlighted or the first letter
  may be entered (B for Back, etc.).

 Also, this Manual is is available via the library as a ZIP file containing
 UUHELP.EXE, UUHELP.HTD and UUHELP.HTI. It is easier to learn the rules in
 the privacy of your own home.

컴커
h58 The Strips: Home & Fringe
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The Strips: Home & Fringe
컴컴컴컴컴컴컴컴컴-------

There are normally 2 areas of Space where Major Ports are found.

The Home Strip starts at Sector 1 and usually extends to Sector
10. Port Sol begins a game in Sector 1, but if that Sector is
invaded it will relocate itself to a random location. A Radio
message to ALL is sent when this happens, and it contains the
new location.

The Fringe Strip is Isolated from the Sol system, a new group of
Speciality Ports was discovered.  Almost immediately The Darque
and Alien Technologies moved to this new prime location.


컴커
h60 The ShipWorks
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The ShipWorks
컴컴컴컴컴컴켸
A huge installation, chained into orbit around a binary Star, The
Shipworks offers new and unique WarShip Modifications.  In a move
called 'unprecidented in Legal History', they claimed, and got,
all rights to the production of WarShip Enhancements.

	   Ship Enhancements 
	   Removing or Adding Enhancements 
	   Purchasing a New ship/Bay 


Removing or Adding Enhancements
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Shipworks can remove an existing enhancement, however there is
no salvage value, and it takes some time.

When an Enhancement is added or removed the time will be deducted 
from your remaining time for the day.  This will not effect your
BBS time, but it can be disconcerting if you are not aware of
how it works.  Make sure you have enough time to do the work, and
get to a safe spot.


Purchasing a New ship/Bay
컴컴컴컴컴컴컴컴컴컴컴컴켸

This feature is so new and important that it is listed on the
very first UUhelp Menu, please refer to Purchasing Major
Equipment.

The ShipWorks- Ship Enhancements Division
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸
Ship Enhancements require actual changes to the forward structure of
the Ship. These changes are very expensive both to install and to remove.
A Ship can contain only one addition at any one time. All work on Ship
Enhancements must be performed at the Shipworks.  Despite all this
they offer extremely powerful functions that are dependable and safe
from the harm associated with Specialty Devices.

There are currently 10 Ship Enhancements Available:

旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
  Forward Sensor Array            Anti-Cloaking Multiplexor       
  Self Powered Fusion Drive       Full Automated Repair Center    
  Sustained Dephased Unit         Multiple Targeting Enhancer     
  Space Madness Protector         Bay Mirror                      
  The MacPherson Shield           The Penetrator                  
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

The Forward Sensor Array
컴컴컴컴컴컴컴컴컴컴컴컴
The Forward Sensor Array is a bank of 8 device bays that can contain
any	eight passive Sensor Devices. These Sensors are always online and
safe from the threat of battle or accidental damage.
Sensors in the Forward Sensor Array can be installed or removed at any
time at the Shipworks. However once installed a device must be disabled
and destroyed to be removed	from the array.

For the most part, devices that will function in a Paan will function 
in the Forward Sensor Array, however it is only guaranteed for Sensor
Devices.

Anti-Cloaking Multiplexor
컴컴컴컴컴컴컴컴컴컴컴컴
The Anti-Cloaking Multiplexor uses your Ships Anti-Cloaking Energy in a
completely new manner to provide more than 30 times the Anti-Cloaking
potential of your current sensors.

Self Powered Fusion Drive
컴컴컴컴컴컴컴컴컴컴컴컴
Self Powering Fusion Warp Drive uses the Hydrogen found free in outer
space to fuel it's fusion engine. Thus safe, fuel free, near instantaneous
travel can be achieved.

Full Automated Repair Center
컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Repair Center constantly monitors the condition of your ship for any
signs of damage. It will instantly repair any damaged bays or sensors.
Full Computer Diagnostics are also continuously performed and the Ship's
Computer repaired at the first sign of malfunction.	It also performs
preventative maintenance. By beginning to repair a damaged device bay
during battle, the Repair Center reduces the chance of Device Bays
being destroyed by 97%!

Sustained Dephased Unit
컴컴컴컴컴컴컴컴컴컴컴

The Ship Dephasing Unit is sort of like Cloaking. While it does not
hide the presence of your Ship it prevents outside machinery from locking
on to the Ship's signal. Thus any device that requires a Signal Lock
(Attack, Homing Signal, Homing Trap, Remote Inventory, Tractor Beam, etc)
will fail to function, 100% of the time.

Multiple Targeting Enhancer
컴컴컴컴컴컴컴컴컴컴컴컴컴
The destructiveness of a particle weapon does not lie in the power of the
beam but in the speed at which it's targeting system can identify the
target and direct the beam at it.
The Multiple Targeting Enhancer uses the most advanced Targeting System
available to improve your Particle Weapons Capability nearly 65 fold.

Space Madness Protector
컴컴컴컴컴컴컴컴컴컴컴
The Space Madness Protector is a full fledged medical facility.
It is capable of curing any level of Space Madness that may infect your
State Warship.

Bay Mirror
컴컴컴컴컴
The Bay Mirror is a HyperSwap capable of storing all the Devices in your 
Device Bay Area. This Cube is initialized upon Purchase of the Bay Mirror.
The Swap fature is Triggered by selecting 'Z' from the Main Command Menu.

The MacPherson Shield
컴컴컴컴컴컴컴컴컴컴
The MacPherson Shield uses a variant of Dephasing Technology to keep a   
portion of the Ship out of the physical universe. Full manueverablity of 
the Ship is maintained yet the Ship is protected from Sector Mine damage 
almost a full 40%.                                                       

The Penetrator
컴컴컴컴컴컴컴
The Penetrator sets up an incredibly strong Warp Shield Aversion Field.
With the Penetrator installed your Warship with never be inconvienced by
Warp Shielding.

컴커
h61 F.C. Legal II
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Fringe Council Legal Department: Secondary Division
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

Due to the growing traffic at the Fringe, a Second office of the 
F.C. Legal Dept. has been opened.

It offers all the services that you have come to expect.

컴커
h59 StarBase Prime
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StarBase Prime and Information Center
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

Buried deep within the protective mantle of an asteroid, StarBase
Prime serves many functions.

For Warship Captains it is the link between their ships.  For
merchants it is the hub of all information traffic in the Galaxy.

When you enter the game you will be conducted to StarBase Prime 
to Negoiatiate for your Warship.  Check out the Downloadable
Library, and other functions.

컴커
h31{When You First Start Off}
컴켸
When You First Start Off
컴컴컴컴컴컴컴컴컴컴컴컴

	When you first get a New Ship in Ultimate Universe you are, very 
likely, deaf, dumb and almost blind. There are many dangers lurking in the
Universe and you probably can't see them. Without sensors all you can see
are the Sectors Warp Links and whether there are Sector Mines and/or Attack
Drones present. Usually you can feel safe about the Sectors 1 thru 10, but
this is not always true. There are a few, non lethal, traps that can be set
there. In later stages of the game the Enemy may have managed to secure one
or more of those Sectors.
	One of the first things you need to do is get some sensors. Devices
95 thru 99 are a good start. Beyond that you can peruse DEVICE.DOC for more
ideas. These Devices can be purchased at Port 6 -  Tech Magic Inc. 
	It is a good idea to take some time to check out the  Specialty Ports 
in Sectors 1 thru 10 and become familiar with the options they offer.

컴커
h31 The Macro Language
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Macros
컴컴컴
The Control software of your Bridge supports a language called TML.
That stands for The Macro Language, but is usually referred to as
just 'macros'.

Using Macros means that you can automate routine functions, make
programed sequences for specific situations, and a host of other
applications.

  袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴敲
  볶[ 1. How to Use Macros ]     볶     Basically a Macro is a group
  볶[ 2. Macro Variables ]       볶     of commands that are triggered
  볶[ 3. A Macro Example ]       볶     either by Ctrl-Letter, or
  볶[ 4. Complete TML Language ] 볶     %Letter. The 'Letter' is based
  볶[ 5. Advanced Commands ]     볶     on the 3 Devices that can hold
  볶[ 6. More Macro Examples ]   볶     Macros.
  볶[ 7. Physical Macro Devices ]볶
  볶[ 8. Macro Extras ]          볶
  볶[ 9. Final Remarks ]         볶
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1. How to Use Macros
All About Ultimate Universe Macros
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The first and most basic part of macros is Concatenation.

Groups of commands may be strung together by the Concatenation command, ';'.
For example, if you wanted to move your ship to sector 2, you could give the
command at one time, in the form 'M;2'.

	The second Macro Command is the Save Macro Command, '\'. This is
placed at the end of the Macro to be saved. Using the example above, we would
type, 'M;2\'.

	Once a Macro has been saved it may be replayed with the Execute
Macro Command, 'Control-N'. Again, using the above example, anytime you
pressed Control-N, the game would receive the command 'M' and then the
command '2', WHETHER IT IS APPROPRIATE AT THAT PROMPT OR NOT.

	If you happen to forget which Macro you have saved use the Display
Macro Command, 'Control-O'. This command displays the Saved Macro without 
executing it.

	ESC will terminate any Macro in progress.

2. Macro Variables
Basic Macro Variables
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	There are five 5 Basic Macro Variables:
	  
	  '%1' pauses the macro and requests a prompt from the keyboard.

	  '%2' returns the number of the Sector you were last in.

	  '%3' returns the number of the Current Sector.
	       (Anyone comes up with a use for this, let me know.)

	  '%4' returns the number returned for the last '%1'.

	  '%5' Increments %1 by one and then returns it.

3. A Macro Example
An Example of a Macro
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   Probably the single most useful macro has been dubbed 'The Trading Macro'. 
   The Trading Macro looks like this:

		       M;%2;P;;Y;;Y;M;%2;P;;Y;;Y

Now let's run thru this macro step by step....

	Step 1 - This issues a Move Command. (Makes the assumption that we
		 are at the Main Command prompt.)
	Step 2 - Answers Move Command's Prompt for Destination with the
		 Sector you were last in. (Assumes that you are connected
		 to the Sector you were just in. That isn't always true.)
	Step 3 - Issues the Port Command. (Assumes a Port is in this
		 Sector.)
	Step 4 - Answers Port's Query for amount of cargo to sell, with
		 just an Enter, which for this prompt means ALL.
		 (Assumes the Port is Buying something you have.)
	Step 5 - Answers 'Y' to comp te the sale.
	Step 6 - Answers Port's Quer for amount of cargo to buy, with
		 just an Enter, which for this prompt means ALL.
		 (Assumes the Port is Selling something.)
	Step 7 - Answers 'Y' to complete the purchase.
	Step 8 - Notice that the second half of this Macro is a duplicate
		 of the first half. So now it will return to the Sector
		 it just came from Port  Trade there.
		                        
	Notice that this Macro makes a lot of assumptions. You have to have
two connected ports selling diffrent things. And you have to have Moved 
from one to the other once before running this Macro. If run from the
Ships's Computer or From a Planet's Surface, this Macro would do entirely
different things. However, once you have mastered Macros the game becomes
a much easier thing to play.

9. Final Remarks
Closing Remarks About Macros
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	Note: Macros are lost when you Quit the game. To permanently save
a Macro you need a Macro Computer.

	Hint: Certain commands are designed with Macros in mind. For instance
always use the 'V' command instead of the 'U' command to Use a Device from
a Macro. That way even if your Device Bays get Sorted or things get moved
around, your Macro will still work.


5. Advanced Commands
Addition Macro Language Additions for 2.0
New Commands
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%-devnum    if device exists skip to %:
%+devnum    if device does not exist skip to %:
%:          terminate branch (end if block)
%^          else statement
%!          terminate macro immediately
%?          ?= A-Z (skips to beginning of Macro (Loop)
%#          basic Counter Command (displays counter value only)
%6          supplies the counter value at prompt. (so value can be used)
Counter Subcommands
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 %#-x   (subtract x from counter)
 %#+x   (add x to counter)
 %#x    (set counter to x)
 %#>x   (do if counter is greater than x)
 %#>";v;125;%1;%1

G) Adds one to the target sector, and launches attack drone groups to
   it.  Used repeatly it can sweep a large volume of space quickly.
H) Returns you to the last sector you were in, used as a quick
   escape, or part of a larger macro.
I) Simple Newspaper message
J) Newspaper message, and variable Drone launch.

K: .Helm Online;%8;v;92;%4;v;169;%4;sh

K) Helm Online is a comment that will appear on your command line,
   %8 takes the input from you, and then an Explorer and Autopilot
   are both run off of that value.


8. Macro Extras
Macro Extras From 2.03

  For use in Macros the C command can be used in an absolute mode:

   C- turns all color off.
   C+ turns all color on.

   %( 	  Display Off
   %)     Display On
   .      Global Comment
   %?*    Gosub Macro ?
   %*     Return from Last Gosub
   %*-    Clear Last Gosub tag
   %**    Clear ALL Gosub Tags
   %7     Value of Last Aware   (Valid in %#=%7)
   %8     Initial Input command 
   
   Infinite Loop Macros now check for "out of time" and "no carrier".

   Main Commands 'U' & 'V' now subcommands '+' & '-' allowing
   absolute setting of toggles.
   
7. Physical Macro Devices
Physical Macro Devices
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These are the Devices that can store Macros for you.

[202] Macro 5
[203] Macro 10
[215] Super Macro Computer

Most basic Communications programs have some sort of programmable
Key feature as well.
 
4. Complete TML Language

 %1 Request Input from Captain       %2 = Sector you were last in.
 %3 = Current Sector                 %4 = last input to %1 or %8.
 %5 = %1 plus one                    %6 = Counter value. 
 %7 Value of Last Aware              %8 Alternative to %1. 
 %-devnum    if device exists skip to %:
 %+devnum    if device does not exist skip to %:
 %:          terminate branch (end if block)
 %^          Else statement
 %!          Terminate macro immediately
 %?          ? = Goto Macro A-Z 
 %#          Displays Counter Value on Command Line
 %#x    Set counter to x
 %#-x   Subtract x from Counter
 %#+x   add x to Counter
 %#>x   Do if counter is greater than x
 %# Purchase of Spy Information. Information is indexed by owner, and
     covers such objects as drones, mines & planets.

 2> Pay for Suppression of the above Information. 

 3> Space Madness Cure. Serious infections may require
     multiple repetitions of this expensive cure.

  쿟his is also the location of Russian Roulette. Restricted, or  
  쿮ven outlawed in some Universes, as it results in the death of 
  쿪 lot of foolish Captains, Russian Roulette is a means by which
  퀉ou can multiply the supplies of your ship by a factor of up to
  600 percent. However, if you lose, your ship is carved up and  
  퀂old, after they haul away your body                           

	 The Darque - 'Free Information at all Costs'

컴커
h38 Teamsters Menu
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Major Port GALACTIC TEAMSTERS

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       TELEPORT   
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   A      TELEPORT SHIP TO A SECTOR     郞袴袴袴袴袴袴袴袴袴袴
   B      TELEPORT SHIP TO THE FRINGE    REPORT LOCATION OF  
   C      REQUEST PLANET RELOCATION    넌袴鼓袴袴袴袴袴袴袴袴袴袴袴袴袴拷
   !      DIMENSIONAL TRANSPORT         F     SECTOR POPPER           
 突袴袴高袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴 G     SECTOR SENSOR DAMPENER  
                                          H     SECTOR REFLECTOR        
郞袴鼓袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴     I     SECTOR AUTOPILOT SNARE  
 D    BUY WARP SHIELD TRANSPORTER      J     WARP LINK DISPLAY       
突袴高袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴               SUPPRESSOR       .^.
                                       突袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴槁
  郞袴袴袴郞袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴   郞袴袴郞袴袴袴袴袴袴拷
     E      BUY PLANETARY EVACUATION DEVICE        Q    LEAVE PORT  
  突袴袴袴突袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴袴   突袴袴突袴袴袴袴袴袴槁

컴커
h53 The Galactic Teamsters
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The Galactic Teamsters
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	The Galactic Teamsters move things. Ships, Cargo that's their job.
They also consider it in their best interest to keep the spaceways clear, as
long as it doesn't cost them anything.
	Most of the things they do are of little value to the Captain of a 
State Class Warship. However some of their functions are useful:

	Teleport Ship to Sector
	   Your Ship can be beamed to any Sector regardless of Shields and
	   other defenses.

	Teleport Ship to Fringe
	  Many vital Ports are located in this secondary strip, we can
	  take you there safely.

	Request Planet Relocation
	   Have Your Planet moved to another location.

	Purchase Warp Shield Transporter.
	   Build or Tear Down large Warp Shields.

	Purchase Planetary Evacuation Device.
	   Move your Planet yourself.

	Report Sector Popper.
	   You Report Them, the Galactic Teamsters take them away.

	Report Sector Damper.
	   You Report Them, the Galactic Teamsters take them away.

	Report Sector Reflector.
	   You Report Them, the Galactic Teamsters take them away.

	Report Autopilot Snare.
	   You Report Them, the Galactic Teamsters take them away.

	Report Warp Link Suppressor
	   You Report Them, the Galactic Teamsters take them away.

   Removal by our certified technicans is safe and reliable.

컴커
h39 Store Menu
컴켸
Alien Devices, Tech Magic, and other General Stores


       OPERATIONS MENU                                    Q  Quit
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  Device Controls  컴컴  납  Display Controls  컴컴컴컴컴컴컴컴컴  
쳐컴컴컴컴컴컴컴컴컴컴컴컴캑쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴캑
  B   Buy an Item         납  D   Select a Department               
  S   Sell an Item        납  L   List Items in Current Department  
  X   Describe an Item    납  I   Inventory Devices on Ship         
읕컴컴컴컴컴컴컴컴컴컴컴컴켸읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

컴커
h54 Tech Magic Inc.
컴켸
Tech Magic Inc.
컴컴컴컴컴컴컴켸

   Legal State Sanctioned devices are available here.
   There are over 150 devices to choose from. See DEVICE.DOC for details.
The Devices are contained in six departments. The command 'D' lists these
departments and allows you to select one. 'L' lists the devices in that
department. 
   Each device is displayed with it's device number. Enter that number and
you will be prompted to "Buy or Explain". Selecting Explain will give you
a purposefully sketchy description of the devices function. The Buy option
allows you to purchase the device.
   A sell option also exists that allows you to return an item. You will
however only receive half price, less if the device has been degraded in any
way. 

Commands: B - Buy Item
	  D - Select Department
	  L - List Items in Department
	  S - Sell Item
	  X - Explain about device
	  Q - Leave Port

컴커
h42 Flea Market Menu
컴켸
Major Port FLEA MARKET
旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
 Display Controls  컴컴컴컴컴컴컴 납 Trading Controls  컴컴컴컴컴컴컴컴 
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴캑쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
 V   View The Sales Area          납 P   Place Items in the Sales Area   
 S   Search by Device Name        납 B   Buy an Item from the Sales Area 
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴캑쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
 Ship Inventory Controls  컴컴컴 납 Database Accesses  컴컴컴컴컴컴컴컴 
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴캑쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
 ID  Display Ship's Devices       납 A   Access Off-Terra Device Database
 IS  Display Ship's Forward Bays  냅컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸   ?  Help       Q  Leave Flea Market

컴커
h55 The Flea Market
컴켸
The Flea Market
컴컴컴컴컴컴컴켸

The Flea Market is an arena in which devices may be bought or sold. Not 
just State Warships but Traders from all over trade here. Find exotic
devices at reasonable prices. 

컴커
h63 Alien Technologies
컴켸
Alien Technologies
컴컴컴컴컴컴컴컴컴

   Much like Tech Magic Inc. in form and function, Alien Technologies tends
toward the more devious, shall we say less acceptable, devices. If it's
illegal, immoral or just plain unsafe, it's probably located here.
   There are over 150 devices to choose from. See DEVICE.DOC for details.
The Devices are contained in six departments. The command 'D' lists these
departments and allows you to select one. 'L' lists the devices in that
department. 
   Each device is displayed with it's device number. Enter that number and
you will be prompted to "Buy or Explain". Selecting Explain will give you
a purposefully sketchy description of the device's function. The Buy option
allows you to purchase the device.
   A sell option also exists that allows you to return an item. You will
however only receive half price, less if the device has been degraded in any
way.

컴커
h56 E.E.C.C. Headquarters
컴켸
E.E.C.C. Headquarters
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The State Headquarters for the Enemy Eradication Coordination Council.
E.E.C.C., though only recently formed has already made great inroads into
the annihilation of the Enemy Threat. To meet this end it offers these
services:

	1 - Report Enemy Sightings.
	    You Report a Sector in which you have located Enemy Attack 
	    Drones and receive 10 credits for each Drone reported.

	2 - Request Mission.
	    E.E.C.C. will reveal to you the location of Enemy Attack Drones,
	    Sector Mines and/or Planets for you to eradicate.

	3 - Enemy Engagement Coordination.
	    You put up a Enemy Location and some Attack Drones, and E.E.C.C.
	    will match that number of Attack Drones and send them through
	    Coordinated Teleport to do battle.

	4 - Request State Scout.
	    If you find a vacant sector that you feel should be monitored,
	    send for a State Scout.

	5 - Repair Damaged Device bay.
	    Ship damaged beyond it's ability to repair itself. E.E.C.C. can
	    fix that damaged bay. It's more costly than a Repair Drone, but
	    when all your bays are damaged or you can't get to Port 6. This
	    is the way to go.

	6 - Receive a Pan Dimensional Control Signal Device
	    When you leave for another Dimension, you cease to exist in the
	    Dimension you left. Thus your Attack Drones, Sector Mines
	    and Planets may go rogue in your absence!
	    The Control Signal Device let's your possessions know you exist.
	    As rogue possessions are a problem for the State as well,
	    this Device is provided free of charge.

컴커
h57 The Fringe Council Legal Department
컴켸
The Fringe Council Legal Department
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

	When you get your State Warship, it comes with a token debt.
When you break a State law, you get a fine. It is here that fines and
debts are paid.

   The Fringe Council Legal Department is divided into three divisions:

	   Fines and Debts 
	   Departments 
	   Information 
	  
Information Section
컴컴컴컴컴컴컴컴컴켸

Information available to the public covering a wide range of
topics.

 Listing Of Portals 
 Trading Port Report 
 Listing of Laws 
 Title Search 
 Register Exportation 

Listing Of Portals
컴컴컴컴컴컴컴컴컴
Stable Dimensional Portals are being created now, here is how you
might start if you wanted to visit them.  Be aware that they are
usually guarded by owners.


Trading Port Report
컴컴컴컴컴컴컴컴컴
The Trading Report lists all the Public Ports by Sector, showing Prices and
Amounts for Trade.

There are two forms to choose from.  The Computer version is intended
for use in UUscan or some other data reader.  The Personal type is
human-readable with headers and other touches.

Listing of Laws
컴컴컴컴컴컴컴
Many actions carry hefty fines for the foolish Captain, and like
all Laws, they are subject to change.

Keep informed on the current Legal Status of action you may wish
to take with a regular visit to The F.C. Legal.


Title Search
컴컴컴컴컴컴
 We are now releasing the names of Captains to hopefully increase
 communication between them.  This section of the Information
 Department will give you the name for any ship you ask about.
 

Fringe Council Legal Department - Fines and Debts Division
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  1 - View State Fine                                     
                                                          
      Shows the Total Amount of your Current State Fines. 
                                                          
  2 - View State Debt                                     
                                                          
      Shows the Total Amount of your Current State Debt.  
                                                          
  3 - Pay State Fine                                      
                                                          
      Extracts the amount of your Fines or all you have upto that amount.
                                                          
  4 - Pay State Debt                                      
                                                          
      Allows you to make payments on your State Debt.     


Departments
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 There are three basic functions of this Division:

     Registering Ship Name Change
     Request Portal 
     Request Free Domain 


Request the Formation of a Dimensional Portal
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This new function is so important it is described on the very
first menu you see.  Needless to say these Portals are very
expensive.

    
Request Free Domain
컴컴컴컴컴컴컴컴컴켸

This allows compliance with State Foolhardy Act, Provision 173,
Section 19, Part G, which states:

"Any fully owned State Warship may request that State Forces withdraw
 from a Sector, if the State Warship plans to defend that Sector itself.
 If the State Forces are not protecting this Sector for any specific
 purpose (Public or Private) said forces should then withdraw from the Sector.
 If the Sector is not then Defended by the close of business that day, the
 State Forces may, at their own digression reoccupy the Sector."

This Service is Free Provided Free of Charge.

Trading Port Report
컴컴컴컴컴컴컴컴컴켸

The Trading Report lists all the Public Ports by Sector, showing Prices and
Amounts for Trade.

There are two forms to choose from.  The Computer version is intended
for use in UUscan or some other data reader.  The Personal type is
human-readable with headers and other touches.


컴커
h00 Sector Display
컴켸
   Sector Displays varying enormously depending on what Devices you are
   carrying, however below is a fairly routine sector display using Device
   Packs #165 and #411:

 Sector: 808
 Warp Shielding 15556 ergs
 Port: The Gelding Touch
 Planet: Fractal's Revenge
*Sector Mines of State: 1026 [Attack Enemy only]
 Attack Drones of State: 95228 [Attack Enemy only]
 Ship: Exploding Fun with 19900200 Attack Drones
 Last Ship in Sector: The Player To Be Named Later
 Warps lead to: 110-88-308-809-1320

 A '*', by the way, means that there is a Sector Mine Replicator at work.
 A '' before an object means that that object is infected with Space Madness.
 Special Devices are required to spot the infection.

     
컴커
h8  Dealing With Planets
컴켸
Dealing With Planets
컴컴컴컴컴컴컴컴컴컴
  Planets are vital to any long term strategy. The building of heavily
producing planets is the only viable way to the successful conquering of the
universe. 
  When Cargo is transferred from cargo holds to planetary production areas, the
planets ability to produce is enhanced in a ratio of one unit per 10 units of
cargo. Production Items are Ore, Organics, Equipment, Power and Water. When
the production of these items reach certain thresholds the planet begins to
produce other items as well. These are Attack Drones, Sector Mines, Cloaking
Energy, Anti Cloaking Energy, Warp Shield Nullifiers, Warp Shielding and
Flash Warp Devices. (See: Port 1 -  Sol  for descriptions of these.)
  It is through planetary production that true wealth may be obtained.


Warrior Planets
컴컴컴컴컴컴컴켸
 The so-called UU Planet is in fact a robotic production factory that
 contains no humans at all.  Taking this into account a number of
 new devices have been created to alter the very substance of the
 Planet into a new form.
 
 This new form is much more resistant to damage, and geo-thermal
 energy is tapped to power immense Laser emplacements.  The internal
 strength of this new Planet is so great that it is even possible
 to install a Drive, AND MOVE IT ABOUT!
 
 The exact capabilites of this new development have not yet been
 fully explored.

Planetary Status Commands
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  A - Activating Planetary Defenses
      With Planetary Defenses off anyone can land on your planet.
      With them on they have to fight through any of the Planet's Mines,
      Drones and Planetary Devices in order to conquer the planet.

  B - Allowing Team Mates to Land
      With this set on, your team mates may land unopposed. Unlike Mine and
      Drone team settings, you still retain ownership of your planet even when
      team mates are allowed to land. Care should be taken though, a dishonest
      team mate could take your defenses, quit the team and then conquer your
      planet.

  C - Set Planetary Defense Strategy
      There are two strategies. The first is for Attack Drones and Sector Mines
      to defend the planet first and then the Specialty device to be activated.
      The other defense is for the Specialty device to be activated first.

  D - Shuttle Warp Shielding to Sector
      With this on, Warp Shielding in the cargo area is automatically shuttled
      into the Sector each day and added to the Sector's Warp Shielding.

  E - Shuttle Sector Mines to Sector
	  Sector Mines are the most basic ingredient of Sector defense. This
	  option sets the Planet to dump all Mine production into space as
	  either Team Mines, or Personal Mines, depending on the setting of
	  the B toggle.


Planetary Action Commands
컴컴컴컴컴컴컴컴컴컴컴컴켸
  I - Transfer Item to Planet
      This transfers items from your ship to the planet. If it is a cargo item
      the production amounts are upped appropriately. This function will request
      the number of the item to transfer. This is the number on the side of
      View Planet display.

  O - Remove Item from Planet
      This transfers items from the planet to your ship. This does not effect
      the production amounts in any way. This function will request the number
      of the item to transfer. This is the number on the side of View Planet
      display.

  R - Rename the Planet
      I think this is self evident. 

  V - View Planet
      This displays the Planetary Defense Settings as well as the cargo and
      production amounts.

  Q - Quit the Planet
      This undocks you from the planet and returns you to space.

  W - Transfer device to and from planet.
      A planet can hold one device. If it is not a Planetary Device than the
      device just sits dormant. Planetary Devices however become active when
      transferred to a planet. There is no way for a ship to determine the
      nature of a device on a planet. Therefore a line between greed in the
      form of Production Enhancers and protection in the form of Planetary 
      Defense Devices must be walked.

  T - Total Ship's Cargo Dump to Planet.
	  This empties all of your Cargo Bays onto the Planet, quicker
	  that typing indivdual transfer commands.

컴커
h10 The Team Menu
컴켸
The Team Menu
컴컴컴컴컴컴켸
  Teams are a very useful but dangerous tool. By joining a team you gain
access to some of the resources of your teammates. The trick with creating
teams is to judge how far you can trust your teammates. In Ultimate Universe
the Team is a unit above and beyond it's members. Attack Drones & Sector Mines
set to the Team Setting are owned by the Team not the member setting it. Any
team member can take those Mines. Team members know the location of other team
members, and through devices can locate Team Sector Mines & Attack Drones.
  So it is important to trust your teammates. However Team Members can Pass
devices back and forth thru Planets and Team Hypercubes. With a Money Cache,
Credits can be transferred. Large Team Members can assist small members with
resources and funding, while small members can perform scouting and information
gathering services. Used Properly the Team is a very useful unit.

  You can not join a team until your second day of play.

Becoming a Member of a Team
컴컴컴컴컴컴컴컴컴컴컴컴컴켸

  When you are not a member of a team, the Team Menu contains just
  two choices:
   
	   C. Create a Team
	   J. Join a Team

  If you Create a Team, you are automatically Joined into that team.
  You will be asked for a password. Do not make it obvious, someone who
  guesses your password will then have access to your team information.

  When Joining a Team, the list of existing teams is displayed and you must
  select one and enter the correct Team Password. Without this you may not
  join the team.

Being a Member of a Team
컴컴컴컴컴컴컴컴컴컴컴컴
  Once you are a member your options expand to:

	   D. Display Team Password.
	      As it sounds, this shows you your team password. As any team
	      member may change it, it is useful occasionally to check on it.

	   L. Locate Your Team Mates.
	      This displays a list of your team mates and what Sectors they
	      are currently in.

	   P. Change Your Team Password.
	      This allows you to Alter your Team password. If you suspect 
	      another player has guessed your password, you may wish to alter
	      it.

	   X. Disassociate From the Team.
	      This allows you to quit a team. You can quit and join as many
	      teams as you wish. However any team that has no members at the
	      end of a day will be disbanded and it's Sector Mines and Attack
	      Drones will turn rogue.

컴커
h18 About Taakian Artifacts
컴켸
About Taakian Artifacts
컴컴컴컴컴컴컴컴컴컴컴켸
  The Taakian Civilization had reached it's full height long before Earth had
even finished cooling. The Taakians left excellent records for any Space faring
race that might come along.
  The Taakians had mastered Matter, Energy, Space & Time completely. The tale
of what, exactly, happened to them remains beyond our ability to comprehend.
They are however no longer part of our Universe as we understand it.
  The Taakians though, did leave several artifacts behind. The most famous,
and certainly the largest, of these have been dubbed The Wandering Planets.
There are four of these artifacts. Like most Taakian artifacts these have
Chameleon abilities to mimic structures of the cultures that encounter them.
The Wandering Planets are known as The Meanderer, The Watcher, The Destroyer,
and the Procurator. The last not mimicking a planet, but a port.
  These Artifacts look and function just like real planets and ports. The
Procurator functioning much like a mirror of our own port Sol, buying items
instead of selling. The Wandering Planets change their location daily. Even
after an apparent destruction a Wandering Artifact can be located again later.
  To the scholars able to understand such things, the Wandering Artifacts
contain much knowledge. Some say that ultimately the understanding of all of
creation will be divined from the Taakian Relics.

컴커
h17 Some Key Ideas
컴켸
Some Key Ideas On Playing Well
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
   What follows are five rules the Designer plays by:
  1. Every weapon has a defense and/or cure.
     Learn what's out there. If something has you stymied, there is always
     an answer. Although sometimes it's Self Destructing and learning how to 
     prevent the situation from occurring again.
  2. Credits are very important.
    It takes a lot of credits to win.
    There are three major forms of fund raising:
   A. Trading
      Requires Cargo Holds. Acquiring Cargo Holds a Top Priority.
   B. Enemy Reporting
      Requires Sensors, E.E.C.C. calling is useful too.
   C. Enemy Hunting
       Requires Sensors, Attack Drones and you have to wait for the
      credits.
  3. Defense before Offense.
     Get yourself built up and stable before hunting someone else.
  4. The first three days Port 1 has a sale. Use those first three days
     wisely.
  5. Read the Newspaper. Analyzing what the others are up to is vital to
     avoiding Bad Decisions.

컴커
h14 Trading Ports
컴켸
     Beyond  Specialty Ports  the Universe is populated with privately owned
Trading Ports which trade in items either buying or selling, and at different
rates and costs for each item.  You can generate an income by purchasing cargo
at one port and then transporting it to another port that is buying that cargo
for more than you paid for it.  Here is a typical port:

Tylermade
Type        Action     Amount      Rate      In Holds
=========== =========  =========   =====     ========
Ore         Buying      20367614    5.13            0
Organics    Buying       3737746    8.00            0
Equipment   Buying      24343789   14.34          250
Power       Selling     23089982   16.00            0
Water       Buying      10700099   27.31            0

     When you look at the sector with a scan you will be alerted as to
what type of product is being sold, or if none or all are being sold.
When you Dock on the port by choosing P (discussed later) you will get
a reading like the one above.  By looking at the information on the
screen you can see that this port is selling Power and buying all
other products. You have in your holds 250 units of Equipment which it
will buy at a rate of 14.34 per unit.  You will be asked if you want to
sell that item and how much you wish to sell.  Sell all, some or none
of it depending on whether you  like the amount of credits they will
give you (which they will supply for final negotiations).  Then the
port will ask you if you would like to  buy some of their Power.
They will only ask you to buy the maximum you can either carry or
afford.  Again you may buy all, some or none.

    Here is another typical port:

Quantum Mechanics
Type        Action     Amount      Rate      In Holds
=========== =========  =========   =====     ========
Ore         Buying      20367614    5.03            0
Organics    Buying       3737746    8.00            0
Equipment   Buying      24343789   13.00            0
Power       Buying      23089982   23.51          250
Water       Selling     10700099   20.00            0

     Let's say at the last port you sold all you Equipment and bought
250 units of Power at a rate of 16.00.  When you dock at this port they
will offer you 23.51 per unit, if you choose to sell here you will make
a total of 3.51 per unit of Power sold.  Then you are asked if you
would like to buy some Water at a rate of 20.00.  If you choose to buy
Water here, then return to the port called Tylermade you could then
sell it to them for a profit of 7.31 per unit of Water in your holds.
By trading back and forth from one port to another you can clear a
massive profit, but watch the rates, because they will change as you
trade due to supply and demand.  The amount column shows how many units
of each product the port is willing to trade in.

  When the amount reaches 0 then they will no longer trade in that product.
The port will eventually adjust its supply and demand over several days to new
amounts and rates.  Obviously the more holds you have, the more product
you can carry from one port to another. Cargo Holds may be purchased at  Sol .

컴커
h5  History Lesson
컴켸
   The Year is 2317. For 284 years the Earth had known a golden age of
  peace and prosperity. Much of space had been explored and colonized, 
  and many amazing technological breakthroughs had been made.

   Alien Cultures had been met, and except for a few noteable
  exceptions, they were all peaceful.

   Then They were discovered. They show no interest in communication
  which has made it difficult to know their motivations, their actions
  though, speak for themselves. Once aware of our presence, They began
  a systematic extermination of every living They could find.

   We called them the Cabal then.  It was not their name for themselves,
  it is our name for them.  To date we have never learned that.
     
   Earth, for it's part, had let the art of war slip into the past.
  Historians will note it took nearly two years to recreate weapons
  capable of destroying the Enemy.  Defenses took just as long. Much
  of the technology was taken from the Enemy itself.

   Finally the first Warship has been completed. This vessel is
  capable of stopping our implacable foe. However They have become
  very entrenched in our section of the Universe, and it will take
  many Warships to end this threat.

   And with the discovery of other planes of reality, the scope of
  this conflict has grown.  We now simply call them the 'Enemy',
  in whatever form they take.  The one test is this 'Do they destroy,
  or do they communicate'. If communication is not possible, and
  co-existance does not happen, then you must defend yourself or
  die.  

   Since technology has grown to the point where we can produce
  even a huge space vessel at a quick pace.  The problem is finding
  people to Command them.

   Thus any able-minded citizen capable of commanding one of these 
  Warships will be granted Captain Status and sent on his way.
  
컴커
h40 HyperCube Menu
컴켸
CUBE OPERATIONS MENU
旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴왯컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
 Device Controls  컴컴컴컴컴컴컴  납 Cube Controls  컴컴컴컴컴컴컴컴컴  
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴늘컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴캑
 E   Eject Device From Cube        납 A   Access a Cube in this Cube      
 I   Place Device Into Cube        납 R   Return Access to Original Cube  
 O   Take Device Out of Cube       납 S   Sort Devices Within this Cube   
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴느컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸
 Display Controls 컴컴컴컴컴컴컴        ?  Help          Q  Quit Cube
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
 L   List Contents of Cube         
 V   View Ship's Device Bays       
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

컴커
h41 Scanning Options
컴켸
   Valid Scanning Options Are:

      SP      Pause Between Sectors
      SW      Display only Warp Link Information
      S0      Filters out Sectors with Attack Drones and Sector Mines
      SE      Displays only Sector's with Enemy Drones and Mines
      SH      Displays only 'Hostile' Sectors
      SS      Displays only 'Safe' Sectors
      S#;x    Displays only Sector 'x'

컴커
h35 StarBase Prime Menu
컴켸
갚껙    敏컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커납껑
갚껙냐컴쾡 旼컴컴컴컴컴컴컴컴횼ew Captains Sequence컴컴컴컴컴컴컴커납남굅
갚껙    윱  Starting   납H납1     2납A납 Apply for your WarShip  납납껑
갚껙      쿔nformation            3납T납 Teleport to your Bridge 납납껑
갚껙      읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸납남굅
갚껙      旼컴컴컴컴컴컴컴컴컴컴컴컴 旼컴컴컴컴컴컴컴컴컴컴컴컴컴납남굅
갚껙     넬읏Information Center      넬읏                          납남굅
갚껙     납F Active WarShips        납D Destroyed WarShip Detail 납남굅
갚껙     납R Active Captains        납N Change Captain's Name    납남굅
갚껙     납G Daily Newspapers       냅粕                          납남굅
갚껙     납U Primary Dimension       읕컴컴컴컴컴컴컴컴컴컴컴컴컴납남굅
갚껙     납C List Lords of Creation  StarBase Prime              납남굅
갚껙     납L Visit the File Library   Main Operations旼컴컴컴旼 납남굅
갚껙     냅 耗컴컴컴컴컴컴컴컴컴컴컴켸                  Quit  Q  납남굅
갚껙    渼컴컴컴컴컴컴컴컴컴                          읕컴컴컴읕 납남굅
갚껙냐컴쾡 I  Import a Ship 읕큍  Pre-Import Information          납남굅
갚껙    읒컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸납껑
갚꼭컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴侮굅
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

Command Descriptions

StarBase Prime: Starting    
컴컴컴컴컴컴컴컴컴컴컴컴
Where you are right now.  A few minutes spent looking through the
files on your Desk will be well spent.  Also be aware that you can
download this complete Manual from the Library.

StarBase Prime:  Apply for your WarShip
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This command will transfer control of a Federation Class Warship to
you.  A large debt will also be assigned that you will have to pay
back in 10 Days.

StarBase Prime:  Teleport to your Bridge
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If you have at least one Warship under your command, this menu
option will teleport to it.  If you have more than one Ship, you
will be presented with a choice.

StarBase Prime:  Active WarShips
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This command displays a listing of all the ships that are currently
active in the game.

StarBase Prime:  Destroyed WarShip Details
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If your Warship should be destroyed, this command might yield some
information about what happened.  Many times all log information is
lost, and no additional information is available.

StarBase Prime:  Active Captains
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A listing of all the Captains registered with the StarBase. You can
use your Radio to send messages to these people.

StarBase Prime:  Change Captain's Name
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If you decide that your current Name is not what you want, or if you
have become a bit too infamous, you can get a new name here.

StarBase Prime:  Daily Newspapers 
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This command will take you to the News Control section for the
Primary Dimension.  Reading through the News and Warzines will
give you a better understanding of what is happening in the game.

StarBase Prime:  Primary Dimension
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A listing of the Paramenters of the Prime Dimension, Ship limitations
are also included.

StarBase Prime:  List Lords of Creation
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A listing of the people who have won the game in the past.

StarBase Prime:  Visit the File Library
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Ultimate Universe has the ability to download directly to you. This
Help Manual along with other useful documents is available via the
Library.

StarBase Prime:  Quit
컴컴컴컴컴컴컴컴컴컴
This Quits the game and returns you to the BBS.

StarBase Prime:  Import a Ship 
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If you have a Ship that you Exported from another game, this
command will allow you to upload it.  Remember that the limitations
of the current game might alter the contents of the ship.

StarBase Prime:  Pre-Import Information
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If you are Importing or Exporting a ship, please read these
instructions.

컴커
h33 Main Ship Controls
컴켸
BRIDGE OPERATIONS MENU
旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
 Device Bay Commands     컴컴  납 Movement Commands          컴컴컴 
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴캑쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴캑
 U    Use Device (Device Menu)  납 M   Move to a Connected Sector     
 V    Use Device by Number      납 O   Activate OverSpace Drive       
 B    Sort Device Bays          납 L   Land on a Planet               
 J    Juxtapose Devices         납 P   Dock at a Port                 
 E    Empty Out Device Bay      냅컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸   I    Inventory of the Ship 
   S   Scan Connected Sectors        R    Redisplay Current Sector 
旼컴컴컴컴컴컴컴컴컴컴왯컴컴컴컴컴컴컴컴컴컴컴왯컴컴컴컴컴컴컴컴컴컴컴컴
쿘enu Systems Commands납Plantary Commands     납Offensive Commands      
쳐컴컴컴컴컴컴컴컴컴컴늘컴컴컴컴컴컴컴컴컴컴컴늘컴컴컴컴컴컴컴컴컴컴컴컴
쿎 Computer Menu      납L Land on Planet      납A Attack Ship in Sector 
쿟 Team Menu          납G Use Genesis Device  납D Deploy Sector Mines   
쿥 Warp Devices Menu  납N Launch Planet Probe 납F Deploy Attack Drones  
읕컴컴컴컴컴컴컴컴컴컴牡컴컴컴컴컴컴컴컴컴컴컴牡컴컴컴컴컴컴컴컴컴컴컴컴
                                                           Q   Quit 

Main Command: A - Attack Ships in Sector
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

      Any visible ship can be attacked using this command.
      
      Beware of the ship's Attack Drones & Sector Mines and maybe a
      Specialty	Device or two. 

      Also any Debts or Fines of the ship become yours.
      See:  The Fringe Council Legal Department .

      Remember the object of Ultimate Universe is not to destroy your fellow
      players, but to cull the Enemy and Conquer the Universe. It can be as
      much fun to foster and teach fledgling players so that they become
      worthy opponents (then squash them).

Main Command: B - Sort Device Bays
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

      Just like it sounds. Sorts the devices by Descending order of Device
      Number. This is only a display change, no actual movement takes place,
      thus damaged bays are sorted as well.

      This command does have a safety that requires a Yes to procced.

Main Command: C - Computer Menu
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      This command gives you access to the Ship's Computer.
      The Ship's Computer has access to vast arrays of information and has
      control over many of the Ship's functions.

      See  Ship's Computer Commands .

Main Command: D - Drop Mines in Sector
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     Deploying Sector Mines Leaves them to defend a Sector. Sector Mines
     can be programed in  six modes :

     If you Deploy Sector Mines in a Sector that already contains your 
     Sector Mines the new Mines will be added to the collection.

     If you Attempt to Deploy Sector Mines in a Sector that contains another's
     Sector Mines you will be asked if you wish to Detonate or Augment the
     Mines. If you Detonate the Mines, they will go off. If you augment the
     Mines you will loose ownership of them.

Sector Mine Programming Modes
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	  1 - Protect for Owner.
	      The Mines Will Explode if anyone but you enters the Sector.

	  2 - Protect for Team.
	      The Mines Will Explode if anyone but a member of your team
	      enters the Sector. It is important to note that Mines programed
	      this way belong to the team. And if you change Teams they will
	      still protect for the original team.

	  3 - Attack Enemy Only.
	      The Mines will explode only if the Enemy Enter the Sector.

	  4 - Charge Fee for Safe Passage.
	      In this setting the Mines will demand a toll (you set the
	      price). If this is not paid, the Mines explode. They won't 
	      charge you, but they will members of your team.

	  5 - Deactivated.
	      The Mines will not explode.

	  6 - Protect Against Warping.
	      The Mines will explode if someone tries to Plasma Warp or Gate
	      Warp to the Sector. They will not explode if someone Flash Warps
	      or Moves there.

Main Command: E - Empty Device Bay into Space
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      This command jettisons the contents of a Device Bay into Space. 
      Sometimes you just need a free bay...

Main Command: F - Deploy Attack Drones into Sector
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      Deploying Attack Drones Leaves them to defend a Sector. Attack Drones
      can be programed to perform one of  six functions :


      If you Deploy Attack Drones in a Sector that already contains your 
      Attack Drones the new Drones will be added to the collection.

      If you Attempt to Deploy Attack Drones in a Sector that contains
      another's Attack Drones you will be asked if you wish to Attack or
      Augment the Drones. If you Attack the Drones, they will fight you.
      If you augment the Drones you will loose ownership of them.

Attack Drone Program Settings
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	  1 - Protect for Owner.
	      The Drones Will Attack if anyone but you enters the Sector.

	  2 - Protect for Team.
	      The Drones Will Attack if anyone but a member of your team
	      enters the Sector. It is important to note that Drones
	      programed this way belong to the team. And if you change Teams 
	      they will still protect for the original team.

	  3 - Attack Enemy Only.
	      The Drones will attack only if the Enemy Enter the Sector.

	  4 - Wander Viciously.
	      A dangerous setting at best, in this mode the Attack Drones
	      wander the Universe at random seeking things to attack. Not
	      very smart and cut off from normal communications these Drones
	      will not attack the State or You, but that is about it.

	  5 - Deactivated.
	      These Attack Drones will not attack anything.

	  6 - Subvert Other's Drones.
	      A new experimental setting appropriated from some captured
	      Anti-Establishing Drones, this mode allows to the Drones to 
	      attempt to subvert the programing of other Drones. If successful
	      the Subverted Drones are turned into Subvert Drones themselves.
	      If not the Drones battle.
	      Subverted Drones are not very smart when surprised and tend not
	      to attack when others enter their Sector.

Main Command: G - Use Genesis Device
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      This Device Terraforms useless rock into a full production planet.
      State Law prohibits the use of this device in a Sector that
      already contains a planet.

      See:  Dealing With Planets 

Main Command: I - Inventory the Ship
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      This Displays the Ship's Inventory. This command has secondary options.

	 IS  - Displays just the Ship's Inventory without Device Bay Info.
	 ID  - DIsplays just the Device Bay Info.
	 IU  - Displays Device Bay Info in 'U'se format.
	 ISP - Same as IS but with a Pause at the end.
	 IDP - Same as ID but with a Pause at the end.
	 IIP - Full Inventory with a Pause at the end.
     IUP - Same as IU with a Pause at the end.

Main Command: J - Juxtaposition Devices
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      This command allows the swapping of the devices contained in two
      device bays. The biggest use for this is in use with Hyper Swaps and
      with the knowledge that Device Bay #1 is better protected than the
      other device bays.


Main Command: N - Launch Planetary Probe
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      This Launches a Probe that will scout out the production values and 
      cargo amounts of a Planet without you having to land on it. The Probe
      makes just a quick run to avoid being destroyed by planetary defenses
      and therefore has to make some averages based on the fraction of the
      whole it scans. 

      However it's readings are usually accurate to within 25%.

Main Command: L - Land on a Planet
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      This is the Command to Land your ship on a Planet. If you own the
      Planet or it is an Independent or it's defenses are turned off, it
      will let you land with no hassles.
      However if you do not own it, it will refuse your right to land. You
      will then have the option to force your landing. Be warned though the
      planet will fight back.
      For more information on what happens after you land, 
      see  Dealing With Planets .

Main Command: M - Move to a Connected Sector
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      This command will move the ship thru an existing Warp Link to the
      connecting Sector. 
      Valid Warp Links appear at the bottom of your Sector Scan.
      It is always best to look before you leap (See  Scan Connected Sectors )
      as it is a hostile and dangerous Universe out there.

Main Command: O - Activate Over Space Drive
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      While Warp Links and Flash Warps provide the most direct routes 
      sometimes those options just aren't convenient or possible. That's where
      Over Space comes into place. This is old fashion Light Speed Drive.
      Every Sector is connected to the Sector before and after it by good
      old Normal Space. This can't be altered, the only reason it isn't used
      more often is that it is slow. This is a real Fuel burner.

Main Command: P - Dock at a Port
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    This command puts you in dock at a port, whether it is a Trading Port
    or a Specialty Port.  Specialty Ports  are Discussed in the Port Chapters.
    Trading ports buy and sell Ore, Organics, Equipment, Power and Water.
    Most ports specialize in Selling one of the above and buying the rest.
    Some however specialize in buying or selling period.

    Trading is the most dependable way to earn credits.

Main Command: Q - Quit Ultimate Universe Session
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    This is the way out. 
    It will ask you if 'You are Sure' subject you to some totals , numerous
    requests to Press Enter and then out you go.

Main Command: R - Redisplay Sector
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    This command will bring up another Sector Display for the current
    Sector.  Sometimes needed if you do a few commands and then
    forget where you are located.

Main Command: S - Scan Connected Sectors
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      This command displays the Sectors that are connected by Warp Links to
      the Sector you are in. It is a very good practice to always Scan just
      before and after entering a new Sector. You never know what you'll see.
      Scan has many secondary commands:

   Valid Scanning Options Are:

      SP      Pause Between Sectors
      SW      Display only Warp Link Information
      S0      Filters out Sectors with Attack Drones and Sector Mines
      SE      Displays only Sector's with Enemy Drones and Mines
      SH      Displays only 'Hostile' Sectors
      SS      Displays only 'Safe' Sectors
      S#;x    Displays only Sector 'x'

		(Some of these Require the proper Identifier Device.)

      ESC will abort any scan in progress.
      See:  Sector Display 

Main Function: T - Activate Team Functions
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      This command activates the Team Computer.
      See  The Team Menu 

Main Function: U - Use Device by Device Bay Number
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      This displays a detailed listing of your Specialty Devices and then
      asks which Specialty Device you wish to activate. 
      If you use this command in a Macro the detailed listing is not displayed.
      This command has several secondary options.

	   U# - Displays the Device Number as well in the detailed listing.
	   U$ - Displays the Device Value instead of status report.
	   UT - Displays just the Travel Devices
	   UD - Displays just the Defense Devices
	   UW - Displays just the Weapons
	   US - Displays just the Sensor Devices
	   UP - DIsplays just the Packs
	   UM - Displays just the Miscellaneous Devices


Main Command: V - Use Device by Device Number
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      This command is similar to 'U' above, except that it asks for the
      Specialty Device Number instead of the Bay it is in. This is useful for
      inclusion in Macros or for repeated use of multiple models of the same
      device.

Main Command: W - Use Plasma, Gate or Flash Warp
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      This command gives you a menu of three choices.

	   1 - Use Plasma Warp.
	       Plasma Warp Devices allow you to create Warp Links between 
	       Sectors. A Sector may only have 8 Links. 
	       Also see Warp Shielding Device for more restrictions.

	   2 - Use Gate Warp.
	       A Gate Warp creates a Warp Link between the Sector you are in
	       and another Sector, but unlike Plasma Warp Devices does not 
	       create the Warp Link for the new sector back to the original
	       sector. Thus a one way Warp Link is created.

	   3 - Use Flash Warp.
	       A Flash Warp Device creates a temporary Warp Field and Warps
	       your Ship to an unconnected Sector.

컴커
h34 Computer Menu 2
컴켸
       MAIN COMPUTER MENU OF OPERATIONS
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쿎ommunication Controls  컴컴컴컴컴컴컴  납Display Controls  컴컴컴컴   
쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴캑쳐컴컴컴컴컴컴컴컴컴컴컴컴컴컴
쿝  Activate Subspace Radio              납A  ANSI             ON / OFF 
쿞  Remote Sector Scan                   납C  COLOR            ON / OFF 
쿢  Order via Universal Parcel Service   납Y  Expert Display   ON / OFF 
쿦  Transmit Sensor Display via Subspace 냅컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸  H   Help      P  Call Sysop 
   !   SELF DESTRUCT    旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴커  *  Make Amens 
旼컴컴컴컴컴컴컴컴컴컴커 Library Controls  컴컴컴컴  쳐컴컴컴컴컴컴컴컴컴
쿞HIP ACCESS SETTINGS  냉컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴                   
쳐컴컴컴컴컴컴컴컴컴컴캑쿒   Directory of Current E.E.C.C. Warships        
쿏  Determine Dual Cpt 납I   Dimensional Limitations                       
쿖  Terminate Dual Cpt 납L   List Lords of Creation                        
쳐컴컴컴컴컴컴컴컴컴컴캑쿘   Access Off-Terra Device Database              
쿘ISCELLANEOUS         납N   Access Galactic Newspaper Database            
쳐컴컴컴컴컴컴컴컴컴컴캑쿚   Access Follhardy Terms & Obligations Database 
쿐  Export Ship        납T   Display Relative Ranking                      
쿍  Cloaking Report    납F   Find Device By Number                         
쿥  Wait               냅컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
읕컴컴컴컴컴컴컴컴컴컴켸   Q  Quit Computer                               .^.


Computer Command: A - Toggle Ansi Picture Mode
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      This offers you three choices:

	   1 - Disable ANSI Picture Mode
	   2 - Enable ANSI Picture Mode
	   3 - Enable all but Scan pictures

      If the Universe is not set up for ANSI pictures (look for UUANSI)
      then this function will not allow you to enable Pictures.

Computer Command: B - Cloaking/Anti-Cloaking Energy Output Report
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      This short report simply calculates and displays the total energy
      output of your Anti-Cloaking Sensors and your Cloaking Device, taking
      into account all Enhancements and Multipliers.

Computer Command: C - Toggle Color Display on and off
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      Ultimate Universe will either start out in Black & White or Color,
      depending on the setting the Sysop has setup.
      If it's not the way you want it, use this command. However, if you
      set the game to color on a B&W monitor some of the display may be
      hard to read. This setting does not retain changes between sessions.
      This command toggles color mode on or off.

      For use in Macros the C command can be used in an absolute mode:

	   C- turns color off.
	   C+ turns color on.

Computer Command: I - Access Dimensional Limitations Display
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      This command displays some of the parameters of this particular 
      universe. Telling you the Universe Age, the Number of Known Sectors,
      the Strength of Mines, etc.

Computer Command: E - Export Ship (Registered Version Only)
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      This command allows you to have your ship leave this Universe. It can
      then be Imported into another Universe elsewhere.
      As this function requires some setup from the Sysop you may wish to
      inquire of him whether this function is functioning before risking a
      ship you are fond of.

Computer Command: G - Directory of Current State Warships
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  This function displays State Warship Directory, which looks something
  like this:

 Ships Name                              Fines       Debt        Capt.  Inact
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 Plax The Mental                                  0           0     32      1
 Rogers Of Frankenstein                           0           0     28      1
 Star Bright                               10000000     5000000     30     30
 Ecko-Geckos                                4800000     6000000     18     18
 Felix The Rat                              6000000     6000000     20     20
 The Player To Be Named Later                     0           0      4      0

Fines: is the amount of State Fines the Ship now owes.
Debt : is the amount outstanding on the State Loan for the Warship.
Capt.: is the number of days of the Warship has been in Commission.
Inact: is the number of days the Warship has been Inactive.

Computer Command: H - Complete Help Reader
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      This is where you are now.

Computer Command: L - Listing of Previous Lords of Creation
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      This displays a List of every ship that has conquered the Universe,
      when they did it and who the Captain was.

Computer Command: M - Access State Device Knowledge Base
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      This command allows you to get information about Specialty Devices,
      such as what it is called, what it does, where it can be purchased,
      and how much it costs; all from just a fragment of the device's name.

Computer Command: N - Read the Galactic Newspaper
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      The State publishes two important newsletters: The Universe Today
      and The Warzine. Both offer highlights of the days events.

	  The Universe Today covers things that happen to State Warships,
	      their Drones, Mines and Planets.
	  Previous Days copies of The Universe Today may also be viewed.

	  The Warzine covers the conflict between the State and the Enemy.
	      This can get lengthy, but hey, there's war going on.

Computer Command: O - Read "Terms & Obligations"
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      This displays information on your debt to the State, how much you
      owe, when it's due, what it's for, etc.

Computer Command: Q - Quit Computer
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      Just Like it says.


Computer Command: R - Use Subspace Radio
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      This allows you to send and receive messages from other ships.
      Sending messages to yourself is a valid and useful form of note taking.

Computer Command: S - Scan Remote Sectors
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      This allows you to probe Sectors that aren't connected to the Sector 
      you are in. However unlike scanning if there are Drones or Mines
      defending the Sector they will destroy the probe and no information
      will be returned.

Computer Command: T - Display Totals & Ranking
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      This shows the relative wealth and resources of the various players.
      This ranking is not official in any way, and there are numerous methods
      of appearing smaller than you are. 

Computer Command: U - Order thru Universal Parcel Service
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      This command places a request via radio for a Device to be delivered
      to your ship. A significant fee is added for this service, but if you
      can get back to Port 6 or 8, or they are out of a device this is the
      way to go. All delivers are made overnight and are C.O.D.

Computer Command: V - View the Location of the Taakian Unifier
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      This Receiver displays the Location of the Taakian Unifier.
      This is the strangest of the Taakian Artifacts. While most of the
      known Taakian Artifacts have a Chameleon-like Quality, in that they
      take on a function or likeness of the prevailing society, this artifact
      remains a 1403 mile square slab raised slightly like a very very squat
      pyramid. The deepest jet black in appearance it has resisted all
      attempts to probe it's function. 
      Like all known Taakian Artifacts the Taakian Unifier changes location
      by a totally unknown means. Unlike the Meanderer, Watcher, Destroyer
      and Procurator, however, this Artifact gives out a steady Nmuonic Pulse
      making very easy to locate.
      (See  A Word About Taakian Artifacts ). 

Computer Command: W - Wait
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      Sometimes it useful for minutes to go by fast. Usually when you are
      waiting for the ship to heal something. This is the way to do it.

Computer Command: X - Xmit Sensor Display to Sub Space Radio
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      It is occasionally useful to send a message containing what you are
      seeing to a teammate or even yourself.

      This function allows you to select a ship and then transmit whatever
      comes up on the screen to that ship. After 30 lines or if you run
      Xmit again, this function will terminate.

Computer Command: ! - Activate Self Destruct Sequence
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      Sometimes you are too damaged to go on, but not dead. Other times you
      are caught in a trap there is no way out of. That's the time for
      Self Destruction. Your ship is destroyed but you can play again the 
      next day.

Computer Command: Y - Expert Display Toggle
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      If you do not need to see the menus and other details, this
      command will silence them for you.

Computer Command: D - Initiate Dual Captaincy
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      If you wish to allow another Captain use of one of your Warships
      then this is how you do that.  Sometimes useful for Teams to
      make efficient use of their Fleet.

Computer Command: K - Terminate Dual Captaincy
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      This command removes the special access keys installed with
      computer command 'D - Initiate Dual Captaincy' and prevents
      anyone but yourself from piloting one of your Warships.

Computer Command: P - Place Call to Sysop
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     If you need direct help from your Sysop while inside UU, this
     key will attempt to create a communication link between you.
     
Computer Command: F - Find Device by number
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     If you have the Device number and need more information, this
     computer function will get it for you.
     
Computer Command: * - Make Amens with the State
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If you should happen, through no fault of your own, of course,
to become an 'Enemy of the State' this Menu Option will be of
supreme importance.

You will be offered a chance to pay off your fines, and return
to the good graces of the State.  You may be asked to turn over
control of a well stocked Planet, if your offense was great 
enough.  So in preparation for this you should clean all Sector
Defenses from above one of your Planets, and have the Sector
location handy before hitting '*'.

컴커
h43 Breeder Planet Sample
컴켸
旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
 Planet: (-) Factory I                                              
 Class : Breeder                                                    
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  # Items                   Production   Units Stored      In Holds 
쳐컴컴컴컴컴컴컴컴컴컴컴컴  컴컴컴컴컴   컴컴컴컴컴컴    컴컴컴컴컴캑
  1 Ore...................   20000000      200000000              0 
  2 Organics..............   20000000      200000000              0 
  3 Equipment.............   20000000      200000000              0 
  4 Power.................   20000000      200000000              0 
  5 Water.................   20000000      200000000              0 
  6 Attack Drones.........   13333333       13333333     1254274767 
  7 Sector Mines..........     106524         319572         900010 
  8 Cloaking Energy.......     307692         307692       14553240 
  9 Anticloaking Energy...      85106          85106        5498632 
 10 Warp Shield Null. ergs      15000          15000                
 11 Warp Shielding ergs...      15000          15000                
 12 Flash Warp Devices....      15000          15000           4000 
 13 Zunits................                         0     1346970475 
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 Device: Mine Production Enhancer                                   
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸
[Planet Computer]- Command [? - Help]: 

컴커
h44 Team Menu Sample
컴켸
旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴
          Team Menu          
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴

D. Display The Team Password.
L. Locate Your Team Mates.
P. Change Your Team Password.
R. Rename The Team.
X. Disassociate Yourself From The Team.
W. What Has Happened to the Team?

Q. Quit Team Menu.

[Team Computer]- Command: 

컴커
h45 Warrior Planet Sample
컴켸
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 Planet: (-) Portal Guardian (-)                                    
 Class : Warrior                                                    
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 Lasers:    3000000                                                 
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  # Items                   Production   Units Stored      In Holds 
쳐컴컴컴컴컴컴컴컴컴컴컴컴  컴컴컴컴컴   컴컴컴컴컴컴    컴컴컴컴컴캑
  1 Ore...................   10000000      200000000              0 
  2 Organics..............   10000000      200000000              0 
  3 Equipment.............   10000000      200000000              0 
  4 Power.................   10000000      200000000              0 
  5 Water.................   10000000      200000000              0 
  6 Attack Drones.........    6666666        6666666     1254274767 
  7 Sector Mines..........      53262          53262         900010 
  8 Cloaking Energy.......     153846         153846       14553240 
  9 Anticloaking Energy...      42553          42553        5498632 
 10 Fuel Units............      12347          15000            997 
 12 Flash Warp Devices....      14265          15000           4000 
 13 Zunits................                         0     1346970475 
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 Device: Mine Production Enhancer                                   
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컴커
h47 Legal Department Sample
컴켸
Welcome to the The Off-Terra Legal Dept.
Praise the Eternal Constants: Death & Taxes.

       旼컴 Fines and Debts 컴컴컫컴컴컴 Information 컴컴컴
        1. View Off-Terra  Fines  A. Listing of Portals   
        2. View Fool Hardy Debt   B. Trading Port Report  
        3. Pay  Off-Terra  Fines  C. Listing of Laws      
        4. Pay  Fool Hardy Debt   D. Ship Title Search    
       팠袴袴 Departments 袴袴袴孤 E. Register Exportation 
        M. Request Planet Return  F. Recent Captains List 
        N. Register Name Change   G. Report Space Madness 
        P. Request Portal        팠袴袴袴袴袴袴袴袴袴袴袴袴
        R. Request Free Domain    Q. Leave Port           
       읕컴컴컴컴컴컴컴컴컴컴컴컴컨컴컴컴컴컴컴컴컴컴컴컴컴켸

[The Off-Terra Legal Dept.]- Command: (? for Menu) 

컴커
h49 Port Sol Sample
컴켸
Welcome to Sol.

Available Zunit Line is 1346970475

   Item                Price       Can Afford       In Holds  
   컴컴컴컴컴컴컴컴컴  컴컴컴컴컴  컴컴컴컴컴       컴컴컴컴컴
A. Fuel Units               40000       33674              981
C. Attack Drones              100    13469704       1254274767
D. Hunter Drones              725     1857890           200000
E. Sector Mines             25000       53878           877790
F. Genesis Device           30000       44899               13
G. Planetary Probe           5000      269394              110
H. Cloaking Energy           1000     1346970         14553240
I. Anticloaking Energy       1800      748316          5498632
J. Plasma Warp Device      200000        6734               10
K. Gate Warp Device        350000        3848                0
L. Flash Warp Device        25000       53878             4000

M. Enter Specialty Device Sales Arena
N. Play the Lottery

Enter Letter of purchase, [R]edisplay, [Q]uit:

컴커
h48 Planet Menu Sample
컴켸
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  A - Toggle Planetary Defenses.                                
  B - Toggle Team Mate Access.                                  
  C - Toggle Planetary Device Strategy.                         
  D - Toggle Warp Shielding Shuttle Status.                     
  E - Toggle Sector Mine Shuttle Status.                        
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  I - Transfer item to planet                                   
  O - Remove item from planet                                   
  R - Rename the planet                                         
  S - Display Planetary Setting Statuses                        
  T - Total Ship's Cargo to Planet Dump.                        
  U - Use Ship's Specialty Devices.                             
  V - View Planet Production                                    
  W - Transfer Planetary Device to Ship.                        
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  Q - Leave The Planet.                                         
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

컴커
h46 Planet Status Display
컴켸
旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
  Planetary Settings Status                                     
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  Planetary Defenses Activated.                                 
  Allow Team Mates to Land Unchallenged.                        
  Planetary Devices will Attack Last.                           
  Automatic Shuttling of Sector Mines to Sector Activated.      
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컴커
h46쿑ull Device Listings
컴켸


   Item                Price       Can Afford       In Holds  
   ------------------  ----------  ----------       ----------
A. Fuel Units               40000         295              331
B. Holds                      500       23660             1000
C. Attack Drones               33      358487           783922
D. Hunter Drones              241       49087              100
E. Sector Mines              8333        1419              100
F. Genesis Device           10000        1183              100
G. Planetary Probe           1666        7100              100
H. Cloaking Energy            333       35525              100
I. Anticloaking Energy        600       19716              100
J. Plasma Warp Device       66666         177              100
K. Gate Warp Device        116666         101              100
L. Flash Warp Device         8333        1419              138

M. Enter Specialty Device Sales Arena
N. Play the Lottery


Listing of Devices in Department - Sol Devices
-------------------------------------------------------------------------------
-Num-Device Name                   -QTY-Num-Device Name                   -QTY-
-------------------------------------------------------------------------------
-494-Team Status Extender          - 26-501-Darque Finder                 - 48-
-495-Marcus Cell                   - 15-502-Device ID Scrambler           -  0-
-496-Planetary Probe Enhancer      - 20-503-Command Assignation           - 29-
-497-The F.O.E.                    - 27-504-Automatic Command Assignation - 11-
-498-Warrior Planet Engine         - 22-505-TransDimensional Radio        - 18-
-499-Warrior Planet Generator      - 33-506-Homing Device                 - 36-
-500-Breeder Planet Converter      - 16-507-Augusta Harmony Wave          - 39-
-------------------------------------------------------------------------------
Department - Sol Devices

========================================================================
========================================================================

All of the Devices in Tech Magic and Alien Devices are grouped
together here, with sub-classes listed after the main set.  This 
makes it a little easier to learn them.  As a general rule, devices
with numbers under 250 are at Tech Magic, and the rest are at
Alien Devices.  The Last 14 are at Sol (above)

----------------------------------------------------------------------

Devices in Department 1 - Travel Assistance & Locational Devices

1-TransMat Platform               21-The Grand Traveller           
2-Planetary Cargo Shuttle                   
3-Speed Dock                                        
4-Speed Landing                                   
5-Galvanic 'Bread Crumbs'                   
6-ATM                             26-Tractor Beam                  
7-Sector Popper                   27-Galvanic 'Crumb' Flush        
8-Discretionary Sector Popper     28-Phantom Warp Recharger        
9-TransMat Activator              29-The Dimensional Return        
10-Autopilot Sector Deselector               
11-Autopilot Trouble Monitor          
12-Remote Planet Viewer               
13-Pan Dimensional Drive                
14-Warp Carrier Drive             34-O.R.M. Auto Pilot Preview     
15-Initializing Flash Warp        35-O.R.M. Drive                  
16-Initializing Flash Warp PGM    36-O.R.M. Auto Pilot             
17-Initializing Flash Warp EQ     37-Auto Pilot [10]               
18-Initializing Flash Warp EQ PGM 38-Auto Pilot [20]               
19-Warp Shield Bounce Return      39-Programmable Emergency Warp   
20-The Traveller                  40-Random Emergency Warp Device  

251-Emergency Sol Return          271-Over Space Navigator Negator  
252-'Out of Position' Adjuster    272-Navigator Negator Scrambler   
253-The Isolator                  273-Dimensional Anchor            
254-The Isolator ][               274-Dimensional Catapult Catapult 
255-The Isolator, Neat & Tidy     275-The GoTo                      
256-OTB                           276-The Gosub                     
257-Sector Relocator                     
258-The Over-Thrustor                  
259-Explorer Autopilot                         
260-Far Shot Autopilot            280-Spy Link                      
261-Dimensional Catapult          281-E.E.C.C. Calling              
262-Team Dimensional Catapult     282-Ship to Ore Port Warper       
263-Warp Link Connector           283-Ship to Organic Port Warper   
264-Trap Door Retreat             284-Ship to Equipment Port Warper 
265-TransMat Interface            285-Ship to Power Port Warper     
266-TransMat Retreat              286-Ship to Water Port Warper     
267-Nearby Ship Locator           287-Dimensional Pack Wedge Charge 
268-Supreme Nearby Ship Locator   288-Galvanic Catapult             
269-Harmony Helper                289-Dimension Wedge               
270-Autopilot Snare               290-Trading Port Spacial Relocator

Locators
--------
22-Attack Drone Locator 
23-Mine Locator         
24-Planet Locator       
25-Hunter Drone Locator 
30-Nearby Port Locator       
31-Nearby Port Locator Deluxe
32-Nearby Port Locator Ultra 
33-Cul-De-Sac Locator Probe  

277-Wandering Drone Locator  
278-Team Attack Drone Locator
279-Team Mine Locator        

-------------------------------------------------------------------------

Devices in Department 2 - Defensive Devices

42-Sector Mine Deflector Upgrade  62-Sensor Reflector Jammer       
43-Mine Deflector Maxi Upgrade    63-Black Hole Deflector Field    
44-Enemy Planet Evaluator         64-Passage Tripwire              
45-Dimensional Archor Pad         65-Spy Ward                      
46-The Throckmorton               66-Advanced Spy Ward             
47-Dimensional Breach Shielding   67-Single Bay Device Protector   
48-Device Bay Protection Deployer 68-Dual Bay Device Protector     
49-Device Bay Core Force Field    69-Surveillance Defeater         
50-Photon Weapons Shield [5000]   70-Auto Pilot Safety Stop        
51-Photon Weapons Shield [10000]  71-Sector Beacon Missile         
52-Photon Weapons Shield [20000]  72-Device Bay Self Destruct      
53-Rogue Drone Absorber [5000]    73-Attack Drone Scan Imager      
54-Device Bay Platform            74-Inventory Scan Reflector      
55-Device Bay Platform Missiles   75-Bay Repair Drone              
56-The Anchor                     76-Computer Repair Drone         
57-Device Bay Force Field         77-HyperSwap Trigger Satellite   
58-Device Bay Defense Field       78-HyperSwap Trigger Scrambler   
59-Sector Popper Popper           79-HyperSwap Trigger Missile     
60-TransMat Cloaking Shuttle      80-Flash Protector Grid          

291-Device Bay Shielding          311-Trail Sweeper                 
292-Advanced Cloaking Enhancer    312-Personal Trail Sweeper        
293-'No Trail' Drive Shielding    313-Fuel Tank Shielding           
294-Heavy Radiation Shielding     314-Warp Shield Wedge             
295-Warp Link Display Suppressor  315-Surveillance Feedback Emitter 
296-Planetary Tractor Beam Feedbac316-Hyper Thief                   
297-Holographic Ship Decoy Beacon 317-Hyper Secure                  
298-Holographic Planet Decoy Beaco318-Sensor Damper Tripwire        
299-Holographic Black Hole Beacon 319-Advanced Sector Reflector     
300-R.M.D. 25                     
301-R.M.D. 50                     
302-R.M.D. 75                     
303-R.M.D. 100                    
304-Mine Deactivator Enhancer     
305-Sector Mine Deactivator       
306-Homing Signal Jammer          
307-Warp Shield Device            
308-Dead Man Switch               
309-Sensor Damper                 
310-Sensor Damper Deluxe          330-Space Madness Sector Infector 

Toll Stations
-------------
320-Toll Station Redux             
321-Toll Station w/Maser           
322-Toll Station w/Maxi Beam       
323-Toll Station w/Device Missiles 
324-Toll Station w/Warp Capability 
325-Team Toll Station Redux        
326-Team Toll Station w/Maser      
327-Team Toll Station w/Maxi Beam  
328-Team Toll Station w/Missiles   
329-Team Toll Station w/Warp       

-------------------------------------------------------------------------------

Devices in Department 3 - Ship Sensor Devices

81-Sector Beacon                  101-Phantom Warp Viewer           
82-Sector Beacon Deluxe           102-Gate Warp Detector            
83-Ship Identifier                103-Sector Reflector              
84-Dimensional Identifier         104-Sector Path Finder Reporter   
85-Ship to Ship Sensors           105-Scan Burst Probe              
86-Device Chameleon               106-Sector Reflector Detector     
87-Device Chameleon Deluxe        107-Passage Tripwire Signal Sensor
88-Device Bay Platform Detector   108-Phantom Warp Scanner          
89-Device Bay Platform Identifier 109-Pan Dimensional Viewer        
90-O.R.M. Probe                   110-Command Broadcast Booster     
91-Anticloaking Enhancer [2X]     111-O.R.M. Viewer                 
92-Explorer Path Deluxe           112-'Home Strip' Scanner          
93-Sector Path Finder [10]        113-Gate Warp Viewer              
94-Sector Path Finder [20]        114-HyperSwap Trigger Detector    
95-Planet Identifier              115-Planetary Class Identifier    
96-Attack Drone Identifier        116-Sector Beacon Probe           
97-Attack Drone Program Sensor    117-Sensor Report Silencer        
98-Mine Identifier                118-Sensor Report Silencer w/ warp
99-Mine Program Sensor            119-Port Report Silencer          
100-Sol Finder                    120-Planet Report Silencer        

331-Black Hole Detector           351-Orbital Cloaking Orb          
332-Navigator Negator Detector    352-Dimensional Archor Pad Detecto
333-Warp Shield Detector          353-Black Hole Deflector Sensor   
334-Planetary Warp Detector       354-Sector Mine Launcher Detector 
335-Flashwire Detector            355-Hyper Thief Sensor            
336-Homing Trap Decoder           356-Hyper Thief Sensor Deluxe     
337-Last Ship in Sector Detector  357-Dimensional Newspaper Scanner 
338-Random Explorer Probe         358-Dimensional Ranking Scanner   
339-Toll Station Identifier       359-Dimensional U.P.S.            
340-Toll Station Fee Determiner   360-Dimensional Catapult Sensor   
341-Infected Planet Detector      361-PortalScan                    
342-Infected Ship Detector        362-Dimensional Preview           
343-Planet Alert                  363-Infected Port Detector        
344-Planet Alert Jr.              364-Homing Device Detector        
345-TransMat Detector             365-Delacoos Disruptor Detector   
346-Autopilot Snare Detector      366-TransView                     
347-Infected Sector Detector      367-TransScan                     
348-Hunter Drone Detector         368-Remote Ship Systems Diagnostic
349-Hunter Drone Scanner          369-Sensor Damper Tripwire Detecto
350-Hunter Drone Decoder          370-Improved Anti-Cloaking Enhance

-------------------------------------------------------------------------------

Devices in Department 4 - Weapons & Planetary Devices

121-Hyper Thief Missile           142-Warp Shield Missile [25 Ergs] 
122-Passage Tripwire Silencer     143-Warp Shield Missile [100 Ergs]
123-Galvometric Seeking Missile   144-Variable Warp Shield Missile  
124-Sonic Thumper                 145-Snitch Beacon Snuffer         
125-Attack Drone Coordinator      
126-Sector Mine Launcher Missile  
127-Mine Launcher Missile Deluxe  
128-Toll Station Missile          
129-Sector Reflector Rejector     
130-Laser                         
131-Maser                         
132-Heavy Particle Beam           
133-HyperSwap Trigger Signal      
134-HyperSwap Trigger Signal Delux
135-Sensor Damper Disperser       
136-Debris Salvager               
137-OverSpace Fuel Usage Estimator
138-Device Syphon                 
139-Device Syphon Charge          
141-Warp Shield Missile [10 Ergs] 

371-Sensor Damper Corruptor        
372-Nova Device                    
373-Viral Infector Pod             
374-Delacoos Drive Disruptor       
375-TransMat Missile               
376-Navigator Negator Missile      
377-'Planetary Device' Missile     
378-Flashwire                      
379-FlashBomb                      
380-Inertia Damper Deployment Prob 
381-Remote I.D.D. Probe            401-Cloaking Energy Diffuser      
382-Space Madness Port Infector    402-Cloaking Energy Diffuser Delux
383-Space Madness Planet Infector  403-Mine Replicator               
384-Space Madness Ship Infector    404-Advanced Mine Replicator      
385-Explosive Ship Decoy           405-Advanced Mine Replicator ][   
386-Multiple Message Beacon Maser  406-Device Bay Missile            
387-Hunter Pack Leader             407-Device Bay Missile Deluxe     
388-Orbital Cloaking Shuttle       408-Device Bay Missile Silo       
389-Automatic Sector Mine Deployer 409-Missile Silo Missiles         
                                   410-Sector Mine Launcher          
Planetary Devices
-----------------
146-Planetary Cloaking Enhancer 3x 
147-Planetary Space Madness Cure   
148-Mine Production Enhancer       
149-Drone Production Enhancer      
150-Anti-Cloak Production Enhancer 
151-Warp Shield Production Enhance 
152-Planetary Probe Scrambler      
153-Planetary Probe Destroyer      
154-Planetary Anti Thumper         
155-Planetary Photon Shield 10000  
156-Planetary Photon Shield 25000  
157-Complete Planet Photon Shield  
158-Planetary Cloaking Enhancer 2x 
159-Planetary Defense Laser        
160-Planetary Defense Maser        

390-The Paan Prince    
391-Planetary Galvometric Inhibito 
392-Planetary Space Madness Defens 
393-Planetary Tractor Beam         
394-Planetary Invader Popper       
395-Planetary Emergency Warp       
396-Planetary Self Destruct        
397-Planetary Device Bay Missile   
398-Planetary DB Missile 5 Pack    
399-Planetary DB Missile 15 Pack   
400-Planetary Production Enhancer  

--------------------------------------------------------------------------

Devices in Department 5 - Device Packs & Factories

161-Starter Pack                  
163-TransMat Pack                 
164-Identifier Pack               
165-Danger Pack                   
166-The Travel Pack               
167-Cloaking Pack                 
168-Sector Finder Pack            
169-Auto Pilot Pack               
170-Wire Detector Pack            
171-Enemy Invasion Pack           
172-Trading Pack                  
173-Warship Scanning Pack         
174-Phantom Warp Viewer & Scanner 
175-O.R.M. Pack                   
176-Communications Pack           
177-Speed Pack                    
178-Report Silencer Pack          
179-Nordic Warrior Pack           
180-The Aware Collection          
181-The Aware Investment Pack                                      

411-Special Devices Detection Pack  
412-Snare Detector Pack             
413-The Wilson Selzer Combo Pack    
414-Dimensional Scanner Pack        
415-Locator Pack                    
416-Team Locator Pack               
417-Locator Pack Deluxe             
418-The Deluxe Dimensional Pack     
419-Space Madness Detector Pack     
420-Stealth Pack                    
421-The Tau Pack                    
422-Wild Hunt Pack                  
423-Hyper Cube [10] Factory         
447-Stand Down                    
448-The Paan AEzpu                
449-The Paan Redeph               
450-The Paan ifth                 

Device Factories
----------------
182-Init. Flash Warp Factory         
183-Init. Flash Warp PGM Factory     
184-Mine Deflector Upgrade Factory   
185-Sector Popper Factory            
186-Phantom Warp Recharger Factory   
187-TransMat Platform Factory        
188-Sector Reflector Factory         
189-Cloaking Enhancer [2x] Factory   
190-Spy Ward Factory                 
191-Repair Drone Factory             
192-AntiCloaking Enhancer Factory    
193-Scan Burst Probe Factory         
194-Sonic Thumper Factory            
195-Heavy Particle Beam Factory      
196-Message Beacon Factory           
197-Toll Station Missile Factory     
198-Advanced Spy Ward Factory        
199-Press Pass Factory               
200-Passage Tripwire Factory         

423-Hyper Cube [10] Factory       
424-Planet Device Missile Factory 
425-Emergency Sol Return Factory  
426-Autopilot Snare Factory       
427-Holographic Ship Decoy Factory
428-Holograph Planet Decoy Factory
429-Dimensional Wedge Factory     
430-R.M.D. 25 Factory             
431-R.M.D. 50 Factory              
432-Sensor Damper Factory          
433-Sector Mine Deactivator Factor 
434-Warp Shield Device Factory     
435-Warp Shield Wedge Factory      
436-Hunt Pack Leader Factory       
437-Nova Device Factory            
438-TransMat Missile Factory       
439-Flashwire Factory              
440-FlashBomb Factory              
441-Sensor Damper Corruptor Factor 
442-Mine Replicator Factory        
443-Advanced Mine Repl. Factory    
444-Advanced Mine Repl. ][ Factory 
445-Device Bay Missile Factory     
446-Warp Shield Nullifier Factory  

-------------------------------------------------------------------------

Devices in Department 6 - Miscellaneous Specialty Items

201-Air Purifier                  221-Message Beacon                
202-Macro Computer [5]            222-Message Silencer              
203-Macro Computer [10]           223-Anticloaking Aware            
204-Remote Drone Activator        224-Bay Aware                     
205-Money Cache                   225-Currency Aware                
206-Toll Station Controller       226-Cloaking Aware                
207-Snitch Beacon Repatriator     227-Fuel Aware                    
208-Remote Display Xmit Rerouter  228-Attack Drone Aware            
209-Remote Device Access          229-Free Bay Aware                
210-Press Pass                    230-Lateral Sensor Array          
211-Permanent Press Pass          231-Inventory Aware               
212-The Auto Trader               232-Device Aware                  
213-Adelphia Planetary Merger     233-Hold Aware                    
214-Adelphia Planetary Splitter   234-Time Aware                    
215-Super Macro Computer          235-Display Disabler              
216-Command Transfer Tube         236-Shopping Evaluation Interface 
217-Aldus Point Analyzer          237-Alarm Clock                   
218-Flash Warp Targetting Upgrade 238-Ship Extractor                
219-Remote Port Probe             239-Device Inhibitor              
220-Fusion Cell                   240-Tech Magic's Pot Luck Surprise

451-Black Hole Device              471-HyperSwap                     
452-Paan Scrubber                  472-HyperSwap with Cube Interface 
453-Power HyperHold                473-Team HyperSwap                
454-Water HyperHold                474-Team HyperSwap w/Cube Interfac
455-Deluxe Bar                     475-Hyper Cube [5]                
456-Variable HyperSwap             476-Hyper Cube [10]               
457-Homing Trap                    477-Hyper Cube [20]               
458-The Eavesdropper               478-Team Hyper Cube [5]           
459-Warp Shield Nullifier          479-Team Hyper Cube [10]          
460-Homing Signal Dimension Booste 480-Team Hyper Cube [20]          
461-Call Tracing                   481-Alternate Hyper Cube Access   
462-Port HypnoType                 482-Hyper Spacial Device Retriever
463-Snitch Beacon                  483-Neon Pink Pear Shaped Blob    
464-Snitch Beacon Limited          484-Small Red Box with an antenna 
465-Anonymous Radio Id Signal Box  485-Green & Yellow Cylinder       
466-False Radio Id Signal Box      486-Small Black Trapezoid         
467-Hyper Thief Access             487-Silver Conical Device         
468-Scavenger Cage                 488-Gold Ball                     
469-Hyper Mini Swap                489-Master Device Replicator      
470-Team Hyper Mini Swap           490-Alien Devices' Grab Bag       

----------------------------------------------------------------------
-------------------------------------------------------------------
--------------------------------------------------------------


Information from the Ultimate Universe Conferences


The 36 Types of Movement

Impulse             : -1 or M;1
Autopilot           : via AutoPilot 10 or 20 or (169)
Autop-2             : With Drone sweep first
Auto-#              : With Explorer Path Delux sweep first
Linking             : Using Plasma or Gate Warps to make Links
Flash Warping       : Uses [19] Bounce Return and [218] Flash Warp Upgrade
OverSpace           : Can use [137] Fuel Est and [258] Overthruster
O.R.M.              : [35] Drive, [111] Viewer or (175)
Traveler            : [20] or (166)
Grand Traveler      : [21]
Dimensional Jump    : [13] Pan Dim Drive, [109] Viewer or (418)
Sensor Sweep        : Single Step triggering Sensors each one
Combat Move         : Single Step triggering Weapons and Missles
Reverse Gate        : [14] Warp Carrier Drive, [102] Gate Warp Detector
Reverse Phantom     : [28] P Warp Recharger [108] Viewer or (174)
Reporting Move      : Move and Report Enemy
Trading             : Buy/Sell between 2 Ports
Stuffing            : Adding to Planetary Cargo from Port
Stripping           : Taking from Planetary Cargo and Selling to Port
Cross Stuffing      : Port in use is not in Planet Sector
Cross Stripping     : Port in use is not in Planet Sector
Grabbing            : Moving to Device Store, Buying, Returning, and Use
TransMat            : [9] Activator, [345] Detector or (163)
TransMat Ring       : Loop of Connected Transmats
Power Trading       : [453]+[454] Hyperholds for maximum profit
Explorer AutoP      : [259]
FarShot AutoP       : [260]
Cul-De-Sac Seeker   : Using [33] to get Sector and the AutoPilot to it
Port Warpers        : [282] through [286] Direct to port warp
Goto                : [275]
Gosub               : [276]
Programmed Course   : Preset Steps: -100;-101;-201;-222
Popper Ride         : Using a Popper to move randomily
Drone Cleaner       : [22] Drone Locator or [277] to locate and pick up
MediVac             : [501] Darque Finder to locate and then move to
Planetary           : Moving around inside a Planet

Numbers in [] are specific Devices, number in () are Packs

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The Laws of Survival
for Ultimate Universe

Ultimate Universe is a MultiDimensional Game.  As such the factors that
go into making it work are complex.  To survive and prosper you have to
take this into account.  To that end I present these Laws for your
consideration.

 1) Make a Team
 2) Use all the Banks
 3) Get a Second Ship on the Team
 4) Use Team Cube and Swap
 5) Watch for Wierdness in a Dimension
 6) Read the News first each day
 7) Scan, Scan!, and ! SCAN !
 8) Build a good home Sector in each Dimension
 9) Macros are Power
10) Read and Learn the Device Doc
11) Stay Sharp

What they Mean
   
 1) Make a Team
--------------=
Teams exist as long as a single ship is still alive.  By placing 
forces as Team you tie them to more than your ship.  If you die you
will still have Planets to re-supply you when you restart if you have
a teammate (see 3)

 2) Use all the Banks
--------------------=
Make at some some accounts in every Bank you can get to, they are
ready sources of cash when you run out at a critical moment.

 3) Get a Second Ship on the Team
--------------------------------=
This is VITAL.  If you do not have a human friend to join your Team
then get your second ship as soon as possible. Park it in Team Space
and you can die, and not lose your Assets.

 4) Use Team Cube and Swap
-------------------------=
These are places to store full Fusion Cells, money Caches.  Put one
on one of your Planets in case of need.

 5) Watch for Wierdness in a Dimension
-------------------------------------=
If you ever see a 'Sector 0' or something that violates the basics
of the game, GET OUT OF THE DIMENSION.  Wierdness is usually confined
to a single Dimension, and if you are not there you have a better
chance of surviving if something goes boom.

 6) Read the News first each day
-------------------------------=
You need to know what is happening in the game, not only what the
other players are doing, but what the enemy is up to as well. The 
Newspaper and Warzine can tell you a lot if you look.

 7) Scan, Scan!, and ! SCAN !
----------------------------=
Pretty simple actually.  If you do not KNOW what is in a sector then
do not move into it. Sensors are the things that keep trouble at arms
length, they are all important.

 8) Build a good home Sector in each Dimension
---------------------------------------------=
The Home and Fringe Strips are not always safe to live in, but if
you build a Planet, put mines and drones into space, and add a Mine
Replicator you can make a protected home.  Isolating one Sector and
then attaching it to normal Space works, as does the use of Gotos and
Gosubs.

 9) Macros are Power
-------------------=
Some Macros can speed up tasks by a huge degree.  With proper use of
Devices you can Stuff Planets for no fuel cost, time and the Port
quantites become the only limiting factor.  So for Macros: Use 'Em,
Collect 'Em, and eventually Write 'Em.

10) Read and Learn the Device Doc
--------------------------------=
It is the Key to the game, nuff said!

11) Stay Sharp
-------------=
Most deaths in UU come from simple mistakes, keep alert and focused
on what you are doing.  The game will reward you with a feeling of
power that is hard to duplicate.

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Listing of potential Contents of a Sector
=========================================
Drones                              Sector Reflector             
Mines                               Toll Station - Team, personal
Hunter Drones                       OverSpace Negator            
Port                                Sector Popper                
Planet                              Warp Link Supressor          
Mine Replicator                     Delacoos Drive Disruptor     
TransMat                            Explosive Ship Decoy         
Warp Shield                         Mine Launcher                
Sensor Damper                       Sensor Damper Tripwire       
ORM Link                            Hyper Thief                  
Black Hole - Holo, Real, Wandering  HyperSwap Trigger            
Holo Ship Decoy                     Snitch Beacon                
Holo Planet Decoy                   Dimensional Catapult         
Message Beacon                      Black Hole Deflector Field   
Spy Ward                            Dimensional Portal           
Homing Trap                         Dimensional Anchor           
Missle Platform                     Harmony Wave                 
AutoPilot Snare                     Ultimate Unifier             
Passage Tripwire                    FlashWire

Use of this List
================

Ultimate Universe contains enough devices that creating this list was
only possible by delving into the Devkit.  But I have found it handy
for building Territory, and for tearing other's areas apart.  With it
you know what you have to counter, and what Sensors are necessary.


----------------

Ultimate Universe Device Description Documentation.
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Contained is a listing of each specialty device and the description
that appears when the Ship's Computer's Device Explain function is used.
A more detailed explanation would remove the fun of experimenting with
the devices.


Device #1.
TransMat Platform
Retail Value: 65000
Available at Tech Magic, Inc.
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This device creates a Platform that allows Matter Transmission of your
Ship to another preset Sector. That Sector must also have a TransMat.
The TransMat uses Nspace (not Hyperspace) so is not effected by Warp
Shielding, and is a free trip.

A popular item for movement within personal Territories.
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Device #2.
Planetary Cargo Shuttle
Retail Value: 23540
Available at Tech Magic, Inc.
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landing on a planet just to drop off cargo is a waste of time and
fuel. This shuttle will transport all your cargo to the planet below.
As the shuttle is totally unarmed, even planets that are not yours will 
allow it to land.

Can greatly speed up planet building.
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Device #3.
Speed Dock
Retail Value: 6000
Available at Tech Magic, Inc.
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This device accesses the ports priority docking system. This gives your
ship priority status over local vessels and uses the port's Tractor Beam
Docking System to dock you, thus time and fuel is spared.
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Device #4.
Speed Landing
Retail Value: 7850
Available at Tech Magic, Inc.
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This device accesses the planets priority docking system. This gives your
ship priority status over local vessels and uses the planet's Tractor
Beam docking system to dock you, thus time and fuel is spared.
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Device #5.
Galvanic 'Bread Crumbs'
Retail Value: 20000
Available at Tech Magic, Inc.
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This device leaves a Galvanic Pulse trail as you Warp. This trail doesn't
last long and would be impossible for another Ship to trace. However this
device can also read those tracings to report to you the Sector Path back
to your originating Sector. 

Warning: This device will report the trail you took regardless of whether
	 not that trail will actually take you back to the originating 
	 Sector.
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Device #6.
ATM
Retail Value: 23525
Available at Tech Magic, Inc.
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Electronic Banking allows you access to banked funds from anywhere in the
Universe.
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Device #7.
Sector Popper
Retail Value: 130000
Available at Tech Magic, Inc.
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The Sector Popper is a small warp platform that will warp any ship to a
random sector of the universe.

The Sector Popper is the Last Line of Defense and will not activate until
all other defenses have been broached. Due to it's small size and massive
warp fields the Sector Popper is undetectable until the Ship is already
within the Warp Fields.
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Device #8.
Discretionary Sector Popper
Retail Value: 3000035
Available at Tech Magic, Inc.
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This Popper works exactly like our regular Sector Popper, except that it
is built to ignore the ship that deploys it. It is therefore useful to
defend your personal territory.
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Device #9.
TransMat Activator
Retail Value: 43000
Available at Tech Magic, Inc.
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This Signal Device informs a visible TransMat in your Sector that your
Ship is ready to be Transmitted. This device is necessary to make use 
of this form of teleportation.
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Device #10.
Autopilot Sector Deselector
Retail Value: 19000
Available at Tech Magic, Inc.
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This device allows you to tell the computer to ignore certain sectors, in
computations for probes and autopilot devices.
You can set up to 5 sectors. This device can not be used cumulatively,
and will need to be reset each day.
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Device #11.
Autopilot Trouble Monitor
Retail Value: 56500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device allows you to tell the computer to ignore certain sectors, in
computations for probes and autopilot devices.
You can set up to 2 sectors and they are retained until the device 
is reprogrammed. Have a lot of sectors you need to avoid? Buy multiple
devices.
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Device #12.
Remote Planet Viewer
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This infraspace viewer will allow you to view the statistics of a
Planet belonging to you.
All you have to supply is the Sector the planet is in.
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Device #13.
Pan Dimensional Drive
Retail Value: 13000000
Available at Tech Magic, Inc.
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Based largely on Delacoos Technology our fully patented Pan Dimensional
Drive unit is totally safe & reliable. Remember the Cabal are not just
a threat to our dimension but to all dimensions. 

On a historical note, Captain Andrue C. Carr is credited with the
first successful Pan Dimensional Jump.
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Device #14.
Warp Carrier Drive
Retail Value: 7750000
Available at Tech Magic, Inc.
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Working in conjunction with a Gate Warp Detector, this magnificent Warp
Engine can temporally BackFlow (tm) a Gate Warp allowing Reverse Travel
along a Gate Warp.
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Device #15.
Initializing Flash Warp
Retail Value: 25000
Available at Tech Magic, Inc.
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An extremely useful device: Upon Starting the day your Ship will Flash
Warp to a random sector, BEFORE anything in your starting sector can
damage your ship.
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Device #16.
Initializing Flash Warp PGM
Retail Value: 79000
Available at Tech Magic, Inc.
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Upon Starting the day your Ship will Flash Warp to a sector you have
previously programed, BEFORE anything in your starting sector can damage
your ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #17.
Initializing Flash Warp EQ
Retail Value: 279000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Upon Starting the day your Ship will Flash Warp to the last sector you
were in if it is not the sector you are now in, BEFORE anything in your
starting sector can damage your ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #18.
Initializing Flash Warp EQ PGM
Retail Value: 687000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Upon Starting the day your Ship will Flash Warp to the previously
selected sector if you are not in last sector you were in, BEFORE
anything in your starting sector can damage your ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #19.
Warp Shield Bounce Return
Retail Value: 950000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device was created during one of the more unique commercial
ventures of our time.  NightShade Design and MetroLink Enterprises
produced three major pieces of equipment, of which this is the
first.
Using a Flash Warp and then Bouncing of a Warp Shield into an Unknown
Sector can ruin your career in an instant, but not if you have a
Bounce Return. This Warp Engine enhancement keeps the Warp Pulse to
your originating Sector computed, and should anything go wrong, returns
the Ship to that Sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #20.
The Traveller
Retail Value: 1000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Serious exploration can not handled by probes....
For True exploration you NEED to be there.
The Traveller allows this.
It contains an Autopilot capable of seeking out locations over
thirty Sectors away. Each Sector is displayed from a safe distance
BEFORE you enter it and you can make the decisions whether to enter
that Sector or not.
The recent upgrade released by Boyette Instruments has made both
this version, and the larger Grand Traveller, much more reliable.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #21.
The Grand Traveller
Retail Value: 2000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Serious exploration can not handled by probes....
For True exploration you NEED to be there.
The Grand Traveller allows this.
The Grand Traveller contains an Autopilot capable of seeking out 
locations over thirty Sectors away.
Each Sector is displayed from a safe distance BEFORE you enter it and
you make the decisions whether to enter that Sector or not.
The Grand Traveller also allows the option of giving each Sector a Long
Range Scan before moving on.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #22.
Attack Drone Locator
Retail Value: 67500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe will report to you where your Attack Drone packs are.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #23.
Mine Locator
Retail Value: 67500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe will report to you where your Sector Mines are.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #24.
Planet Locator
Retail Value: 69000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe will report to you where your Planets are.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #25.
Hunter Drone Locator
Retail Value: 93525
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe will report to you where your Hunter Drone Leaders are.
A Basic requirement to use Hunt Groups effectively.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #26.
Tractor Beam
Retail Value: 570000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device can be used to pull another vessel from sector to sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #27.
Galvanic 'Crumb' Flush
Retail Value: 1999
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
For use with the Galvanic 'Bread Crumbs'. This device sets that device's
Originating Sector as the Sector occupied when this device is run.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #28.
Phantom Warp Recharger
Retail Value: 1000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This One Shot Device, working in conjunction with a Phantom Warp Viewer,
analyzes the residual Phantom Warp Energy and attempts to re-establish all
the former Warp Links in the Sector.

This device is about 82% successful.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #29.
The Dimensional Return
Retail Value: 5760000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Computer enhancement records the exact Pan-Dimensional Location
Information just prior to your last Jump and will return you to the
Jump Sector upon re-entering that Dimension.

However, only the last Jump's information is stored since additional
information overwrites any previous data.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #30.
Nearby Port Locator
Retail Value: 52340
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device displays information about any ports within 2 sectors 
of your present location.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #31.
Nearby Port Locator Deluxe
Retail Value: 95570
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Like the standard version this device displays any ports within 2 sectors.
However this deluxe edition also endeavors to determine the type of port
located.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #32.
Nearby Port Locator Ultra
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A slight improvement over the deluxe version, also tells you from which
link the nearby port is attached.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #33.
Cul-De-Sac Locator Probe
Retail Value: 98450
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe attempts to locate sectors with only one warp link.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #34.
O.R.M. Auto Pilot Preview
Retail Value: 1900
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Before there was Nspace....
Before there was Hyperspace....
....there was Ordinally Redirected Movement.
This piece of Pre-Arcassian science, actually works!
This device works in conjunction with the O.R.M. autopilot to view the
sector before you enter it.

A must for the serious history buff.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #35.
O.R.M. Drive
Retail Value: 190000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Before there was Nspace....
Before there was Hyperspace....
....there was Ordinally Redirected Movement.
This piece of pre-Arcassian science, actually works!
A must for the serious history buff.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #36.
O.R.M. Auto Pilot
Retail Value: 39680
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Before there was Nspace....
Before there was Hyperspace....
....there was Ordinally Redirected Movement.
Pre-Arcassian science at it's best.
This device uses the O.R.M. vectors to take you thru the Universe.

A must for the serious history buff.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #37.
Auto Pilot [10]
Retail Value: 12350
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Automatically finds the shortest path to any sector and then takes you
there. Up to 10 sectors away.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #38.
Auto Pilot [20]
Retail Value: 98675
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Automatically finds the shortest path to any sector and then takes you
there. Up to 20 sectors away.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #39.
Programmable Emergency Warp
Retail Value: 98000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
No longer do you have to trust the fates when your ship is almost
destroyed. This new, one shot, Programmable Emergency Warp Device
allows you to set your destination before trouble starts....

Although we have gotten numerous complaints about failure of these
devices, they are still you best hope to avoid death in some
circumstances.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #40.
Random Emergency Warp Device
Retail Value: 78500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device warps your ship out of the sector if your ship is about to be
destroyed.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #41.
Sector Mine Deflector
Retail Value: 20000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
When entering a sector with hostile Sector Mines this deflector will
detonate up to 5 sector mines before they can damage your Ship.
The Deflector potential of this device can be increased using Sector
Mine Deflector Upgrades.

The Maximum Deflector Potential of this device is 1000 Sector Mines.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #42.
Sector Mine Deflector Upgrade
Retail Value: 40000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Upgrade increases the potential Deflecting Capability of a Sector
Mine Deflector by 5 units.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #43.
Mine Deflector Maxi Upgrade
Retail Value: 300000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Upgrade increases the potential Deflecting Capability of a Sector
Mine Deflector by 20 units.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #44.
Enemy Planet Evaluator
Retail Value: 90
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
It is difficult to obtain an exact definition of a Major Enemy Planet,
but this definition can mean the difference between earning a new
device bay, and merely wasting your resources.
This probe analyzes planetary data to determine it Major/Minor status.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #45.
Dimensional Archor Pad
Retail Value: 26400
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Small and hard to detect, this Pod senses a hostile Ship's attempt
to Dimensionally Jump. The Pod places a Tractor Beam around the Ship
at the last second causing the Ship's Pan-Dimensional Drive or Dimensional
Wedge to make the Jump with it.

Both the Pod and the target's Dimensional Engine bay are damaged or
destroyed in the process as well. Useful to mine Dimensional Portals
as well as prevent a target from escaping from a trap via a Dimensional
jump.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #46.
The Throckmorton
Retail Value: 2350000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Created by Dr. MacPherson's protege, Dr. Throckmorton's Shield creates
a limited cohesion field in a much more portable and affordable form.
This Shield avoids almost 6% of the damage of Sector Mine contact.

Warning: Multiple Throckmorton field's may lower the cohesion of the
	 your Ship's Device Bays beyond the devices' ability to control
	 them, with disastrous effects.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #47.
Dimensional Breach Shielding
Retail Value: 567500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
When Dimensional Breaching it is easy for an Enemy to examine the Energy
Patterns left to determine which Dimension was jumped to. This Shielding
Unit Scrambles that data so as to make it meaningless.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #48.
Device Bay Protection Deployer
Retail Value: 27666
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Device Bay Management Tool takes Device Bay Core Force Fields (#49),
Two Bay Bay Protectors (#68), and One Bay Bay Protectors (#67) and
arranges them as to protect as many Device Bays as Possible.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #49.
Device Bay Core Force Field
Retail Value: 380000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Dragon Group takes a brilliant first step in the release of this
hot new defensive item.

This device Coordinates the Warp Core Protective Force Field to extend
it's internal shield to the first Five Device Bays. This makes the
these bays almost completely immune to damage.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #50.
Photon Weapons Shield [5000]
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Laser class shielding.
Can protect up to 5000 MUs of damage.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #51.
Photon Weapons Shield [10000]
Retail Value: 250000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Maser Class shielding.
Can protect up to 10000 MUs of damage.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #52.
Photon Weapons Shield [20000]
Retail Value: 700000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Heavy Particle Beam Class shielding.
Can protect up to 20000 MUs of damage.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #53.
Rogue Drone Absorber [5000]
Retail Value: 3500000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Rogue Drones are a serious threat to continued resistance of the
Cabal menace. Luckily their understanding of Federation Technology is
less detailed than ours.
This device will re program and collect up to 5000 Rogue Attack Drones
while they are preparing to attack your Ship.
These devices are very sensitive and may malfunction if they are used
cumulatively.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #54.
Device Bay Platform
Retail Value: 405000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Protect an area with this Platform.
When any ship enters a sector containing this Platform the Platform will
launch its missiles at that ship, potentially damaging it's devices and
bays.

Platform Missiles must be purchased separately.
Best yet the Platform does not set off a Safety Stops alarms.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #55.
Device Bay Platform Missiles
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Missiles for the Platform to fire. Platform can contain up to 10000
missiles.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #56.
The Anchor
Retail Value: 63425
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Less scrupulous Captains have been known to use the Ship Extractor, not
to save team mates, but to tow rival ships into danger.

Don't let this happen to you. The Anchor sets out a powerful Catrallic
Pulse that makes it impossible for outside forces to move your ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #57.
Device Bay Force Field
Retail Value: 67500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Strengthens Specialty Bay Protection by a full 10 percent.
Can be used cumulatively.

Paan Armor, as it is called, places two of these devices into a
Paan ifth.  5 of these give 100% protection.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #58.
Device Bay Defense Field
Retail Value: 6000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Bay Protector model only strengthens Bay Protection by 6%,
however it possesses a 100% successful self-defense unit.

Can be used cumulatively.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #59.
Sector Popper Popper
Retail Value: 160000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device when combined with a Warp Shield Wedge will shove an active
Sector Popper through it's own warp.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #60.
TransMat Cloaking Shuttle
Retail Value: 10000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Shuttle transfers cloaking energy from your Ship to a TransMat.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #61.
Cloaking Enhancer [2X]
Retail Value: 1000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This extremely useful device doubles the effectiveness of your cloaking
device.

Can be used concurrently with other Cloaking Enhancers.
Buy two and get 4 times the Cloaking potential, buy three and
get 6 times, etc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #62.
Sensor Reflector Jammer
Retail Value: 32400
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Jams the effects of Sector Reflectors. See sectors as they really are.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #63.
Black Hole Deflector Field
Retail Value: 334250
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Wandering Black Holes are the most potentially dangerous forces in the
Universe.  They move from Sector to Sector destroying everything in their
path. A Black Hole Deflecting Field, once established in a Sector, can
litteraly deflect the materialization of a Black Hole into a nearby Sector
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #64.
Passage Tripwire
Retail Value: 67000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This little satellite sends a radio message when someone enters or exits
the Sector it is in.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #65.
Spy Ward
Retail Value: 3552
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Spy Wards spread an energy web that confuses Spy Probes. Very useful for
those on the run. Be warned though that Spy Drive Engines often do
irreparable damage to the Wards, and thus they rarely work twice.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #66.
Advanced Spy Ward
Retail Value: 32750
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Cumulative Spy Ward Action!

Laying Down Multiple Advanced Spy Wards allows greater protection from
the intrusion of meddlesome spies.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #67.
Single Bay Device Protector
Retail Value: 77777
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
At times we all have devices that we can't afford to lose.
This inexpensive device completely protects itself and the device and
Device Bay directly above it. Thus with this device installed in Bay #4,
Bay #3 and Bay #4 are completely protected from missile and debris
damage.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #68.
Dual Bay Device Protector
Retail Value: 390000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
At times we all have devices that we can't afford to lose.
This inexpensive device completely protects itself and the device and
Device Bays directly above and below it. Thus with this device installed
in Bay #4, Bays #3 thru 5 are completely protected from missile and
debris damage.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #69.
Surveillance Defeater
Retail Value: 63500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device blocks the signal on most ship to ship probes.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #70.
Auto Pilot Safety Stop
Retail Value: 524300
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A must for the active traveller.
This device interrupts your autopilot just before it would thrust you into
danger. Without it you can easily stumble over hostile forces before you
have time to react.

Along with a basic AutoPilot, this is #2 on the necessary device
list for safe travel.


(Listed as a Starting Device in Captain's Manual)

컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #71.
Sector Beacon Missile
Retail Value: 120000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Unwanted Sector Beacons can be a real security threat.
Destroy them with this extremely high tech smart missile.

100% success rate.
Requires a Sector Beacon Probe (Stock No. 116) to operate successfully.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #72.
Device Bay Self Destruct
Retail Value: 17500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Stop encouraging others to attack your ship. Some find it easier to
plunder other Ship's Devices, than to purchase there own.

A Device Bay Self Destruct, will make it less profitable for another to
attack your ship, by destroying your device bays before the attacker can
scavenge them.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #73.
Attack Drone Scan Imager
Retail Value: 21000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Reports a programmable illusion for the magnitude of Attack Drones in
your possession whenever another ship scans your ship.

It can increase an attackers confusion factor and stop an attack
before it happens by scaring them off. Or set low, it can sucker
someone into a foolish attack.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #74.
Inventory Scan Reflector
Retail Value: 21000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This anti-probe device detects and intercepts inventory scans on your
Ship and returns data on the Ship doing the scanning. Thus the scanning
Ship sees it's own data but thinks it's your Ship's data.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #75.
Bay Repair Drone
Retail Value: 535640
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
All the Materials, Equipment and Labor needed to fix a damaged device bay
all wrapped up in one tidy package.  One of only 2 basic repair devices
known to exist.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #76.
Computer Repair Drone
Retail Value: 295333
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This One Shot Drone contains all the materials and knowledge necessary
to repair a damaged ship's computer. The Second of the 2 basic repair
devices known to exist.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #77.
HyperSwap Trigger Satellite
Retail Value: 37560
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A lot of Ships have use HyperSwap Technology to prepare an Offensive
Weapons Bank when attacking. Use the HyperSwap Trigger Satellite to
switch an Attacking Ship's HyperSwap to a, hopefully, less offensive
bank.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #78.
HyperSwap Trigger Scrambler
Retail Value: 37575
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Keep your HyperSwap Banks the way you set them to be.
The HyperSwap Trigger Scrambler defuses HyperSwap Trigger Satellite
signals before they reach your Ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #79.
HyperSwap Trigger Missile
Retail Value: 50000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Just been hit by a HyperSwap Trigger Satellite?
Destroy it! 100% success rate.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #80.
Flash Protector Grid
Retail Value: 111111
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Flash Protector Grid Surrounds your ship with a grid of charged
particles, that will dissipate the energy of Flash Weapons. One Grid can
handle one Flash Weapon.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #81.
Sector Beacon
Retail Value: 2450
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This beacon can be hidden in any sector and will then always display data
about that sector no matter how well protected it is, unless dampened.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #82.
Sector Beacon Deluxe
Retail Value: 25999
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This deluxe version of our popular Sector Beacon allows a complete scan of
the sectors surrounding the Sector Beacon.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #83.
Ship Identifier
Retail Value: 8500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This displays the attack drones another Vessel has.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #84.
Dimensional Identifier
Retail Value: 1555
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A must for the serious Dimensional Traveller. 
It is easy to forget which Dimension you are in.
This Identifier tells you.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #85.
Ship to Ship Sensors
Retail Value: 45675
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This huge device gives a detailed inventory of an enemy ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #86.
Device Chameleon
Retail Value: 8500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Device can appear as any device you wish, when it is probed by 
Ship to Ship sensors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #87.
Device Chameleon Deluxe
Retail Value: 87999
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Device can mask itself and the device after it as any device you
wish, when probed by Ship to Ship sensors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #88.
Device Bay Platform Detector
Retail Value: 10000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Be able to detect Device Bay Missile Platforms
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #89.
Device Bay Platform Identifier
Retail Value: 35000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Shows how many Missiles a Device Bay Missile Platform contains.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #90.
O.R.M. Probe
Retail Value: 90000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Before there was Nspace....
Before there was Hyperspace....
....there was Ordinally Redirected Movement.
This piece of pre-Arcassian science can actually be quite useful as an
alternate searching device.
A must for the serious history buff.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #91.
Anticloaking Enhancer [2X]
Retail Value: 1000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This wonderful device doubles the sensitivity of your anti-cloaking
sensors.

Can be used concurrently with other Anti-Cloaking Enhancers.
Buy two and get 4 times the Anti-Cloaking potential, buy three and
get 6 times, etc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #92.
Explorer Path Deluxe
Retail Value: 294999
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Displays the shortest path to any sector up to 20 sectors away and gives
a complete sector scan of each sector.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #93.
Sector Path Finder [10]
Retail Value: 54000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Displays Shortest Path to any Sector up to 10 sectors away.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #94.
Sector Path Finder [20]
Retail Value: 94000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Displays Shortest Path to any Sector up to 20 sectors away.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #95.
Planet Identifier
Retail Value: 12500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This standard sensor reveals planets' owners.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #96.
Attack Drone Identifier
Retail Value: 3500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This sensor reveals who owns attack drone packs.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #97.
Attack Drone Program Sensor
Retail Value: 7500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This sensor reveals a attack drone pack's programming.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #98.
Mine Identifier
Retail Value: 4000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This sensor reveals who owns the mines in a sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #99.
Mine Program Sensor
Retail Value: 8000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This sensor reveals a mine's programming.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #100.
Sol Finder
Retail Value: 9560
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Finds a path to Sol. If you can get there from here, it will find the
path.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #101.
Phantom Warp Viewer
Retail Value: 6750000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device connects itself to your sensors and allows you to see sectors
that have been previously attached to the sector being scanned.

It is not extremely reliable as multiple warpings can disrupt the
energy patterns that this sensor is analyzing.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #102.
Gate Warp Detector
Retail Value: 1250000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Need to discover if any Gate Warps Lead to the sector you are in?
Then you need this device!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #103.
Sector Reflector
Retail Value: 79500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Reflector confuses ships sensors into thinking that one sector is
another sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #104.
Sector Path Finder Reporter
Retail Value: 56760
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Another "must have" device. This attaches itself to your Path Finder and
reports any objects of interest that it discovers.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #105.
Scan Burst Probe
Retail Value: 1500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Brought to us by Infinity Probes:
This probe performs a complete sector scan of any sector and immediately
connected sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #106.
Sector Reflector Detector
Retail Value: 3200
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If used in connection with Sector Reflector Jammer this device will inform
you that a Sector Reflector is being jammed.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #107.
Passage Tripwire Signal Sensor
Retail Value: 37800
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Passage Tripwires are very hard to detect being that they are so small and
well shielded. But if it sends a radio signal this detector will let you
know.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #108.
Phantom Warp Scanner
Retail Value: 120000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This scanning device utilizes a Phantom Warp Viewer to perform a sector
scan on previously linked sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #109.
Pan Dimensional Viewer
Retail Value: 1300000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
It is always best to look before you leap. Remember, in some dimensions
the Enemy have all but completely taken over. This Dimensional Viewing
Unit allows you to scan the sector you will breech the Dimensions into.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #110.
Command Broadcast Booster
Retail Value: 18000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Extends the broadcasting range of Command Assignation to any Sector in
the Current Dimension. It requires the Command Assignation device
to function properly.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #111.
O.R.M. Viewer
Retail Value: 87650
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Before there was Nspace....
Before there was Hyperspace....
....there was Ordinally Redirected Movement.

This viewer is a must for the serious history buff.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #112.
'Home Strip' Scanner
Retail Value: 12000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The first 10 sectors of space are known as Home Space.
This device receives signals from State owned Sector Beacons so
that you can scan it from anywhere in the Universe.

A must for the Dimenssional Traveler!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #113.
Gate Warp Viewer
Retail Value: 357000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Sensor, when attached to a Gate Warp Detector, allows the Detector
to Scan the Sector that the Gate Warp Originates from.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #114.
HyperSwap Trigger Detector
Retail Value: 21000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe detects the presence of HyperSwap Trigger Satellites in your
current or adjacent Sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #115.
Planetary Class Identifier
Retail Value: 39000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Determine the Class of a Planet before you wander too close.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #116.
Sector Beacon Probe
Retail Value: 72999
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Launch this probe in a Sector and it will ferret out any Sector Beacons
lurking within. Completely reusable.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #117.
Sensor Report Silencer
Retail Value: 2750
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This silencer gives you the ability to turn Sensor Reports on or off.
With the Sensor Report off, travelling can be accomplished more swiftly.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #118.
Sensor Report Silencer w/ warps
Retail Value: 2100
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This silencer gives you the ability to turn Sensor Reports on or off.
With the Sensor Report off, travelling can be accomplished more swiftly.
However to aid in travelling this model still displays the Sectors Warp
links.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #119.
Port Report Silencer
Retail Value: 2750
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This silencer gives you the ability to turn Port Reports on or off.
With the Port Report off, trading can be accomplished more swiftly.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #120.
Planet Report Silencer
Retail Value: 2750
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This silencer gives you the ability to turn Planet Reports on or off.
With the Planet Report off, planet trading can be accomplished more
swiftly.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #121.
Hyper Thief Missile
Retail Value: 90000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Hyper Thiefs aren't just a nuisance, they are against the law.
Use these handy missiles to destroy them.
100% success rate.
This device requires Hyper Thief Sensors to function.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #122.
Passage Tripwire Silencer
Retail Value: 9720
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If you suspect that a Passage Tripwire is in your sector, use this device
to destroy it.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #123.
Galvometric Seeking Missile
Retail Value: 97000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is inaptly named as a missile and is more correctly a probe.
Planets may be able to cloak their visual and frequency related outputs
but they can not hide their mass. Planets are heavy and as such create
strong galvanometric fields. This probe can home in on those. It won't
help you to see it, but you will know it's there.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #124.
Sonic Thumper
Retail Value: 42500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Thumper delivers sonic blasts capable of cracking a planets mantle.
This model has a greater than 50% chance of avoiding the planets defenses
and damaging a planets production and possibly even destroying it.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #125.
Attack Drone Coordinator
Retail Value: 34500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Coordinator organizes Attack Drones into an Attack Group, the size
of which you specify. This Group is then sent to another sector attacking
any enemy Attack Drones it encounters.

Useful for not only combat, but for searching/scanning as well, it is
one of the most used devices ever created.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #126.
Sector Mine Launcher Missile
Retail Value: 27500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Missile will destroy any Sector Mine Launcher in the Sector.
100% success rate.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #127.
Mine Launcher Missile Deluxe
Retail Value: 27500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Missile will destroy any Sector Mine Launcher in a surrounding
Sector.
Features a 33% success rate!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #128.
Toll Station Missile
Retail Value: 10000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Toll Stations are Unsanctioned Devices that attempt to diminish the
freedoms of Sector Travel.
We are therefore selling these Powerful Toll Station Missiles at cost.
Beware though most Toll Stations have defensive Capabilities.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #129.
Sector Reflector Rejector
Retail Value: 95000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Sector Reflector Rejector destroys Sector Reflectors. 100% success
rate.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #130.
Laser
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Photon weapon can destroy an average of 5000 enemy attack drones.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #131.
Maser
Retail Value: 250000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Photon weapon can destroy an average of 10000 enemy attack drones.
This weapon's frequency is also destructive to message beacons.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #132.
Heavy Particle Beam
Retail Value: 600000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
While not technically a photon weapon it is included in that category.
This weapon can destroy an average of 20000 enemy attack drones.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #133.
HyperSwap Trigger Signal
Retail Value: 290000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Much like a HyperSwap Trigger Satellite, this Ship Borne Device allows
you to Trigger a HyperSwap in a Ship in your Sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #134.
HyperSwap Trigger Signal Deluxe
Retail Value: 690000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Much like a HyperSwap Trigger Satellite, this Ship Borne Device allows
you to Trigger a HyperSwap in a Ship in your current or adjacent Sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #135.
Sensor Damper Disperser
Retail Value: 120000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This one shot device disperses Sensor Damper fields.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #136.
Debris Salvager
Retail Value: 72500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device is not a weapon but is for use after an enemy ship has been
destroyed. This drone sifts through the wreckage and recovers any intact
objects it discovers.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #137.
OverSpace Fuel Usage Estimator
Retail Value: 8560
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
OverSpace Travel can require vast amounts of Fuel. Don't waste Fuel on
Journeys you can't complete. The Estimator will compute and display the
amount of fuel needed to complete the trip and offer you a choice of
continuing or abandoning the manuever.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #138.
Device Syphon
Retail Value: 83333
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe attempts to steal a device from an enemy's ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #139.
Device Syphon Charge
Retail Value: 18000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device increases the chance of the Device Syphon being successful.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #141.
Warp Shield Missile [10 Ergs]
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Useful for speedy tearing down of Warp Shields. Can be used from current
or adjacent sectors.
This Model Negates 10 ergs of Warp Shielding.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #142.
Warp Shield Missile [25 Ergs]
Retail Value: 300000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Useful for speedy tearing down of Warp Shields. Can be used from current
or adjacent sectors.
This Model Negates 25 ergs of Warp Shielding.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #143.
Warp Shield Missile [100 Ergs]
Retail Value: 2000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Useful for speedy tearing down of Warp Shields. Can be used from current
or adjacent sectors.
This Model Negates 100 ergs of Warp Shielding.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #144.
Variable Warp Shield Missile
Retail Value: 500000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Useful for speedy tearing down of Warp Shields. Can be used from current
or adjacent sectors.
This Model Negates a variable number of ergs of Warp Shielding.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #145.
Snitch Beacon Snuffer
Retail Value: 75750
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Snitch Beacons put Federation Ships at risk.
Use this low cost missile to destroy them when located.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #146.
Planetary Cloaking Enhancer 3x
Retail Value: 3333333
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our Newest and Finest Planetary Protection Device.
Created by knowledge gained in our nearly four years in the business.
This Enhancer effectively triples the cloaking ability of your entire
planet!
No effective assault can be accomplished it they can't see their target.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #147.
Planetary Space Madness Cure
Retail Value: 120000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
This device will completely cure one planet per day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #148.
Mine Production Enhancer
Retail Value: 68000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Productivity Enhancer doubles the quantity of Sector Mines
produced each day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #149.
Drone Production Enhancer
Retail Value: 68000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Productivity Enhancer doubles the quantity of Attack Drones
produced each day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #150.
Anti-Cloak Production Enhancer
Retail Value: 68000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Productivity Enhancer doubles the quantity of Anti-Cloaking
ergs produced each day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #151.
Warp Shield Production Enhancer
Retail Value: 68000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Productivity Enhancer doubles the quantity of Warp
Shielding produced each day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #152.
Planetary Probe Scrambler
Retail Value: 103600
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't let Planetary Probes divulge your planets resources. This device
returns bogus data to the probe.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #153.
Planetary Probe Destroyer
Retail Value: 123750
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Much like our Planetary Probe Scrambler, this device protects your planets
information by destroying Planetary Probes as soon as they enter your
atmosphere.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #154.
Planetary Anti Thumper
Retail Value: 11600
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Are you aware that Sonic Thumpers are single most devastating attack that
can be made on a planet. Almost all successful planet coups start with a
Sonic Thumper attack. So make your planet safe today. Get this Anti-
Thumper Device and have Sonic Thumper Explode harmlessly in the upper
atmosphere.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #155.
Planetary Photon Shield 10000
Retail Value: 31740
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Photon Shield will absorb up to 10000 MUs of damage per
volley. Almost instantly self-recharging!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #156.
Planetary Photon Shield 25000
Retail Value: 90620
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Photon Shield will absorb up to 25000 MUs of damage per
volley. Almost instantly self-recharging!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #157.
Complete Planet Photon Shield
Retail Value: 3211600
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Stop and Look!
This is Truly an amazing Planetary Device.
This Photon Shield will completely neutralize virtually any photon based
attack. Can your planet afford not to have one?
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #158.
Planetary Cloaking Enhancer 2x
Retail Value: 1200000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This was the first of our planetary devices.
This Enhancer doubles the cloaking ability of the entire planet!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #159.
Planetary Defense Laser
Retail Value: 34000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Laser delivers 5000 MUs of damage to attacking ships.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #160.
Planetary Defense Maser
Retail Value: 80000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Maser delivers 10000 MUs of damage to attacking ships.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #161.
Starter Pack
Retail Value: 128695
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Starter Pack contains:

    1 E.E.C.C. Calling
    1 Speed Docking
    1 Planet Identifier
    1 Sector Mine Identifier
    1 Credit Aware

all for one very attractive price.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #162.
The Active Flasher
Retail Value: 19500000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If you Flash Warp often, eventually a malfunction will occur, with
possibly serious consequences!
So if you have to Flash Warp often, you need the Active Flasher, which
contains:

      A Warp Shield Detector     (To know what is in your way)
      A Warp Shield Wedge        (So it doesn't get in your way.)
      A FW Targetting Enhancer   (To help get you to the right place.)
      A Bounce Return            (So you don't get hurt if something
				  get's in your way on the far end.)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #163.
TransMat Pack
Retail Value: 2812500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The TransMat Pack

    a TransMat Activator
    a TransMat Cloaking Shuttle
    a TransMat Interface
    a TransMat Detector
    a TransMat Retreat

Complete control of your TransMat Systems, and all in a simple to
use package.  Check out our new 3D Holo Instruction manual.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #164.
Identifier Pack
Retail Value: 2135700
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Identifier Packs contains the following:

    1 Attack Drone Identifier
    1 Mine Identifier
    1 Attack Drone Program Sensor
    1 Mine Program Sensor
    1 Ship Identifier
    1 TransMat Detector
    1 Warp Shielding Detector
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #165.
Danger Pack
Retail Value: 108000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Danger Pack allows you to see things that could be dangerous to your
ship.

It includes:
    1 Attack Drone Identifier
    1 Mine Identifier
    1 Attack Drone Program Sensor
    1 Mine Program Sensor
    1 Black Hole Detector

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #166.
The Travel Pack
Retail Value: 380000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This pack contains:
    1 Warp Carrier Drive
    1 Pan Dimension Drive
    1 Traveller
    1 Overthruster

A massive engine upgrade for your WarShip.  Expect this to become the
drive pack of choice in the near future.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #167.
Cloaking Pack
Retail Value: 90900600
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This pack contains:
     a 3X Advanced Cloaking Enhancer
     a 2X Improved Anti-Cloaking Enhancer
     a 'No Trail' Drive Shielding

Due to the intense fields used by this device, multiple units offer no
noticeable improvement, and may burn out your cloak systems.  But as
a solo device you cannot beat the power of the Cloaking Pack.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #168.
Sector Finder Pack
Retail Value: 423500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This pack contains:
     1 Sector Path Finder
     1 Sector Path Finder Reporter
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #169.
Auto Pilot Pack
Retail Value: 3500000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This pack contains:
     1 Auto Pilot [20]
     1 Auto Pilot Safety Stop

The most basic of drive packs.  With an Autopilot and a Safety Stop
you can travel the standard Warp Link of the Universe.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #170.
Wire Detector Pack
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This pack contains:
     1 Passage Tripwire Sensor
     1 Flashwire Detector
     1 Sensor Damper Tripwire
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #171.
Enemy Invasion Pack
Retail Value: 1300000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our Best Invasion Pack, it contains an R.M.D. 35 and a Variable Frequency
Laser. Also a E.E.C.C. Calling to Organize & Report your plundering.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #172.
Trading Pack
Retail Value: 750000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Trading Pack contains the best speed devices for improving trade and
building planets:

     A Speed Dock for conserving fuel while trading.
     A Speed Landing for conserving fuel while building planets.
     The Auto Trader to further speed up trading.
     and a Planetary Cargo Shuttle to further speed up planet building.

All in one sturdy device!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #173.
Warship Scanning Pack
Retail Value: 8000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Ship Scanner Pack contains:
    Ship-to-Ship Sensors
    Remote Ship Systems Diagnostic
    Supreme Nearby Ship Locator
    and a Ship Identifier.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #174.
Phantom Warp Viewer & Scanner
Retail Value: 7999999
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Why use two Device Bays for a Phantom Warp Viewer AND a Phantom Warp 
Scanner? The Phantom Warp Viewer & Scanner only uses one Device Bay and
only cost a few credits more!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #175.
O.R.M. Pack
Retail Value: 354000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The O.R.M. pack contains the following:
    1 O.R.M. viewer
    1 O.R.M. drive
    1 O.R.M. probe
    1 O.R.M. autopilot
The definitive collection for the serious historian.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #176.
Communications Pack
Retail Value: 450000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Communications Pack contains:
    1 ATM
    1 OTB
    1 E.E.C.C. Calling
    1 Spylink

A complete communications suite.  Remain in contact with vital Ports
even when roaming the Galaxy.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #177.
Speed Pack
Retail Value: 90000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Speed pack contains:
    1 Speed Docking Device
    1 Speed Landing Device
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #178.
Report Silencer Pack
Retail Value: 357500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Report Silencer Pack:
    1 Port Report Silencer
    1 Planet Report Silencer
    1 Sensor Report Silencer [with warps]

Presented as an aid in swift trading.
All functions are either on or off, they can not be activated
individually.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #179.
Nordic Warrior Pack
Retail Value: 2504333
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Nordic Warrior Pack contains:

    a Device Bay Platform Detector
    a Maxi-Maser (no longer in stock as a stand alone)
    a Tractor Beam
    Attack Drone Aware
    Device Aware
    a Galvanic Catapult
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #180.
The Aware Collection
Retail Value: 450000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
The Complete Collection of Aware inventory devices:
    Ctrl-A displays the Anti-Cloaking ergs you have available.
    Ctrl-C device displays the Credits on hand.
    Ctrl-D displays the Cloaking ergs available.
    Ctrl-E displays the number of Fuel Units you have left.
    Ctrl-F displays the number of attack drones on board.
    Ctrl-G displays the number of Free Device Bays on the ship.
    Ctrl-K displays the number of holds on ship.
    Ctrl-L displays the number of minutes you have left.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #181.
The Aware Investment Pack
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
The Investment Pack contains:
    1. ATM device
    1. Credit Aware device (Ctrl-C)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #182.
Init. Flash Warp Factory
Retail Value: 250000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Initializing Flash Warp per day
into an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #183.
Init. Flash Warp PGM Factory
Retail Value: 790000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Initializing Flash Warp PGM per
day into an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #184.
Mine Deflector Upgrade Factory
Retail Value: 400000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Mine Deflector Upgrade per day
into an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #185.
Sector Popper Factory
Retail Value: 1300000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Sector Popper per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #186.
Phantom Warp Recharger Factory
Retail Value: 10000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Phantom Warp Recharger per day
into an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #187.
TransMat Platform Factory
Retail Value: 650000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one TransMat Platform per day into
an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #188.
Sector Reflector Factory
Retail Value: 795000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Sector Reflector per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #189.
Cloaking Enhancer [2x] Factory
Retail Value: 10000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Cloaking Enhancer [2x] per day
into an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #190.
Spy Ward Factory
Retail Value: 36000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Spy Ward per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #191.
Repair Drone Factory
Retail Value: 5356400
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Repair Drone per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #192.
AntiCloaking Enhancer Factory
Retail Value: 10000000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Anti-Cloaking Enhancer [2x] per
day into an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #193.
Scan Burst Probe Factory
Retail Value: 15000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Scan Burst Device per day
into an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #194.
Sonic Thumper Factory
Retail Value: 425000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Sonic Thumper per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #195.
Heavy Particle Beam Factory
Retail Value: 6750000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Heavy Particle Beam per day into
an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #196.
Message Beacon Factory
Retail Value: 210000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Message Beacon per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #197.
Toll Station Missile Factory
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Toll Station Missile per day into
an available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #198.
Advanced Spy Ward Factory
Retail Value: 330000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Advanced Spy Ward per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #199.
Press Pass Factory
Retail Value: 675000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Press Pass per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #200.
Passage Tripwire Factory
Retail Value: 670000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Simple Device Factory generates one Passage Tripwire per day into an
available Ship's Device Bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #201.
Air Purifier
Retail Value: 85400
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Constantly scours the atmosphere in your ship to give you the cleanest,
healthiest, freshest smelling environment possible.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #202.
Macro Computer [5]
Retail Value: 1120
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device programs your ship's computer with up to 5 command macros.
What's more, once programed this device can be stored away and is only
needed to update the macros.

As this is only a programmer, multiple devices are not additive.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #203.
Macro Computer [10]
Retail Value: 35600
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device programs your ship's computer with up to 10 command macros.
What's more, once programed this device can be stored away and is only
needed to update the macros.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #204.
Remote Drone Activator
Retail Value: 445000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Activator sends a specially encoded Signal that causes all your
Deactivated Attack Drones to come online.

See the Stand Down for deactivation.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #205.
Money Cache
Retail Value: 12000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Useful when your ships credit stores are full and you just don't trust
the banks. Keep a little emergency credit tucked away.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #206.
Toll Station Controller
Retail Value: 13000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device enables you to collect fees from, and reset the price of
existing Toll Stations.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #207.
Snitch Beacon Repatriator
Retail Value: 350000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Turn Snitch Beacons back on their users!
This Drone contains a modified Homing Trap that locks onto a Snitch
Beacon, erases it's programming and waits from the next Ship that
enters the Sector to imprint on.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #208.
Remote Display Xmit Rerouter
Retail Value: 3400
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Uses Aware Technology, the innovators in inline activated devices.
Performs Ship's Computer Function 'X': Xmit Display Sensor Information
thru Sub Space Radio anytime that Ctrl-\ is pressed.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #209.
Remote Device Access
Retail Value: 9780
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This simple device allows you remote access to your Specialty Bay Devices
while you are docked at a planet or docked at Ports 4, 6, 7, 8 or 9.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #210.
Press Pass
Retail Value: 67500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Allows you to post one line in the Galactic Newspaper.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #211.
Permanent Press Pass
Retail Value: 2564325
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This allows unlimited access to posting on the Galactic Newspaper.

Simply activate it, and type your message.  It will be sent to the
nearest Galactic New Office for publication.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #212.
The Auto Trader
Retail Value: 10000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Auto Trader fully automates trading at a port. It selects full
purchase or sell and accepts all offers.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #213.
Adelphia Planetary Merger
Retail Value: 999999
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Part of the Adelphia line from Epsenhart Inc.
This device merges two planets into one!
Losses in the transfer process are kept to a minimum.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #214.
Adelphia Planetary Splitter
Retail Value: 999999
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Part of the Adelphia line from Epsenhart Inc.
This device splits a planets into two planets!
Losses in the transfer process are kept to a minimum with this newest
model. However, only cargo and not production ability are transferred.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #215.
Super Macro Computer
Retail Value: 92400
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The SuperMacro Computer is a new addition to the TML used by Warships.
It can hold up to 26 Macros that are then called by other control
macros to enhance their functions.  In effect the macros in the Super
are 'Sub-Macros' which are called by the 'Main Macros'.

These Macros can also be triggered directly on the command line. Some
Captains keep a prepared Macro List, and then ASCII upload it into any
new Ships using the Super Macro Computer.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #216.
Command Transfer Tube
Retail Value: 145000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Controlling a personal Fleet of ships can be complex.  This device
makes it a bit easier to move from one ship to the next.

The Command Transfer Tube, allows the Captain or Dual-Captain of a Ship
to Transfer to another Ship in the same Sector, assuming you are
Captain or Dual-Captain of the new Ship as well.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #217.
Aldus Point Analyzer
Retail Value: 900000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
An Aldus Point is Sector from which if a Ship jumped to another Dimension
and then jumped back, it would end up in the same Sector.
Aldus Points rarely form and don't last very long, but this computer
will determine if they exist in your Dimension.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #218.
Flash Warp Targetting Upgrade
Retail Value: 400000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
It is not widely publicized but other Ships and Objects Warping the
Universe at the same instant that your Ship is can cause Flash Warp
Engines to miscalculate and miss their Destination Sectors.
While the chance of this type of failure is only about 5%, just one such
Targeting Failure can prove disastrous.
NightShade Design holds the primary patent on this small CPU add on.
With it you have a faster computer that can compensate for the changing
structure of the Universe in mid-flight. The chances of a bad jump are
reduced by 1%.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #219.
Remote Port Probe
Retail Value: 70
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This little inexpensive one-shot probe merely reports the Status of a
Trading Port.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #220.
Fusion Cell
Retail Value: 3500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Excess units of Fuel can be stored in this device for future use.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #221.
Message Beacon
Retail Value: 21000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device plays a message to any passing ships.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #222.
Message Silencer
Retail Value: 9500
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device intercepts messages and tells you there is a message beacon.
You may view the message if you wish.
Message intercept can be toggled on or off.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #223.
Anticloaking Aware
Retail Value: 16000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the Anti-Cloaking ergs you have any time you type
Ctrl-A.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #224.
Bay Aware
Retail Value: 25000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the specialty device bays any time you type Ctrl-B.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #225.
Currency Aware
Retail Value: 20000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the Credits on hand any time you type Ctrl-C.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #226.
Cloaking Aware
Retail Value: 16000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the Cloaking ergs you have any time you type Ctrl-D.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #227.
Fuel Aware
Retail Value: 16000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the number of Fuel units you have any time you type
Ctrl-E.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #228.
Attack Drone Aware
Retail Value: 16000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the number of attack drones you have any time you
type Ctrl-F.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #229.
Free Bay Aware
Retail Value: 16000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the number of Free Device Bays on ship any time you
type Ctrl-G.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #230.
Lateral Sensor Array
Retail Value: 130000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device converts your Cargo Area into a Lateral Sensor Array.
It is very important to consider the effects of this, because there is
NO way to convert back. This means that your Ship will be unable to
Trade or Haul Cargo.
The Lateral Sensor Array is very similar to Ship Enhancement: The Forward
Sensor Array. Any device that will function in the FSA will function in
the LSA.
Once installed this device will act as a Unit to move devices from
your Standard Bays into the LSA.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #231.
Inventory Aware
Retail Value: 100000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the complete ship's inventory any time you type
Ctrl-I.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #232.
Device Aware
Retail Value: 29000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays a detailed listing of the ship's specialty devices
any time you type Ctrl-J.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #233.
Hold Aware
Retail Value: 16000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the number of holds you have any time you type
Ctrl-K.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #234.
Time Aware
Retail Value: 46000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Aware: innovators in inline activated devices,
This device displays the number of minutes you have, any time you type
Ctrl-L.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #235.
Display Disabler
Retail Value: 1875
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The ultimate in increasing speed and efficiency.
This device disables all screen display, except for inputs, until the
command is finished.
Simply be starting a macro with 'V;235;' the entire macro will only
display the macro commands and none of the display and messages.
A real time saver.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #236.
Shopping Evaluation Interface
Retail Value: 400
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Why spend your precious time looking at devices you can not afford?
The Shopping Evaluation Interface determines which devices you can
not afford and displays them in a light gray. Devices you can afford
are displayed in a cheery yellow.
This Interface works at Tech Magic and Alien Devices.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #237.
Alarm Clock
Retail Value: 11750
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Set a warning time limit after which you are warned that you have only
so much time left.
Warning: Multiple Active Alarm Clocks will cause systems malfunction.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #238.
Ship Extractor
Retail Value: 67525
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Basically this is a Long Distance Tractor Beam. This device has the 
ability to tow a ship from adjacent sector to your ship.
Useful for removing team mates from danger.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #239.
Device Inhibitor
Retail Value: 3333
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Device Inhibitor stops a selected passive device on your ship from
functioning. Very useful for turning off things in packs or testing for
the unaltered state of something
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #240.
Tech Magic's Pot Luck Surprise
Retail Value: 67000
Available at Tech Magic, Inc.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our Famous Pot Luck Surprise....
This could actually be any device we sell from the more inexpensive to
the Best device we make.
Simply Use the Pot Luck Surprise to determine the Device Held Within.
Every Pot Luck Surprise is Different.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #241.
Warp Shielding Transport Device
Retail Value: 127600
Available for Purchase at Port 4.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Deluxe Cargo Carrier can hold up to 5000 Warp Shield Devices or
5000 Warp Shield Nullifiers.
This allows bulk transport and use for creating or nullifying LARGE
Shields.
Includes, free, 1 Warp Shield Device and Nullifier.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #242.
Planetary Evacuation Device
Retail Value: 57500
Available for Purchase at Port 4.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A Planetary Emergency Evacuation Device.
When you've absolutely got to get out of there.
The Device Computer Scans the Universe for an area that is safely
compatible with your planet.
It then Warps space, keeping a careful gravatonic balance, to safely
deliver your planet to this new location.
All of this is accomplished within 24 hours.
This device has an extremely high success rate.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #243.
Pan Dimensional Control Signal
Retail Value: 0
Available for Purchase at Port 7.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Device is a total MUST for Pan Dimensional Travellers.
If fact this device is SO important we are giving it away free!
This device allows you to maintain control over your Attack Drones, 
Sector Mines & Planets while you are in another Dimension. If you do not
have this device active your possessions in other dimensions will in time
think you have been destroyed and turn rogue.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #247.
Inertia Damper
Retail Value: 0
Created by Device No. 380
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This device sets up a hysteretic field around the ships various fields
making most ship's function use 100 to 400% more fuel.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #248.
Programmable Device #1
Retail Value: 0
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Programmable Device #1
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #249.
Programmable Device #2
Retail Value: 0
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Programmable Device #2
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #250.
Programmable Device #3
Retail Value: 0
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Programmable Device #3
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #251.
Emergency Sol Return
Retail Value: 375000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Check this baby out.
This is a rework of the Federation's own shield bypass system.
This will instantaneously defeat the Federation Warp Shield and bring you
into dock around Sol.
While it is true that it destroys itself in the attempt this device can
be a real lifesaver if you are "floating" helpless in space.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #252.
'Out of Position' Adjuster
Retail Value: 675000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Running out of time when you are far from the safe havens can be a
deadly experience. Allow this device to Warp you away to a preset safe
haven, should time run out on you.
Warning: Multiple Adjusters will cause targeting malfunctions.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #253.
The Isolator
Retail Value: 620000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Isolator completely "unWarps" a sector from the rest of the Universe,
and vice-versa.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #254.
The Isolator ][
Retail Value: 1020000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Isolator ][ will unlink Warps that connect the rest of the Universe
to your Sector, but leave the Warp Links from your Sector to the rest of
the Universe untouched.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #255.
The Isolator, Neat & Tidy
Retail Value: 3205100
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Isolator, Neat & Tidy acts just like our Isolator ][ model, except 
that it also manifests erratic Warp energies to completely eradicate
Phantom Warp Links as well!.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #256.
OTB
Retail Value: 11110
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Off Track Betting Device.
Allows access to Gambling Ports via electronic communication.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #257.
Sector Relocator
Retail Value: 975000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device is of unknown origin:
After much experimentation and research we have managed to made this
device functional and even make it function with our Warp Shield Wedge.
This device will remove all warp links from an existing sector and then
relink it to apparently random sectors.
Even alters O.R.M. links!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #258.
The Over-Thrustor
Retail Value: 45000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Over-Thrustor is an advanced fuel recycling system that attaches
to your Over Space Drive effectively halving the fuel consumption
associated with Over Space travel.
Pays for itself in just a few uses.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #259.
Explorer Autopilot
Retail Value: 556100
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Automated Auto Pilot, launches a probe to explore a random sector
in the galaxy and then charts a course to take you there.
Great for exploration.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #260.
Far Shot Autopilot
Retail Value: 734560
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Automated Auto Pilot, launches a probe to discover the farthest point
in the galaxy from your ship (up to 50 sectors away) and then sets the
autopilot to take you there.
Great for exploration.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #261.
Dimensional Catapult
Retail Value: 130000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A Free Standing Dimensional Breach Generator and Tractor Beam Station.
This Satellite is capable of Generating a Dimensional Breach and then
forcing an invading Ship thru that Breach.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #262.
Team Dimensional Catapult
Retail Value: 190000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A Free Standing Dimensional Breach Generator and Tractor Beam Station.
This Satellite is capable of Generating a Dimensional Breach and then
forcing an invading Ship thru that Breach.
This Team version has Team Detection Circuitry so that team members are
not Catapulted.
Remember: This Satellite is owned by the Team not your Ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #263.
Warp Link Connector
Retail Value: 275000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device takes two Warp Links that connect to a Sector and fuses them
together so that the two Sectors are now connected.
Confused? Okay, let's use an example:
   
  Say Sector 34 connects to Sector 13, and Sector 22 also connects to 13.
  By using this device in Sector 13, you could connect Sector 34 to 
  Sector 22.

The advantage to this is two fold. One, only the Warp Shielding of the
Sector the device is used in, matters (Sector 22 in our example). And 
two, you needn't be in either of the affected areas.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #264.
Trap Door Retreat
Retail Value: 137690
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Stop! - Read! - This is a Must Have Device!

This is the last line of defense to save your WarShip. If your WarShip
is attacked and about to be destroyed the Trap Door will:

    1) Fire all defenses (except Dead Man Switch)
    2) Jettision Destruction-Like Debree
    3) Transmit a Destruction Signal
    4) When hidden by debree, drop down the O.R.M. Link.
    5) Attempt to remain in the link for as long as possible.

The effect of these actions, is that your Ship appears destroyed
(Even to the Feds who will transfer your Debt, Fines and Credits to
your attacker.) and might not turn up if the destination Sector is
scanned.
However this device triggers much later in the attack than other devices
(like the Emergency Warp) so more serious damage is done to the Ship, but
as the last resort....
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #265.
TransMat Interface
Retail Value: 145000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device allows a TransMat to be set to another sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #266.
TransMat Retreat
Retail Value: 65750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Retreat resets a TransMat's programming to sector 1, AFTER your Ship
has passed thru the Transmat.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #267.
Nearby Ship Locator
Retail Value: 23500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This one shot device detects Federation Warships up to two sectors away.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #268.
Supreme Nearby Ship Locator
Retail Value: 1550999
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This deluxe version of the Nearby Ship Locator detects Federation Warships
up to two sectors away, then this probe returns to your ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #269.
Harmony Helper
Retail Value: 190000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device detects the presence of a Harmony Wave with a Warp Shielding
Field and shuts down your Warp Shield Wedges mere nanoseconds before the
feedback would have destroyed them.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #270.
Autopilot Snare
Retail Value: 9200
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Snare will scramble all other ships autopilots when they travel thru
this sector, effectively dropping them into that sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #271.
Over Space Navigator Negator
Retail Value: 290000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't Let Ships sneak out of your traps through normal space.
Use this negator to snarl their navigational sensors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #272.
Navigator Negator Scrambler
Retail Value: 290000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Why waste precious resources destroying Negators when you can make 
them work for you.
Alter the Over Space Navigator Negator in your sector to respond to
your Ships calling frequencies only.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #273.
Dimensional Anchor
Retail Value: 94375
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't take a Dimensional trip unless you plan to.
The Dimensional Anchor outputs a low level Thallic Wave, in the presence
of which no Dimensional Breach can form.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #274.
Dimensional Catapult Catapult
Retail Value: 200000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Dimensional Catapults have fairly advanced defense capabilities that
make it nearly impossible for a Sensor bound missile to approach it
without being shunted to another Dimension itself.
The Dimensional Catapult Catapult sets up an illusion that tricks the
Dimensional Catapult into launching itself into the Dimensional Breach!
Due to the method of the Catapults Dimensional Engine it is not actually
capable of shunting itself and so ends up in another location within
the same Dimension.
This is a One Shot Device.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #275.
The GoTo
Retail Value: 475000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
We have only a limited supply of these devices liberated from an Injured
Delacoos freighter.
This device appears to use another type of OverSpace, like Hyperspace or
Nspace, but with different properties.
No amount of Warp Shielding, nor any device currently known can prevent
the transmission of your ship with this device.
However we have not yet discovered how to alter the device's programming.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #276.
The Gosub
Retail Value: 913000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
We have only a limited supply of these devices liberated by Andrue C Carr,
Inc., from an Injured Delacoos freighter.
This device appears to use another type of OverSpace, like Hyperspace or
Nspace, but with different properties.
No amount of Warp Shielding, nor any device currently known can prevent
the transmission of your ship with this device.
The next use then returns you to your originating sector.
However we have not yet discovered how to alter the device's programming.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #277.
Wandering Drone Locator
Retail Value: 19552
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If you have Attack Drones wandering viciously through out the Universe,
you need this handy report coordinator to keep track of them.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #278.
Team Attack Drone Locator
Retail Value: 67500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe will report to you where your team's attack drone packs are.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #279.
Team Mine Locator
Retail Value: 67500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe will report to you where your team's sector mines are.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #280.
Spy Link
Retail Value: 15000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This electronic transfer device allows you contact with The Dark from
anywhere in the galaxy.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #281.
E.E.C.C. Calling
Retail Value: 1005
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This communication device allows you to Coordinate with E.E.C.C.
Headquarters right from where you need them, a the sight of the battle.

Very useful for Cabal hunters.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #282.
Ship to Ore Port Warper
Retail Value: 36000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Probe, Remote Sensor and Warp Engine all in one tidy package.
The probe will seek out a port selling Ore, the Remote Sensor will 
transmit Sensor Report on that Sector, and if you wish the Warp Engine 
will Warp your ship to that sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #283.
Ship to Organic Port Warper
Retail Value: 37000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Probe, Remote Sensor and Warp Engine all in one tidy package.
The probe will seek out a port selling Organics, the Remote Sensor will 
transmit Sensor Report on that Sector, and if you wish the Warp Engine 
will Warp your ship to that sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #284.
Ship to Equipment Port Warper
Retail Value: 38000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Probe, Remote Sensor and Warp Engine all in one tidy package.
The probe will seek out a port selling Equipment, the Remote Sensor will 
transmit Sensor Report on that Sector, and if you wish the Warp Engine 
will Warp your ship to that sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #285.
Ship to Power Port Warper
Retail Value: 39000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Probe, Remote Sensor and Warp Engine all in one tidy package.
The probe will seek out a port selling Power, the Remote Sensor will 
transmit Sensor Report on that Sector, and if you wish the Warp Engine 
will Warp your ship to that sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #286.
Ship to Water Port Warper
Retail Value: 39999
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Probe, Remote Sensor and Warp Engine all in one tidy package.
The probe will seek out a port selling Water, the Remote Sensor will 
transmit Sensor Report on that Sector, and if you wish the Warp Engine 
will Warp your ship to that sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #287.
Dimensional Pack Wedge Charge
Retail Value: 27500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This recharge device recharges used Dimensional Wedges in the Deluxe
Dimensional Pack.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #288.
Galvanic Catapult
Retail Value: 867500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
You no longer have to worry about being a victim of blackholes.
True, there is no known way to destroy or move blackholes, but now, using
alien technology recently stolen from the Cabal, you can harness the power
of the blackhole to travel faster than the speed of light in normal space.
So upon encountering a blackhole you will be whisked safely away.
88% success rate!

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #289.
Dimension Wedge
Retail Value: 13000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Sure this device is only a one-shot, but at less than a 1000th the price
of Tech Magic's Pan Dimensional Drive, it's well worth the credits.
This device is perfectly safe & reliable, 100% success rate.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #290.
Trading Port Spacial Relocator
Retail Value: 15000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This expensive spacial device, twists space in order to move ports around.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #291.
Device Bay Shielding
Retail Value: 32750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This little guy provides structural strength as well as scanner shielding
for your device bay.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #292.
Advanced Cloaking Enhancer
Retail Value: 2000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our Improved Cloaking Enhancer operates exactly like that of Tech Magic's
Cloaking Enhancer except that ours also functions perfectly in a Paan
Ifth or Redeph, allowing you to put more Cloaking power in fewer bays.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #293.
'No Trail' Drive Shielding
Retail Value: 32400
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Stop broadcasting your location!
Your drives leave a unique energy signature that can be traced!
But not with this baby installed.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #294.
Heavy Radiation Shielding
Retail Value: 35875
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Well this is quite an amazing device.
The only known defense against the Dead Man Switch.
First it speeds liquid Molecolium around the entire ship and with an
electrical charge polarizes it into it's solid state, forming a thin
shell of the Universe's most energy dense material.
Then it infuses this shell with a high beam energy force field.
Still don't think this will completely shield you. This Shield will stop
your Ship from being destroyed, but the Dead Man Switch will still
wreak terrible damage on your Ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #295.
Warp Link Display Suppressor
Retail Value: 7800
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Suppress Sensor Readouts from displaying or finding Warp Links.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #296.
Planetary Tractor Beam Feedback
Retail Value: 120800
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device attempts to resonate against a Planetary Tractor Beam in such
a way as to cause the Tractor Beam to explode. Some times it works, some
times the Feedback device explodes first.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #297.
Holographic Ship Decoy Beacon
Retail Value: 75610
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a state of the art, fully automated holographic satellite.
This mother will put out an image of your ship, complete with any amount
of attack drones you want. The holograph will fool any long range sensor!
Very useful for wild goose chases.
Make you enemy waste valuable resources get to "you!"
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #298.
Holographic Planet Decoy Beacon
Retail Value: 97800
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a state of the art, fully automated holographic satellite.
This device will transmit an holograph of a planet.
The holograph will fool anything but close up inspection.
Very useful for wild goose chases.
Make you enemy waste valuable resources get to "you!"
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #299.
Holographic Black Hole Beacon
Retail Value: 105000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a state of the art, fully automated holographic satellite.
This device will transmit an holograph of a Black Hole. The holograph
will fool anything but close up inspection.
Scare Enemies into avoiding your areas.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #300.
R.M.D. 25
Retail Value: 550000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
When entering a sector with hostile sector mines this deflector
will detonate up to 25 sector mines before they can damage your ship.
And...
Unlike simpler Mine Deflectors this one will regenerate the ability to
deflect mines.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #301.
R.M.D. 50
Retail Value: 1000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
When entering a sector with hostile sector mines this deflector
will detonate up to 50 sector mines before they can damage your ship.
And...
Unlike simpler Mine Deflectors this one will regenerate the ability to
deflect mines.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #302.
R.M.D. 75
Retail Value: 3000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
When entering a sector with hostile sector mines this deflector
will detonate up to 75 sector mines before they can damage your ship.
And...
Unlike simpler Mine Deflectors this one will regenerate the ability to
deflect mines, however it does do so at a slightly slower rate than
it's smaller cousins.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #303.
R.M.D. 100
Retail Value: 7000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
When entering a sector with hostile sector mines this deflector will
detonate up to 100 sector mines before they can damage your ship.
And...
Unlike Tech Magic's Mine Deflectors our's will regenerate the ability to
deflect mines, however it does do so at a slightly slower rate than our
smaller models.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #304.
Mine Deactivator Enhancer
Retail Value: 150000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This enhances the Stealth ICE Technology increasing the Deactivator's
chance of success a full 2% per unit.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #305.
Sector Mine Deactivator
Retail Value: 2892000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
An Execellent example of Last Chance Technology!
The Mine Deactivator, homes in on hostile Sector Mines and attempts to
deactivate them before they detect your ship.
The Mine Deactivator features a one third success rate but can only
be enhanced by using the Mine Deactivator Enhancers.
The Deactivators overheat after use regardless of success or failure.

Warning: Deactivators do not possess quality Signal Processors and will
	 treat Team owned Sector Mines as Hostile Mines.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #306.
Homing Signal Jammer
Retail Value: 20400
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Somebody got a homing beacon locked on you?
This will jam that beacon, so no signals reveal your position.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #307.
Warp Shield Device
Retail Value: 45600
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Take a look a this...
Now you can protect a sector from warpings just like the Federation!
This device contains 1 erg of Warp Shielding Energy.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #308.
Dead Man Switch
Retail Value: 67500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Revenge from the Grave!
Your Ship has just been destroyed by the ravages of enemy Attack Drones,
the enemy ship hovers close by, directing the battle and waiting to
plunder the spoils.
Then your Dead Man Switch kicks in, channeling the Fusion Core of your
Warp Drive directly into the Trittrium Core of your Over-Space Drive
causing a Mass-Energy explosion of stellar proportions.
Heavy Radiation pummels the enemy vessel into sub-atomic particles before
any type of defensive maneuver is possible.
Even Emergency Warp Drive will not save the ship.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #309.
Sensor Damper
Retail Value: 63750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This satellite absorbs Sensor readings in such a way as to appear blank on
Sensor readouts. Makes Sector almost totally un detectable. As a bonus it
also fouls the triangulation feature of the Autopilot and devices like it,
so that they will not work within a Damper Field.
This model has been improved so that it also fouls Sensor Damper
Dispersers.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #310.
Sensor Damper Deluxe
Retail Value: 263000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This satellite absorbs Sensor readings in such a way as to appear blank on
Sensor readouts. Makes Sector almost totally un detectable. As a bonus it
also fouls the triangulation feature of the Autopilot and devices like it,
so that they will not work within a Damper Field.
This deluxe model allows deployment from adjacent sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #311.
Trail Sweeper
Retail Value: 12300
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device is much like our 'No Trail' device, however in addition to
not leaving a drive trail, this device muddles whatever drive trail was
previously there.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #312.
Personal Trail Sweeper
Retail Value: 34750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is an personal version of our Trail Sweeper. This device only 
muddles drive trails, when they are yours.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #313.
Fuel Tank Shielding
Retail Value: 75000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Hunter Drones have special circuitry to fool the Refueling Module
on your Ship to open, releasing precious energy into Space where
they collect it and use it against you.
Fuel Tank Shielding, adds a special layer of encoding so that only
authorized Refueller's can access your Energy Supplies.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #314.
Warp Shield Wedge
Retail Value: 1500000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Hey don't let Warp Shielding get in your way...
This beautiful baby can pierce 50 ergs of shielding to create a permanent
warp. But for Flash Warps it can pierce up to 7500 ergs upon entry...
And a whopping 15000 ergs upon egress.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #315.
Surveillance Feedback Emitter
Retail Value: 925000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This transmitter detects ship to ship surveillance sweeps and creates a
feedback signal that will destroy the surveillance transmitter.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #316.
Hyper Thief
Retail Value: 6000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Hyper Technologies now proudly unveils The Hyper Thief!
This a Space Borne Pocket of Hyper Space, which combined with Hyper
Technology will liberate a device from a passing vessel and store it
in Hyper Space for later retrieval.
The Hyper Thief can store up to 12 devices.
Warning: The Hyper Thief has no loyalty circuitry and will steal devices
from ALL passing ships.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #317.
Hyper Secure
Retail Value: 900000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Are your devices being stolen by your own Hyper Thiefs?
Use Hyper Secure, it hides your ship from Hyper Thiefs so they never
trigger on your ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #318.
Sensor Damper Tripwire
Retail Value: 632750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Sensor Dampers are virtually useless as a trap because people can't see
them to be trapped by them.
The Sensor Damper Tripwire waits for an unsuspecting Ship to enter it's
Sector and then BAMM, it deploys a Sensor Damper disrupting the Ship's
sensors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #319.
Advanced Sector Reflector
Retail Value: 2400000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Are you aware that if you use a Tech Magic Sector Reflector that it also
reflects the Sector Number? What good is that?
Our high tech Advanced Sector Reflector correctly reflects the actual
Sector Number while displaying the reflected Sector info.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #320.
Toll Station Redux
Retail Value: 37500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our most economical free standing Toll Station.
This one only delivers 1/5 the power of our standard Laser weapon,
but it is total indistinguishable from the more expense and more
lethal top of the line Toll Stations.
Therefore Ships may pay a fee anyway.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #321.
Toll Station w/Maser
Retail Value: 750000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Standard Toll Station maintains a full power Heavy Particle Beam.
Contains Device Bay Missiles for Defense Only.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #322.
Toll Station w/Maxi Beam
Retail Value: 2000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Toll Stations is armed with our heaviest off surface Particle Beam.
This baby delivers 2 times the power of our ship borne Heavy Particle
Beams!
Contains Device Bay Missiles for Defense Only.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #323.
Toll Station w/Device Missiles
Retail Value: 5200000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If a Ship tries to charge this Toll Station, it will fire a wide spread
volley of Device Bay Missiles at the offender.
Contains Device Bay Missile Factory on board.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #324.
Toll Station w/Warp Capability
Retail Value: 6200000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Runners of this Toll Station will find themselves warped to another
sector. Only those Ship's equipped with Warp Shield Wedges will be able to
enter it's sector without paying.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #325.
Team Toll Station Redux
Retail Value: 45000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our most economical free standing Team Toll Station.
This one only delivers 1/5 the power of our standard Laser weapon,
but it is total indistinguishable from the more expense and more
lethal top of the line Toll Stations.
Therefore Ships may pay a fee anyway.
Remember: Team Toll Stations belong to the Team, not to you.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #326.
Team Toll Station w/Maser
Retail Value: 759000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Standard Team Toll Station maintains a full power Heavy Particle
Beam.
Contains Device Bay Missiles for Defense Only.
Remember: Team Toll Stations belong to the Team, not to you.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #327.
Team Toll Station w/Maxi Beam
Retail Value: 2900000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Team Toll Stations is armed with our heaviest off surface Particle
Beam. This baby delivers 2 times the power of our ship borne Heavy
Particle Beams!
Contains Device Bay Missiles for Defense Only.
Remember: Team Toll Stations belong to the Team, not to you.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #328.
Team Toll Station w/Missiles
Retail Value: 5290000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If a Ship tries to charge this Team Toll Station, it will fire a wide
spread volley of Device Bay Missiles at the offender.
Contains Device Bay Missile Factory on board.
Remember: Team Toll Stations belong to the Team, not to you.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #329.
Team Toll Station w/Warp
Retail Value: 6290000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Runners of this Team Toll Station will find themselves warped to another
sector. Only those Ship's equipped with Warp Shield Wedges will be able to
enter it's sector without paying.
Remember: Team Toll Stations belong to the Team, not to you.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #330.
Space Madness Sector Infector
Retail Value: 32000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
But since it is so hard to detect who will know you have it.
This infector will infect one sector with enough virus to last one day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #331.
Black Hole Detector
Retail Value: 1150
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
No matter how strong you are:
Black Holes (Natural or Artificial) will destroy you!
Detect them before they get you.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #332.
Navigator Negator Detector
Retail Value: 170000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Detect Over Space Navigator Negators before they hamper your travel.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #333.
Warp Shield Detector
Retail Value: 2000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't be left in the dark.
Federation and private Warp Shields are all around us.
See what you are up against.
Very sensitive device revels the exact amount of ergs per Shield.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #334.
Planetary Warp Detector
Retail Value: 11225
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This detector can reveal the presence of Planetary Warp Field Flux.
If a Planet is in the early stages of Planetary Evacuation this device
will alert you.
This is not an active sensor, and must be activated.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #335.
Flashwire Detector
Retail Value: 16500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't be left a sitting duck.
Detect Flashwires before they blind your ship!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #336.
Homing Trap Decoder
Retail Value: 68215
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device reveals if a Homing Trap has snared a signal and if so, who
that signal belongs to.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #337.
Last Ship in Sector Detector
Retail Value: 245750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The newest in tracking devices.
This necessity reveals which ship was in your sector last.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #338.
Random Explorer Probe
Retail Value: 15600
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe displays the contents of several random sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #339.
Toll Station Identifier
Retail Value: 12050
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This long range sensor displays the identity of Toll Station Owners.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #340.
Toll Station Fee Determiner
Retail Value: 900
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This sensor displays the fee of Toll Stations before they demand homage.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #341.
Infected Planet Detector
Retail Value: 2130
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
This detector will reveal the presence of infected Planets. An  before
a Planet's name means the planet is infected.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #342.
Infected Ship Detector
Retail Value: 14120
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
This detector will reveal the presence of infected Ships. An  before
a Ship's name means the ship is infected.
This detector can also detect the presence of the virus in your own ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #343.
Planet Alert
Retail Value: 18000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't risk missing a planet, either by over looking it, or by forgetting
to scan adjacent sectors. This device lists planets in adjacent sectors
as soon as you enter that Sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #344.
Planet Alert Jr.
Retail Value: 19750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't rely on your senses to notice a planet. Planet information can go
unnoticed, lost in the vast amounts of information displayed by your
sensors. 
Planets are a gold mine of potential, don't let this happen to you.
This Sensor attachment device pauses a Sector Display when a planet is 
detected.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #345.
TransMat Detector
Retail Value: 17500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device attaches itself to your sensors and allows them to detect
TransMats.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #346.
Autopilot Snare Detector
Retail Value: 2000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device attaches itself to your sensors and allows then to detect
Autopilot Snares.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #347.
Infected Sector Detector
Retail Value: 31000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
This detector will reveal the presence of infected Sectors.
An  before the Sector number means the Sector is infected.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #348.
Hunter Drone Detector
Retail Value: 231900
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Hunter Drone Detector will automatically report on Hunt Packs
in the area.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #349.
Hunter Drone Scanner
Retail Value: 541000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Hunter Drone Scanner require activation to function, but it can
sense even Hunt Packs in Stealth Mode.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #350.
Hunter Drone Decoder
Retail Value: 100000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Hunter Drone Decoder is used to re-program Hunt Packs once
they have been located by their owner.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #351.
Orbital Cloaking Orb
Retail Value: 400000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Just because you can't conquer a planet at the current moment, just mean
that you have to allow your enemies to use it.
Load the Orb with Cloaking Energy (see #388) an it will cloak the
Planet from everyone, including you and the owner.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #352.
Dimensional Archor Pad Detector
Retail Value: 1700
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Frankly we are surprised that Tech Magic would make a Device as Devious
as the Dimensional Anchor Pod (or we're jealous, we wish we made it.)
so it seemed only fair that we make a unit to detect it.
Don't risk your Dimensional Wedge or the insanely priced Pan Dimensional
Drive.
This sensor detects the presence of Dimensional Anchors as well as
determines who it belongs to.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #353.
Black Hole Deflector Sensor
Retail Value: 2100
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
It is important to be able to detect when your Black Hole Deflector
Field has dissipated. This sensor will let you detect the existence of
the Field.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #354.
Sector Mine Launcher Detector
Retail Value: 13000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Someone attacking you with a Sector Mine Launcher?
This Sensor allows you to detect and view the programming of Sector Mine
Launchers.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #355.
Hyper Thief Sensor
Retail Value: 150000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Hyper Thiefs are a real nuisance, unless you know they are there.
The Hyper Thief Sensor, can detect the presence of Hyper Thiefs in the
current Sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #356.
Hyper Thief Sensor Deluxe
Retail Value: 770000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Hyper Thiefs are a real nuisance, unless you know they are there.
The Hyper Thief Sensor Deluxe, can detect the presence of Hyper Thiefs
in the current or adjacent Sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #357.
Dimensional Newspaper Scanner
Retail Value: 125775
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Keep up with the daily events of other dimensions without exhausting the
time & resources required to visit them.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #358.
Dimensional Ranking Scanner
Retail Value: 87275
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Keep up with the growth of other dimensions without wasting the time and
resources required to visit them.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #359.
Dimensional U.P.S.
Retail Value: 82275
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Physical Laws, Native Customs & Historic Developments vary from dimension
to dimension. Check them out before you visit.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #360.
Dimensional Catapult Sensor
Retail Value: 60000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
It is always better to know what is out there, than to blunder blindly.
This Sensor detects Dimensional Catapults from up to one Sector Away.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #361.
PortalScan
Retail Value: 17000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The PortalScan probe propels itself thru a Dimensional Portal and relays
a Scan of the Sector at the destination.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #362.
Dimensional Preview
Retail Value: 599999
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Check out the quality and condition of an unfamiliar Dimension before
jumping blindly into it.
This Database Tap, tells you the details of an existing Dimension.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #363.
Infected Port Detector
Retail Value: 140000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.

It is virtually impossible to detect the Space Madness Virus in a port.
This detector can but only if you are in that sector, long range scans
will not register.

(Listed as a Starting Device in Captain's Manual)
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #364.
Homing Device Detector
Retail Value: 35340
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Discover whether there are any homing beacons on your ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #365.
Delacoos Disruptor Detector
Retail Value: 69900
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't allow Delacoos Drive Disruptors to damage your GoTos and GoSubs.
This handy detector sensor can sniff them out.
This is an activated device, not a constant sensing unit.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #366.
TransView
Retail Value: 102110
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
View a Sector thru a TransMat.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #367.
TransScan
Retail Value: 207900
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Do a complete sensor scan thru a TransMat Platform.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #368.
Remote Ship Systems Diagnostic
Retail Value: 1175000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Valuable information can be gleaned by viewing the settings of an
opponents devices. This device will display those settings.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #369.
Sensor Damper Tripwire Detector
Retail Value: 8300
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Don't get caught unaware by Sensor Damper Tripwires.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #370.
Improved Anti-Cloaking Enhancer
Retail Value: 2000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our Improved Anti-Cloaking Enhancer operates exactly like that of Tech
Magic's Anti-Cloaking Enhancer except that ours also functions perfectly
in a Paan Ifth or Redeph, allowing you to put more Anti-Cloaking power in
fewer bays.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #371.
Sensor Damper Corruptor
Retail Value: 217500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device subverts a Sensor Damper's programming so that it becomes your
Sensor Damper!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #372.
Nova Device
Retail Value: 1111100
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Again, you didn't get it here...
This potent package destroys suns!
Do not use in Federation Sectors!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #373.
Viral Infector Pod
Retail Value: 120033
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
From Wilson Selzer Bio-Labs:
A fully functional Bio-Launch Pod, this was developed to sterilize
quarantined cargo ships prior to reuse. However a, shall we say, less
scrupulous person could use it to destroy a planets production of
Organics.
Bio-Launch pod contains safety sensor to disable Injector if Sentient Life
is detected.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #374.
Delacoos Drive Disruptor
Retail Value: 1230900
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Maybe you can't stop GoTos and GoSub from invading your Inner Sanctum,
but you can stop them from exiting again.
This Space Platform causes Delacoos Drive based devices to overheat and
melt down if they are activated from within the Disruptor's field.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #375.
TransMat Missile
Retail Value: 12675
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This missile has a 50% chance of destroying a TransMat.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #376.
Navigator Negator Missile
Retail Value: 2000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Over Space Navigator Negators got you down?
Destroy them!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #377.
'Planetary Device' Missile
Retail Value: 27555
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Destroying Planetary Devices is one of the toughest projects we are
working on. A Planetary Device Missile must be able to make it through all
of the Planetary Defenses and then locate a Device that could be anywhere
on the planet!
This is our most up to date model. It offers a proven 7% success rate, but
still is unable to report success or failure.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #378.
Flashwire
Retail Value: 80000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This little hard to detect satellite damages a ships external sensors.
It is detectable only by the Flashwarp Detector and not by a Safety Stop 
or any other known means.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #379.
FlashBomb
Retail Value: 82000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This missile can burn the sensors of ships in neighboring sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #380.
Inertia Damper Deployment Probe
Retail Value: 49677
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Inertia Damper Deployment Probe will install one Inertia Damper 
(included) on a ship in it's sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #381.
Remote I.D.D. Probe
Retail Value: 130000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Remote Inertia Damper Deployment Probe will install one Inertia Damper
(included) on a ship in any adjacent sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #382.
Space Madness Port Infector
Retail Value: 125000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
But since it is so hard to detect who will know you have it.
This infector will infect one port with enough virus to last one day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #383.
Space Madness Planet Infector
Retail Value: 125000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
But since it is so hard to detect who will know you have it.
This infector will infect one planet with enough virus to last one day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #384.
Space Madness Ship Infector
Retail Value: 125750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
But since it is so hard to detect who will know you have it.
This infector will infect one ship. This device is extremely highly 
illegal, you didn't get it here.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #385.
Explosive Ship Decoy
Retail Value: 1130000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Much like our Holographic Ship Decoy Beacon, this Beacon pretends to be
your Ship. But when another Ship gets too close, this Beacon lets fly a
volley of Device Bay Missiles and then detonates doing devastating damage.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #386.
Multiple Message Beacon Maser
Retail Value: 11225
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Destroying Multiple Message Beacons can be a time consuming pain.
The Multiple Targeting Message Beacon Maser will destroy all Message
Beacons in a Sector in one single instant.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #387.
Hunter Pack Leader
Retail Value: 46224
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Hunter Drone Leader is actually a small programmable robot. One
of these devices is needed for each Hunter Drone group that you wish
to launch.  The Hunter Drones themselves are available at Port Sol.

At the time you place them you can program the Hunt Pack with a
variety of options.  They can scan the universe for you, seek out
your enemies, or just spread wanton violence in their wake.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #388.
Orbital Cloaking Shuttle
Retail Value: 90000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Use this reusable Shuttle to transmit Cloaking Energy to the Orbital
Cloaking Orb.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #389.
Automatic Sector Mine Deployer
Retail Value: 480000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Automatically Deploy Sector Mines in the Sectors you pass thru.
This unit can be programmed for Sector Mine Program and Amount deployed.
This Unit will not deploy Sector Mines in Sectors already containing
Sector Mines unless they are yours and the programming matches.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #390.
The Paan PrInce
Retail Value: 2950000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The newest item from the Paan metaphysisists.
This device uses their ultradimensional theories to merge almost any two
Planetary Devices in such a way as to have them still function as
Planetary Devices.
Almost all Planetary Devices Function Properly when Paaned.
Notable exceptions are 392 & 393-399 which only function as the first
device in the Paan.
Also Laser Based weapons may also fail completely.
Devices may only be added to the Paan while it is on your ship.
Despite these limitations this is an invaluable device for allowing
your Planets to perform multiple functions.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #391.
Planetary Galvometric Inhibitor
Retail Value: 97000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Device scrambles the circuits of Galvanometric Seeking
Missiles so that they will not report the existence of the planet.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #392.
Planetary Space Madness Defense
Retail Value: 34570
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.
But since it is so hard to detect who will know you have it.
This device will infect anyone who attacks your planet.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #393.
Planetary Tractor Beam
Retail Value: 137500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a difficult device to use correctly, but with a sufficiently built
up planet, the Planetary Tractor Beam can snare and hold a serious pest.
This Device holds fast any ship that snoops around your planet.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #394.
Planetary Invader Popper
Retail Value: 75600
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Why Run away, when you can make this go away?
This beautiful Planetary Defense System warps Invaders safely out of you
sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #395.
Planetary Emergency Warp
Retail Value: 1253000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Why Self-Destruct when you can run away?
If Planetary Defenses are overrun, this outstanding piece of State of the
Art Warping Technology whisks your planet away to safer location.
Very High Success rate!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #396.
Planetary Self Destruct
Retail Value: 23000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
If you can't own it nobody should, right?
This Planetary Device causes your planet to explode if attacked!
Planetary Explosions cause very serious damage to the attacking ship.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #397.
Planetary Device Bay Missile
Retail Value: 27500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Device fires a Device Bay Missile at attacking ships.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #398.
Planetary DB Missile 5 Pack
Retail Value: 127500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Device fires 5 Device Bay Missiles per attack at attackers.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #399.
Planetary DB Missile 15 Pack
Retail Value: 1727500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Device fires 15 Device Bay Missile per attack at attackers.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #400.
Planetary Production Enhancer
Retail Value: 3000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Device steps up Planetary Production by 10% daily!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #401.
Cloaking Energy Diffuser
Retail Value: 457500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This 'one shot' device will completely nullify all cloaking energy in the
sector. Use with caution.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #402.
Cloaking Energy Diffuser Deluxe
Retail Value: 2000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This 'one shot' device will completely nullify all cloaking energy in the
current and adjacent sectors. Use with caution.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #403.
Mine Replicator
Retail Value: 94500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This clever droid device uses a Sector Mine's own repair capabilities to
create more Sector Mines. It can create one mine per day from every forty
sector mines in a sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #404.
Advanced Mine Replicator
Retail Value: 445000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is an improved version of our standard Mine Replicator. With it's
enhanced programming it can use a Sector Mine's own repair capabilities to
create one mine per day from every twenty in a sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #405.
Advanced Mine Replicator ][
Retail Value: 5445000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our top of the line Mine Replicator! Very advanced programming and a
special scavenger module allows this droid to use the Sector Mine's own
repair capabilities to create more Sector Mines. It can replicate an
incredible one mine per day from every ten sector mines in a sector.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #406.
Device Bay Missile
Retail Value: 321000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Destroy your enemies devices before he gets you!
About a 70% success rate. And sometimes they're devastating.
This batch features an automatic launch when attacked mechanism!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #407.
Device Bay Missile Deluxe
Retail Value: 2000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Device Bay missile is defensive only. Your last act of defiance as
your ship is scattered to dust across the galaxy. This model has three
warheads.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #408.
Device Bay Missile Silo
Retail Value: 15000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a multiple device bay missile organizer. Each one can handle up to
200,000 Missile Silo missiles, which are almost identical to defense only
device bay missiles.

(Listed as a Starting Device in Captain's Manual)

컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #409.
Missile Silo Missiles
Retail Value: 95000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Place up to 200,000 of these in your Device Bay Missile Silo and they will
avenge you upon your destruction.

(Listed as a Starting Device in Captain's Manual)

컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #410.
Sector Mine Launcher
Retail Value: 36578
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Launch Sector Mines from a Sector to either a random sector or designate
a destination.
All or partial amounts of Sector Mines may be launched.
Launches Sector Mines once per day and no shields or dampers will stop
the Launcher.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #411.
Special Devices Detection Pack
Retail Value: 500000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Special Devices Detection Pack contains the following:
    1. Black Hole Detector
    1. Warp Shield Detector
    1. Last Ship in Sector Detector (without off option)
    1. TransMat Detector
    1. Sector Mine Launcher Detector.

Pricey, but a miracle of miniaturization.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #412.
Snare Detector Pack
Retail Value: 120000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This pack contains:
    1. Auto Pilot Snare
    1. Over Space Navigator Negator Detector
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #413.
The Wilson Selzer Combo Pack
Retail Value: 293000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Wilson Selzer Combo Pack contains:

    an Alarm Clock
    an Air Purifier
    a  Speed Landing
    and a Homing Signal Jammer
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #414.
Dimensional Scanner Pack
Retail Value: 2000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Dimension Scanner Pack contains:

    A Dimensional Newspaper Scanner
    A Dimensional Rankings Scanner
    A Dimensional Universal Parameters Scanner
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #415.
Locator Pack
Retail Value: 635000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe pack will discover in what sectors your Attack Drones, Sector
Mines and planets are located.

A must for the forgetful.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #416.
Team Locator Pack
Retail Value: 660000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe pack will discover in what sectors your team's attack drones,
and sector mines are located.

A must for the forgetful.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #417.
Locator Pack Deluxe
Retail Value: 1100000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This probe pack will display in what sectors you and your team's attack
drones, sector mines and planets are located.

A must for the forgetful.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #418.
The Deluxe Dimensional Pack
Retail Value: 4000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Deluxe Dimensional Pack contains:

    A Dimensional Newspaper Scanner
    A Dimensional Rankings Scanner
    A Dimensional Preview
    A Dimensional Identifier
    A Dimensional Viewer
    and 3 Dimensional Wedges!

All in one tidy package.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #419.
Space Madness Detector Pack
Retail Value: 220000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space Madness: The Cabal created virus that interferes with the brain
body interface. An infected persons actions are not those that he intends
and he does not see what is really there. As the virus is very hard to
detect and cure, it has been deemed highly illegal to possess.

The Space Madness Detector Pack contains:

    An Infected Sector Detector
    An Infected Planet Detector
    An Infected Ship Detector.

Remember, better safe than sorry.

(Listed as a Starting Device in Captain's Manual)


컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #420.
Stealth Pack
Retail Value: 4320760
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
It's a hostile universe out there. It is best to be as hard to detect as
possible. The Stealth Pack contains:

    a Personal Trail Sweeper
    a 'No Trail' Drive
    a Cloaking Enhancer 2x
    and an Anonymous Radio Signal Id Box.

Remember: Walk quietly and carry and big stick*.

*Big stick sold separately.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #421.
The Tau Pack
Retail Value: 584000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Tau Pack contains:

    a Remote Device Access
    a Shopping Evaluation Interface
    The OverThruster
    and a One Bay Device Protection

A device for the truly sophisticated Captain.  This simple set of
devices will make your life easier when in Port or on Planets. And
with the addition of the One Bay Device Protection, it is the first
invulnerable pack ever designed.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #422.
Wild Hunt Pack
Retail Value: 85090000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Wild Hunt Pack

 Hunter Drone Detector
 Hunter Drone Scanner
 Hunter Drone Decoder
 Hunter Drone Identifier
 Fuel Shielding

All the devices needed to use and control Hunter Drone groups.

컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #423.
Hyper Cube [10] Factory
Retail Value: 40000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Hyper Cube [10] every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #424.
Planet Device Missile Factory
Retail Value: 275555
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Planetary Device Missile every
day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #425.
Emergency Sol Return Factory
Retail Value: 3750000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Emergency Sol Return every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #426.
Autopilot Snare Factory
Retail Value: 92000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Auto Pilot Snare every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #427.
Holographic Ship Decoy Factory
Retail Value: 756100
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Holographic Ship Decoy Beacon
every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #428.
Holograph Planet Decoy Factory
Retail Value: 978000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Holographic Planet Decoy Beacon
every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #429.
Dimensional Wedge Factory
Retail Value: 130000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Dimensional Wedge every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #430.
R.M.D. 25 Factory
Retail Value: 5500000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one R.M.D. 25 every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #431.
R.M.D. 50 Factory
Retail Value: 10000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one R.M.D. 50 every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #432.
Sensor Damper Factory
Retail Value: 637500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Sensor Damper every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #433.
Sector Mine Deactivator Factory
Retail Value: 7500000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Sector Mine Deactivator every
day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #434.
Warp Shield Device Factory
Retail Value: 456000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Warp Shield Device every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #435.
Warp Shield Wedge Factory
Retail Value: 15000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Warp Shield Wedge every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #436.
Hunt Pack Leader Factory
Retail Value: 462240
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Hunter Drone CPU every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #437.
Nova Device Factory
Retail Value: 11111000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Nova Device every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #438.
TransMat Missile Factory
Retail Value: 126750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one TransMat Missile every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #439.
Flashwire Factory
Retail Value: 800000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Flashwire every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #440.
FlashBomb Factory
Retail Value: 820000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one FlashBomb every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #441.
Sensor Damper Corruptor Factory
Retail Value: 2175000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Sensor Damper Corruptor every
day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #442.
Mine Replicator Factory
Retail Value: 945000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Mine Replicator every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #443.
Advanced Mine Repl. Factory
Retail Value: 4450000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Advanced Mine Replicator every
day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #444.
Advanced Mine Repl. ][ Factory
Retail Value: 54450000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Advanced Mine Replicator ][
every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #445.
Device Bay Missile Factory
Retail Value: 3210000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Device Bay Missile every day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #446.
Warp Shield Nullifier Factory
Retail Value: 250000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Amazing Onboard Factory pumps out one Warp Shield Nullifier every
day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #447.
Stand Down
Retail Value: 190000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Drones set to Wander/Subversive add a strategic level to space
combat.  You can release them, and let them do their work at no
risk to yourself.  However once victory is achieved it was almost
impossible to gather your forces.

The Stand Down sends a specially encoded Signal that causes all Attack
Drones set by your Ship to Wander Viciously or Subvert to Deactivate.
Stopping their movement makes it much easier to pick them up.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #448.
The Paan AEzpu
Retail Value: 320000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device has the dubious honor of being the most expensive Specialty
Device for sale in the Federation.

It contains all functionality of a Master Replicator with storage
capabilities that would make a Hyper Cube envious!

Simply feed in the Pattern of a Device and this Paan device will produce
one per day and store it in it's own Hyper Spacial Area. It will then
deliver them upon demand.
There is no practical upper limit to how many devices it can store!

Now is that worth every penny?
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #449.
The Paan Redeph
Retail Value: 1450000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This does everything the Paan Ifth does and more!
Like the Paan Ifth the Redeph can merge two passive devices into one
device bay. The Redeph, though, goes beyond that to allow the merging
of devices that have on/off switches. With these semi-passive devices
the Redeph fuses the on/off switch on.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #450.
The Paan Ifth
Retail Value: 650000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
An expensive device .... and worth every credit.
Developed by Paan metaphysisists this device uses their ultradimensional
theories to merge almost any two passive devices so that they only take
one slot, yet still function!
It is true that a very few types of devices malfunction when packed but
almost all work fine. Notable exceptions being Mine Deflectors, Particle
Weapons, and Bay Protectors.
So if you have space problems, and a cube isn't your answer try the Ifth.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #451.
Black Hole Device
Retail Value: 8900000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Shhhhhhhhhhhh...
Okay, it's true, this device is very dangerous and quite illegal...
It does however come with the Federation disarming module...
Please use with caution. Once used the sector it occupies is useless
forever, as every ship that enters it is instantly destroyed, not even
enough time for an emergency warp!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #452.
Paan Scrubber
Retail Value: 151000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Okay, so maybe there is no known way to extract a device from a Paan.
That doesn't mean you have to let no longer needed devices fill up your
valuable Paan devices. Now with the new Paan Scrubber unwanted devices
can be Scrubbed out of existance, leaving your Paan free for more
important tasks.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #453.
Power HyperHold
Retail Value: 120000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space travel can be expensive and time consuming.
Physical limitations make it impossible for a maneuverable Ship to carry
more than 60000 megatons of Cargo. Objects in HyperSpace are not bound
by the limitations of our Universe.
The Power HyperHold can store up to 600,000 Megatons of Power Cargo
without taking up any of your Ship's Cargo Holds!
Calling the HyperHold with Power in your Holds loads it.
Calling the HyperHolds with no Power fills your Cargo Holds.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #454.
Water HyperHold
Retail Value: 160000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Space travel can be expensive and time consuming.
Physical limitations make it impossible for a maneuverable Ship to carry
more than 60000 megatons of Cargo. Objects in HyperSpace are not bound
by the limitations of our Universe.
The Water HyperHold can store up to 600,000 Megatons of Water Cargo
without taking up any of your Ship's Cargo Holds!
Calling the HyperHold with Water in your Holds loads it.
Calling the HyperHolds with no Water fills your Cargo Holds.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #455.
Deluxe Bar
Retail Value: 16250
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our top of the line refreshment center.
This deluxe synthesizer can produce over 450,000 different drinks.
Is fully programmable for personal customization.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #456.
Variable HyperSwap
Retail Value: 26600000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
A variable bay HyperSwap. Enter Number of Bays swap. From 1 to 17.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #457.
Homing Trap
Retail Value: 185000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device snares the control signals of passing ships.
The signal can then be used in place of the actual ship
to tune certain devices that lock onto the ship's control
signals.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #458.
The Eavesdropper
Retail Value: 43500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Use this device to listen in on radio messages sent to ships you have
a homing device on.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #459.
Warp Shield Nullifier
Retail Value: 25000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Hey, you didn't hear it from us...
but this little beauty destroys warp shielding.
Negates 1 erg of shielding.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #460.
Homing Signal Dimension Booster
Retail Value: 19750
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This spiffy signal booster allows your homing devices to report to you,
even from another dimension.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #461.
Call Tracing
Retail Value: 37590
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Directional Signal Tracer determines the Sector that a Radio
Message was sent from.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #462.
Port HypnoType
Retail Value: 3250000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This device uses Kalvinist HypnoTech to change the minds of the owners
of a port about what type of cargo that they wish to sell.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #463.
Snitch Beacon
Retail Value: 30000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This specialty Sector Beacon displays the location of any Ship it is
locked onto, just like a Homing Signal.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #464.
Snitch Beacon Limited
Retail Value: 40000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This specialty Sector Beacon displays the location of any Ship it is
locked onto, just like a Homing Signal.
This version uses a very low powered transmitter so that the signal is
only picked up by Ships in the Sector and not by those in adjacent
Sectors.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #465.
Anonymous Radio Id Signal Box
Retail Value: 13000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This illegal black box attaches itself to your Federation Sub-space Radio
and defeats the Identifier signal. This allows messages to be sent in such
a way that no one can determine who they came from.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #466.
False Radio Id Signal Box
Retail Value: 19000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This illegal black box attaches itself to your Federation Sub-space Radio
and defeats the Identifier signal and replaces it with any ID of your
choosing. This allows radio messages to be sent in such a way as to seem
to come from somewhere else.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #467.
Hyper Thief Access
Retail Value: 100000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Okay, so a Hyper Thief has been happily liberating devices from other
ships for you, how do you get those devices?
With the Hyper Thief Access!
Makes a Hyper Thief respond just as if it was an on-ship Hyper Cube.
Requires Hyper Thief Sensors to function.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #468.
Scavenger Cage
Retail Value: 10000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
While we don't condone it, sometimes it is necessary to attack a rival
or rogue Warship Ship. When these situations occur why let the Renegades
Devices go to waste.
Once Initialized the Scavenger Cage waits until your attack has brought
down your enemies shields, then seconds before his Devices would be
destroyed, pushes those devices safely up into HyperSpace where the Cage
can later retrieve them.
The Cage can hold 8 devices.
Use of multiple Cages may lead to malfunction.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #469.
Hyper Mini Swap
Retail Value: 1500000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This New Hyperspace Device may make our Hyper Cubes obsolete.

This, our mini-model, allows you to swap a bank of five devices at one
time. Thus allowing you to configure special purpose device groups.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #470.
Team Hyper Mini Swap
Retail Value: 3200000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This New Hyperspace Device may make our Hyper Cubes obsolete.

This, our mini-model, allows you to swap a bank of five devices at one
time. Thus allowing you to configure special purpose device groups.

This model combines the best of both worlds by also allowing you standard
Cube Access.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #471.
HyperSwap
Retail Value: 5400125
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This New Hyperspace Device may make our Hyper Cubes obsolete.

This Device Allows you to swap a whole bank of fifteen devices at one
time. Thus allowing you to configure special purpose device groups.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #472.
HyperSwap with Cube Interface
Retail Value: 6200000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This New Hyperspace Device may make our Hyper Cubes obsolete.

This Device Allows you to swap a whole bank of fifteen devices at one
time. Thus allowing you to configure special purpose device groups.

This model combines the best of both worlds by also allowing you standard
Cube Access.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #473.
Team HyperSwap
Retail Value: 13400125
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This New Hyperspace Device may make our Hyper Cubes obsolete.

This Device Allows you to swap a whole bank of fifteen devices at one
time. Thus allowing you to configure special purpose device groups.
This Model is accessible by all the members of your team.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #474.
Team HyperSwap w/Cube Interface
Retail Value: 14400000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This New Hyperspace Device may make our Hyper Cubes obsolete.

This Device Allows you to swap a whole bank of fifteen devices at one
time. Thus allowing you to configure special purpose device groups.

This model combines the best of both worlds by also allowing you standard
Cube Access.
It is accessible by all your team members.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #475.
Hyper Cube [5]
Retail Value: 1000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is, in reality, a Hyperspace Relocator & Retriever!
This unit allows you to store up to 5 devices in hyperspace for later
retrieval. They don't work while they're up there, but you can get them
when you need them.
Fully recursive too!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #476.
Hyper Cube [10]
Retail Value: 4000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is, in reality, a Hyperspace Relocator & Retriever!
This unit allows you to store up to 10 devices in hyperspace for later
retrieval. They don't work while they're up there, but you can get them
when you need them.
Fully recursive too!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #477.
Hyper Cube [20]
Retail Value: 7600000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is, in reality, a Hyperspace Relocator & Retriever!
This unit allows you to store up to 20 devices in hyperspace for later
retrieval. They don't work while they're up there, but you can get them
when you need them.
Fully recursive too!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #478.
Team Hyper Cube [5]
Retail Value: 4000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is, in reality, a Hyperspace Relocator & Retriever!
This unit allows you to store up to 5 devices in hyperspace for later
retrieval. They don't work while they're up there, but you can get them
when you need them.
Fully recursive too!
This version is accessible by any member of your team (who has a Team
Cube!).
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #479.
Team Hyper Cube [10]
Retail Value: 7000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is, in reality, a Hyperspace Relocator & Retriever!
This unit allows you to store up to 10 devices in hyperspace for later
retrieval. They don't work while they're up there, but you can get them
when you need them.
Fully recursive too!
This version is accessible by any member of your team (who has a Team
Cube!).
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #480.
Team Hyper Cube [20]
Retail Value: 12000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is, in reality, a Hyperspace Relocator & Retriever!
This unit allows you to store up to 20 devices in hyperspace for later
retrieval. They don't work while they're up there, but you can get them
when you need them.
Fully recursive too!
This version is accessible by any member of your team (who has a Team
Cube!).
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #481.
Alternate Hyper Cube Access
Retail Value: 3560000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
It is often safe or convienent to have a second Access to Hyper Cube.
Whether it is to have a way to position things in a HyperSwap, to secure
a second entrance in case the first is lost, or to give another access
to your Devices, this device is for you.
This Device does not work on Team Hyper Cubes.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #482.
Hyper Spacial Device Retriever
Retail Value: 400000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Is Cube Clutter getting you down?
Have you got so many Cubes you don't know where your devices are?
Has a Device Bay Missile cut off access to one of your Cubes?

If the answers to any of these questions are 'Yes', then the Hyper Spacial
Device Retriever is for you. This device can retrieve devices even if you
don't know where they are!
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #483.
Neon Pink Pear Shaped Blob
Retail Value: 97500
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Device is of Unknown Origin and defies analysis.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #484.
Small Red Box with an antenna
Retail Value: 250000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a Cabal device.
It has a simple Nspace transmitter and what appears to be some kind of
proximity detector. Other than that we're clue less.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #485.
Green & Yellow Cylinder
Retail Value: 1100000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a Cabal device and we are not sure exactly what it does.
It has what appears to be some sensor circuitry.
It also has a plasma coupling conduit, but it is definitely not a warp
device, we think.
Puzzling....
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #486.
Small Black Trapezoid
Retail Value: 900000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The only known Arcassian Device in Captivity.
We can't make it work but maybe you can.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #487.
Silver Conical Device
Retail Value: 6000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a Cabal device.
When activated this device envelopes the ship with a red glow.
Then overheats and reduces itself to slag soon after.
We have no idea what it is for...
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #488.
Gold Ball
Retail Value: 3500000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is a Cabal device.
We can't even crack the casing on this one...
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #489.
Master Device Replicator
Retail Value: 275000000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Our Finest Device.
This Device can duplicate almost any device at a rate of one device per
day.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #490.
Alien Devices' Grab Bag
Retail Value: 75000
Available from Alien Devices, Ltd.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This is an Alien Technologies special.
Every Two Hundredth Device we make or acquire is specially wrapped and
packaged as a grab bag device.
Even We do not know what's in them.
When used, the Grab Bag will dissolve revealing the device within.
It could be anything in our Catalog.
Different every time.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #491.
Universal Dislocation Detector
Retail Value: 100000
Can be won in Russian Roulette.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Device detects area of space that have no warp links leading to them.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #492.
The Taakian Coordinator
Retail Value: 150000000
Available on the Procurator.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Taakian Coordinator is the only discovered Taakian Artifact of which
there are multiples. The Taakian Coordinator is produced by the "Wandering
Port", The Procurator. The Procurator offers this Taakian Artifact up for
sale to all who dock there.
Once installed the Taakian Coordinator reports the locations of the other
Taakian Artifacts.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #493.
The Supreme Attenuator
Retail Value: 0
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Mythic Taakian Artifact is described as being able to recreate
History and reshape the Universe to it's possessor's will.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #494.
Team Status Extender
Retail Value: 250000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Signal Device forwards your Team Signal to the computer of a nearby
Ship. If the Ship is not already the member of a Team it will accept
your Signal and function as a member of your Team.

This is specifically useful with new fleet ships.  As soon as you
take delivery you can add it to the team, avoiding the standard 24
wait imposed on new team member applications by F.C Legal.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #495.
Marcus Cell
Retail Value: 100000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

Before the advent of the Fusion Cell, space travel was severely limited
by the amount of fuel a Ship could carry. Serrin Marcus' Ore Conversion
Cell allowed ships to travel further by converting it's Cargo ore into
fuel. The Marcus Cell was modified a little after the Fusion Cell was
created, but is now really just useful in an emergency situation.

Ore   is translated to Fuel Units at 1 Unit per 10000 Units.
Power is translated to Fuel Units at 1 Unit per 40000 Units.

컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #496.
Planetary Probe Enhancer
Retail Value: 10000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Planetary Probe Enhancer more than doubles the integrity of the data
obtained by a Planetary Probe.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #497.
The F.O.E.
Retail Value: 100000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
The Factory Output Enhancer doubles the output of any Onboard Factory.
Be warned however that there is a 3% chance that this increased output
will permanently damage the factory.
Also note, that while often confused for one, The Master Replicator is
NOT a Factory.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #498.
Warrior Planet Engine
Retail Value: 100000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Planetary Device adds the ability to drive a Warrior Class Planet
into any adjacent Sector. Due to the extremely delicate gravity
manipulations that must be performed, the Planetary Engine automatically
shuts down if it detects another planet in the vicinity. We hope a have a
"Ramming Engine" capable of overcoming the deficiency, out by the end of
the year.

Warning:
   Attack Drones and Sector Mines are smart enough not to attack
   anything the size and mass of a planet, however they are very
   alert to it's presence and will attack your Ship the moment it
   disembarks the planet.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #499.
Warrior Planet Generator
Retail Value: 100000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Breeder Planets are great for production but for a planet that can really
defend itself, you need a Warrior Class Planet.
Only half the production of a Breeder Class Planet, however it more than
makes up for that with the following features:

	 1. Easy Mobility
	 2. Defensive and Offensive Lasers
	 3. More to Come.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #500.
Breeder Planet Converter
Retail Value: 100000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Self Contained Device converts Breeder Class Planets into Warrior
Class Planets in record time.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #501.
Darque Finder
Retail Value: 100000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
There are times when it is very important to know how to get to
The Darque.
If you can get there from where you are. This device will point the way.
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Device #502.
Device ID Scrambler
Retail Value: 100000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Stop others from gauging your defenses.
This Device puts up a field around each device (similar to the Chameleon
Field) that changes the ID signal of the Device to a random ID signal.
It therefor completely masks the devices on your ship.
Note: Does not function on devices in FSA or LSA.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #503.
Command Assignation
Retail Value: 35000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Federation WarShips come equiped with an Encoded Command Signal, often
referred to as the Ship ID. It is this Signal that allows external
devices (Drones, Sector Mines, Planets, etc.) to know who they are
belong to. This is why you might Captain more than one WarShip, but
each maintains it's own empire of external objects.
While this safety measure keeps other WarShips from controlling, or
gaining control of your Empire, it can be a tremendous pain when you
require something controlled by another Ship of your Fleet.
Command Assignation allows you to transfer control of external devices
from another Ship in your Fleet to your Current Ship.
The Signal sent only reaches to the adjacent Sector.
Be Warned: Once initialized, should another Captain manage to get hold
	   of this device, they will be able to control all your Empires.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #504.
Automatic Command Assignation
Retail Value: 350000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
Federation WarShips come equiped with an Encoded Command Signal, often
referred to as the Ship ID. It is this Signal that allows external
devices (Drones, Sector Mines, Planets, etc.) to know who they are
controlled by. This is why you might Captain more than one WarShip, but
each maintains it's own empire of external objects.
While this safety measure keeps other WarShips from controlling from
gaining control of your Empire, it can be a tremendous pain when you
require something controlled by another Ship of your Fleet.
Command Assignation allows you to transfer control of external devices
from another Ship in your Fleet to your Current Ship.
This Signal is sent Automatically to any Object you approach.
Be Warned: Once initialized, should another Captain manage to get hold
	   of this device, they will be able to control all your Empires.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #505.
TransDimensional Radio
Retail Value: 666666
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
This Sub-Space Radio open a Pan Dimensional Pin Hole into the Dimension
of your choice, allowing you to send or read messages from other
Dimensions.
Also useful if your Computer's Radio is damaged.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #506.
Homing Device
Retail Value: 19000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
There are times when it is vital to keep track of fellow WarShip Captain.
Merely attach this device to teh Captain's WarShip and you always will be
able to instantly determine it's location.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


Device #507.
Augusta Harmony Wave
Retail Value: 6500000
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
When Dr. Augusta first published his Harmony Wave theories, they were
scoffed at and ridiculed. However, using these theories we have
constructed a device to establish a Harmony Wave within a Warp Shielding
Field. As long as the Field is stable nothing seems different but should
a device de-stablize the Field (Like a Warp Shield Wedge) even slightly,
the resulting feedback will destroy the device.
Once established the resulting Harmony Wave can only be collapsed by
nullifying the Warp Shield Field.
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Device #508.
Port Cycle Evaluator
Retail Value: 27500
Available at Port Sol.
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴


UUSTART.TXT 1.0   Copyright (C) 1993 by DruId Software and Andrue C Carr
                  ALL RIGHTS RESERVED!



Welcome:
--------

     So you want to play Ultimate Universe! Well this simple starter
document will help you get going.  I've been playing this game for
approximately 3 years now and each game is different due to a wide range
of Universal variables set by the sysop or the players of the game.
While this is not a guaranteed or perfect way to start it is a more or
less trial and error way.  I would like to recommend that you download
the files: UUHELP.* and/or DEVICE.* which are more in depth than what I
will get into.  During this documentation I will assume that you are
familiar with the basic commands found in the game by using a ? on the
command line to get a listing of the commands available. Those include:
M for move, S for scan, C for computer.... that type of thing.

Starting out:
-------------

     To start out with you generally are loaned a ship by the
Federation. You will owe money to the Federation on your ship and you
can pay for it at port 10.  You have a certain amount of days to pay or
you will be fined for non-payment of debts.  You can check on your ship
debt by using the computer function: O for obligations. Dont use your
money right away to pay for your ship, there are ways to get it paid for
you.... see later info.

     In addition to the above, you are given a few "Devices" usually.
Sometimes they are usefull sometimes they are not.  See section on
devices later.

     When you start the game you generally are "blind."  That means that
you can not really see what is happening in a sector.  Your first agenda
should be to aquire some "eyes."  First of all, before you move anywhere
ALWAYS scan before you move. This is accomplished by using the Scanning
functions that are a part of your ship.  S scans any adjacent sectors
and displays information that you are capable of seeing in each sector.
If you have a high speed modem and the info moves too fast you can use:
SP which does a sector by sector scan with a pause for keystroke. An
escape key will abort from it.


Looking for Death:
-----------------

     The first thing to do is a scan of what is around you to start
with.  You should look for things that can destroy your ship like
Blackholes, Fighters, Mines, other deadly items.  Usually sectors 1
through 10 are pretty safe, but not always.  If you dont see anything
overtly destructive (you may see mines and attack drones from 1-9 which
is normal as these are Federation defenses) you should immediatly jump
to sector 6 and P (port).  When in Port 6, you should familiarize
yourself with its workings and do D (displays) on each department to see
what is available.  When you first arrive they will tell you that you
have credit towards a device. generally its about 300,000 or so, with
that you should first purchase a: STARTER PACK which is found in
department 5, enter this command:   B;161;Y     that will purchase the
device.  That's about the best first device you can get, it will help
you along the way.  If your credit is higher you may want to try to
purchase something worth more like a: 165 DANGER PACK which your going
to want to buy anyway after you get the starter pack.  After you get the
starter pack, buy the DANGER PACK with this command:  B;165;Y  that
device will then show you information about the fighters and mines to
determine who they will attack.  If you see any fighters or mines that
are set to attack anything but cabal only DO NOT move to that sector!
at this stage you are VERY weak and will likley be destroyed.

Purchasing your starting devices:
---------------------------------

     After you purchase those devices your in better shape.  At least
now you can see some basic information about the sectors around you.
While your in port 6 you may also want to purchase a couple other
things. take a look around but dont spend too much, by that I mean
anything over 300,000 after your initial devices is too much.  Leave
port 6 and move to sector 1 then sector 8 (maybe not in that order but
get to sector 8).  Port in sector 8 and get these 2 devices:  411 and
276 like this:   B;411;Y;B;276;Y     those will give you more
information about the sectors around you and 276 (GOSUB) will let you
pop back and forth from where you are to a predefined sector.  A 'NO
TRAIL' DRIVE SHIELDING device #: 293 is a good device to get.

   Quit port 8 and start your no trail drive shielding by this command:
 V;293    Now you wont leave a trail behind you where you go, as you can
see happens by the trail you left getting to this point now that you
have a device 411.

    Move back to sector 1.  Port at Sol and buy all the cargo holds you
can.  cargo holds are needed to trade with, the more you have, the more
you can trade.  That means, you make more money on each trade with the
more amount of cargo holds you have.  Its real important on your first
day to get as many cargo holds as you can.  You have a 75% cut price on
their true worth and you need to take advantage of that.  Quit port sol
and when you are back to sector 1 set your GOSUB on sector 1 with this
command:   V;276;Y     from now on whenever you use your gosub you will
pop from the sector your currently in to sector 1. then if you use it
again you will pop back to the sector you were previously in before you
got to sector 1.  That is important so you can return to a "usually"
safe spot to be able to move to any of the "Federation Strip" ports and
sectors.


Starting to Trade:
------------------

     Now you are in a basic starting stance.  You should now move to
find ports to trade with.  Try moving to sector 3 and do a scan and see
if there are any areas you can safely go to with ports in them.  If
there arent any try sector 4,5,6 etc...   When you see a sector you can
move to go there, Port and trade all your stuff for what they have.
then scan again and look for another sector with a port in it.
Move to that sector and trade with that port...  As you port and trade
you will make money depending on the trading rates of the ports... one
port will buy something at a higher rate than the port you bought it
from originally etc...  The best trading ports are usually ports that
trade water and power.  If you can find a port that is selling Water
next to a port that is Selling Power you will probably make a good
chunk of cash from them... its not the only way but usually the best...
Look for a port that is selling water around 20.0 and buying power at
around: 20.0 or above, and a port that is selling power around: 16.0 and
buying water at around: 26.0 or above.  Thats a good trading rate...


Trading Macros:
---------------

    If you find that type of port then just move back and forth and port
between them to raise cash.   You can use a "macro" like this one:

      M;293;P;;Y;;Y;M;376;P;;Y;;Y\

    293 and 376 being the ports you are trading with not these exact
numbers, replace 293 and 376 with the sector numbers you are going
between.  Then when you get that on the command line hit an Enter key.
after it moves and ports etc you will  then be able to use Control-N to
repeat the steps you just did.  Saving key strokes is the point here.

    Keep trading for a while to raise cash, but watch your fuel.  if you
see a message saying you have 30 turns left you should use your GOSUB to
return to sector 1.  When you get back to sector 1 you should port there
and buy up at least 50 turns by buying A like this:   A;50  if you did
well trading and you can purchase like 120 turns you should do this:

    A;70;B;;     which will buy 70 turns and all the cargo holds you can

    It's important to do a percentage deal on turns and cargo holds,
when you return.  You should buy about 60% turns and the rest in cargo
holds. for example if you are able to purchase 100 turns, you should buy
60 and then invest the rest into cargo holds... This way, each time you
go to trade you can make more money per turn in order to increase your
cargo holds and turns each time you return....

Raising cash:
------------

    After you have more turns and cargo holds, quit port sol and use
your gosub again to return to your trading route...  Keep trading and
returning to sector 1 for more turns and holds as you did above untill
you run low on time( anything less than 9 minutes is concidered low on
time).  If your doing well trading you will get to a point where you
have all the holds you can possibly carry.  at this point in time if you
have lots of time left you should buy all the turns you can up to about
300 and go back to your trading route and burn it out (the point where
there is nothing else to trade or one port stops selling or buying and
you wind up trading only with one port).  Then go and find another
trading route that is good and do the same thing there.  At this time
you are clearing cash which you need to establish a sector.

Closing up shop if your low on time:
------------------------------------

     If you are real low on time, which is usually the case, at this
point you would best move back to sector 1.  It would probably be best
to port now at sol and purchase some fighters, usually about 100,000 is
ok to start with, get what you can but dont buy more than 300,000 if you
have plenty of cash but no time left.

Establishing a home:
--------------------

    If you have lots of time left, 15 minutes or so, you should try to
establish a "home" sector which you will control.  Not the only way but
a good way, you should look for a sector that has a port that is
selling: ALL.  Go there.  If you have a genesis device use it by this
command:   G;Y    this will start to create a planet... tell it the name
you want.  If you dont have any genesis devices return to sector 1 with
your gosub and buy 1 at port sol

    After you have created a planet, you should now use your gosub to
return to sector 1, then move to sector 8 and port.  buy an Isolator
neat and tidy, device#: 255, IF YOU DONT HAVE ENOUGH MONEY SEE IF YOU
CAN GET ONE OF THE OTHER ISOLATION DEVICES in that department.

    While your there by a device# 309  SENSOR DAMPER.
    also while your there get a device# 275 GOTO
    and perhaps another gosub 276

     Quit port 8 and move to port 6 via 7 or 1. port there and buy a
couple device# 66 ADVANCED SPY WARD.  3-10 would be good they are cheap.

     use your gosub again to return to your home sector.  When you get
back to your planet seal the sector off with this command set:

     V;255;Y;V;309;Y

     Then set up your spy wards with this command:

     V;66
     use it till your out of spy wards.

     Then set your GOTO to the current sector with this command:

     V;275;Y   now you can use your goto to return here whenever you want

Getting your planet going:
-------------------------

    You have probably run out of time by now so you will have to do
this tommorrow, but your atleast fairly safe now from hostility.  if
you were efficient in trading then you have some cash left over and
some time.  Land on your planet with L  and first set your defenses with
this command set:

       A;D

   use a V to see what your planet looks like and a ? to see what you
can do with it....

   If you have any cargo transfer it all into the planet by using the
insert command:  I

    if you have:      command to use
       Ore             I;1;;
       Organics        I;2;;
       Equipment       I;3;;
       Power           I;4;;
       Water           I;5;;

   Now if you have any cash left over dump it all into your planet by
quiting back to the sector and porting to get all the stuff you can and
landing on the planet and transfering it all into the planet....

   If you are in a sector that is selling: ALL this is a pretty standard
command set you can use as a macro:

      from the sector:

      P;;Y;L;I;1;;Q\

      then just use your control-n to continue the macro till you run
out of cash.   Youll notice that your production levels will rise as you
do this...

Summary:
--------

      Thats about it... Your first day is key to your survival... If you
get set up well on your first day you will survive longer usually.
These are the basic starting steps in summary:

          step                         devices             port sector

     1. Obtain some eyes               165,161              6
     2. mobility                       276,293              8
     3. more eyes                      411                  8
     4. cargo holds                    B                    1
     5. lock your gosub in sector 1
     6. trading                    (trading route to gain cash)
     7. increase holds and turns    (trade till low on fuel, return to
                                     1 and buy 60%turns the rest in holds)
     8. max out on holds and gain cash!  keep trading after you have holds
     9. gain control over a sector     255,309,275,276       8
     10. more control over your sector 66                    6
     11. start a planet                E  (genesis device)   1
     12. set planet defenses           A,D
     13. build up planet production through transfer of product to planet.

  Along with building up your sector you should perhaps buy 1000 or so
sector mines from sector 1 and deploy them to attack all but you.
It depends on how much cash you raise in trading... a good starting
level for securing a sector would be approximatly 30,000,000 to
70,000,000 credits before you go buying anything after your initial
trading round....


DEVICES AND HINTS:
------------------

   There are about 500 devices available.  Above I tried to indicate the
essential devices needed to start out with, however there are quite a
few more that are very usefull on your first day... the above is the
economy route.... if you are doing well on cash you may want to purchase
a couple other devices which will increase your cash intake in the long
run.   These are some of your possible optional device numbers:

     device           description                       port sector

      172         trading pack (automates trading)             6
      178         Report silencer pack (speeds up trading)     6
      363         Infected port detector (not usually needed
                  on your first couple days but later perhaps  8
      32          Nearby port locator ultra locates ports
                  and displays routing to those ports          6


Flea Market:
------------

     Sector 7 has a flea market... you can get some good deals on
devices in there which will save you some cash...  if you want to get
started fast go with the above route, if you have lots of time you
should check out the flea market for devices you need that will be
cheaper to save you cash.


Paying your debt:
-----------------

      Your initial debt varies depending on what you ship is worth to
start with but will hover somewhere around 5-9 million credits and
usually be due paid in full within about 10 days... you can see what you
owe and how long you have to pay it by using the computer function O
for viewing your obligations.   from the main command line do this:
    C;O

      You will notice in there that you get credit for cabal killed.
You should be careful doing this but you can kill cabal several ways.
the easiest way is to get some fire power and walk into the sector they
are in... start off small though!  and DONT GO WALKING WHERE THERE ARE
MINES!   get some particle beams or lasers... the devices tell you how
many cabal they will eradicate successfully.... also buy up plenty of
fighters.  a good idea is to buy about 3 or 4 heavy particle beams
device# 132 in the port in sector 6.  each heavy particle beam will kill
about 20,000 cabal.... so if you have 4 of them you can kill up to
80,000 cabal without any damage... make sure there arent any mines in
there cuz mines arent effected by particle beams and they are
devestating to you if you set any off...   As you kill cabal you will be
awarded a daily credit that is applied to your debt at first then after
your debt is paid off you will net that in cash each day... the more you
kill the more you get each day... this can add up... i usually average
about 300,000,000 credits a day in a good game.

     Another way to eradicate cabal is to team up with the Federation
and have them kill half and you kill half... you need a device to access
a port or go to port 9 and request a cabal engagement coordination
effort.   you can do this from any sector if you have something that
accesses the C.E.C.C. port, device 176 will do this, also device
281 does this directly.

    IF you know a sector with cabal in it you should also try to report
it first before you attack them, cuz you get credit for reporting them
to port 9 also....

   reporting cabal:

   DEVICE OF PORT     COMMANDS           ENTER THIS

   port 9:            1              enter sector number
   device281:         V;281          enter sector number
   device176:         V;176;4;1      enter sector number

   attacking via C.E.C.C.

   port 9:            3              enter sector, enter amount of fighters
   device281:         V;281;3        enter sector, enter amount of fighters
   device176:         V;176;4;3      enter sector, enter amount of fighters

   When you attack cabal via C.E.C.C. they use the amount of fighters
you put up and supply the same amount to the attack so if you want to
kill off something like:  240,000 cabal in a sector you would put up
like: 120,000 fighters and they would all be wiped out.  a good idea is
to bring it down to the amount that your particle beams will take care
of. so if you had 3 heavy particle beams you can put up like:
100,000 that would leave 40,000 in the sector and you can easily walk in
there and kill off the rest with your 3 particle beams.

In Ending:
----------

     There is SO much to this game it would take me days to describe it
and i wouldnt be finished then and it all wouldnt really matter cuz each
game is different and requires different strategies. I tried to give
basic pointers to get started with though..

     This is a very short version of what I consider hints and tips on
the game... It is not necessarily the best route for you to take nor is
it the only route to take...  If you wish to discuss more on strategy or
the meaning or point of the game you may contact me via the below means:


Happy Cabal Hunting to you all,
Andrue Carr
DruId Software


Over Board BBS      (508)693-5344   in Mass.
Fido net address:   (1:331/201)
Sl_net address:     (250:502/1294)
ISG_net address:    (91:5/201)

Andrue Carr
P.O. box 473
West Tisbury, Ma 02575



I monitor the following networks:   Fido, Sl_net, ISG_net, Rhyme

There is a Nationally Echoed conference set up in the ISG network
called:  I_UU that is for the discussion of Ultimate Universe haveing to
do with any bug reports, idea suggestion, or general discussions
reguarding the game.

     I would be more than happy to discuss anything strategically with
you (well maybe not) but i can certainly give you pointers and hints and
clear up anything you need to know about the game... dont hesitate to
let me know you need help i wont attack your ship till your debt is paid
off.



hi, this is a description on how to rake money by building planets and
splitting them into ports that sell none but buy all:  By the author of:
UUSTART1 Andrue Carr (the definative player of Ultimate Universe)
-------------------------

i am assuming since this is private mail you are asking for my Cash
farming strategy for Ultimate Universe...  well here goes:

and i am assuming you know the basics of trading and planet production.
if not i can go into more detail if you like.

1. the theory behind cash farming is raising production levels on
planets and selling the production off for cash at a different port.

2. things needed:

     1 sector with a port that is: selling ALL
     1 or more sectors with a port that is: selling NONE
     2 genesis devices, eventually use more later
     1 adelphia planet splitter (device #214 from port 8)
     2 planet production enhancers (device #400 from port 8)
       (if you like you can planet paan a production enhancer
        with a drone or mine enhancer also)
     1 sensor report silencer( device 178 in port 6)
     1 trading pack (device 172 in port 6)
     1 speed pack (device 177 in port 6)

     a couple gosubs or gotos are also handy device #276 or #275
     from port 8

3.   to get started find a port that sells All, and has a high
     level of product in all the different areas: ore, organics, equip,
     power, and water.  high levels are anything in the 20,000,000 or
     30,000,000. basically you want them all to be as high as you can
     find. then you create a planet there.  work towards getting 60,000
     cargo holds to transfer stuff in large chunks. you buy them from
     sol in sector 1.  when you have that set up you start macros to
     transfer all your cash into production on the planet.  transfer
     your planetary production device to your planet via the W command.
     that will increase your production level.  the macro that you need
     to know is this one:

     P;L;I;1;;Q\    that will port, land, transfer all the cargo into
                    the planet and quit again... all you do is press
                    the control-n to keep the macro going (the \ denotes
                    an instant macro to Ultimate Universe)
       the 1 in the above macro cooresponds to the item you are
       transfering. in this case it would be: Ore  when the port runs
       out of Ore then your trading pack will switch to Organics so your
       macro would then become:  P;L;I;2;;Q\ and so on using 3,4, and 5
       when the others run out on the port.

3.  after you have sucked the port dry (massive quantities of cash
    needed, its helpfull to spend some of your day reporting
    cabal to the C.E.C.C. port via a device # 176 with this
    command:  V;176;4;1;(SECTOR CABAL ARE IN) and then killing
    them, for daily cash increase.. when the port is empty then you find
    a sector with a port that is selling None. that means its buying
    everything... look for good trading rates and amounts same range of
    amounts in the 20,000,000 range or so and the prices your concerned
    with are water above 26.00 and power above 21.00 levels, if they are
    a bit below that its ok, your still clearing a lot of cash on them.
    return to your home base planet sector and use your splitter device

4.  use your splitter device like this:   V;214   then just enter the
    sector the other planet is in and your planet will merge into it...
    you should wind up with about 1/2 the size of your original planet
    in each sector.  you can then go to the new
    sector and sell all you want for direct liquid assets higher than
    what you paid for them... and still high production levels that will
    bring your planets (now two of them) up and ready for splitting again
    repeat this process... it costs you a lot to get going but in the
    long run you will reap far more cash and products from your planet
    then you would be able to trade for in the first place...

   I hope you understand all this... its somewhat complex and perhaps i
   have left out some steps you dont know yet, like moving around easily
   with gosubs and other devices im not aware i stock that help this...
   if you want more info about any particular step let me know i will
   elaborate more.

   You may contact me via these means:

   Andrue Carr
   Box 473
   West Tisbury, Ma 02575   (if you want to send some donations for my bbs)

   Network addresses:
      Fido:    1:331/201
      sl_net:  250:502/1294
      ISGnet:  91:5/201
      Acmenet: 400:508/201

    BBS number:
      Over Board BBS  (508)693-5344 14,400bps 8,n,1 24hrs

    I monitor these conferences:

     ISGnet:   I_UU or ULTIMATE depending on the naming structure.
     Fido:     TRADEWARS
     RIME:     COMMON, TRADEWARS, SYSOP
     ACMENET:  ACMECHAT
     SL_NET:   SL_CHAT, 30PLUS, SL_SYSOP

    look for my other helpful Ultimate Universe files:
     UUSTART1.ARJ   (beginning start/day stance to get a good start)
     UUSTART2.ARJ   (This one)
     UUSHOOT1.ARJ   (helpful installation trouble shooting)

     I am willing to discuss any strategy as long as i am assured it
     wont get back to Garth Bigelow, he and i are competative players
     and i dont want him to find out what i can do.  Drop me a line with
     any questions or comments and i will try to help you out somehow.

    Thanx
    Andrue Carr
---
  OLX 2.1 TD  Hello, I am part number 낳頻낳넴낳芙붰납

ADVANCED CABAL SCANNING AND REPORTING TIPS

Hi, couple tips here.... 1st ill get into proper cabal hunting. then ill
talk about how to self destruct with dignity..
By the author of:
UUSTART1
UUSTART2
UUSHOOT1
 Andrue Carr (the definative player of Ultimate Universe)
-------------------------

   I am assuming (as i seem to always) that you know at least how to
move and survive in Ultimate Universe.  If not you should read UUSTART1
and other handy tips that are geared more to your level of play.

   This is an informative set of hints on locating Cabal and making the
most of the information you get.  They are by no means the only way
to work at Cabal hunting and are not meant to hold you from your own
style, however, they have been very effective for me.

   Needed items:
   -------------

   Basic scanning devices: (meant for safety reasons mostly)
     device#               Reason for need
     -------             --------------------
     164 or 165          depends on cash flow 165 is cheaper but 164 is
                         better, shows status of mines and fighter
                         programming, also shows some dangerous things
                         that may be in the sectors.  If you go with
                         164 make sure you have some other device
                         that has a blackhole detector in it. a #411
                         would fulfill that. and your gonna need a 411
                         anyway so you shouldnt worry.

     411                 has a couple things not in 164 or 165 and
                         shows last ship in sector trails if your into
                         following people around... watch out with
                         trails, i use them as traps.

     Thats the basic scanning devices for safety needed.. its handy and
safer to get a forward sensor array from sector 10 port and cram as many
sensor devices in there as possible like:  wire detector packs #170, device
bay platform detectors #88 or better still a Nordic warriar pack #179
(and garth thought that was joke pack, hah very useful device),
#114 hyperswap trigger detector, #332 navigator negator detector,
#419 the space madness pack, dont forget to get an Infected port
detector #363 which isnt included in the space maddness pack.

  There are a bunch others that you may want, depends on the cash you
have.  Also watch out on pack devices, garth plays games with them, he
leave vital detectors out of certain packs like the infected port
detector which isnt in the space madness pack. Its very important to
read the descriptions of the packs you get, if it isnt listed, then the
device isnt in there despite what the name of the pack is.

  Now onto more of what I'm here for this time: Cabal search & destroy!

   Devices needed to be effective:

    Device #            What it does for you
    --------            --------------------

     #176        The Fed pack allows you to report the cabal you
                 find directly to the C.E.C.C. without moving from
                 the sector your in currently. also gives you access
                 to banking functions.

     #276        The gosub. Standard device that gives you quick access
                 to fed strip if you initialize it in fed space you can
                 return there quickly by using it. sometimes needed if
                 you aquire a fine while scouting and need to pay it
                 at port 10.

     #174        Phantom Warp viewer and scanner. Allows you to
                 view Phantom warps. handy at locating cabal home
                 Worlds.

     #175        ORM pack.  Handy at looking and scanning down ORM links
                 and moving via ORM connections which is btw how cabal
                 do some of their moving.

     #102        Gate warp detector.  Wicked useful for locating
                 gate warps and possible connections to cabal home
                 worlds, use a device #14 to travel through a gatewarp
                 but use a device #113 to view it first!

------------------

MAIN THEORY:
------------

     Cabal seal themselves off with plasma warps etc and are hard to
locate.  The Cabal packs move out via ORM links and leave trails behind
them visible by mine clusters, phantom warps and infected ports.  With
the correct scanning devices and methods you can locate, report, and
kill cabal for fun and profit.  By using indirect detection or knowlege
you can locate  their home worlds and work on gaining access to and
taking a cabal home world.

BASIC STRATEGY:
---------------

   SCAN AND MOVE! Thats the important thing.  Remember here, your on
the offensive here and with that you have some risk involved.  Always
scan before you move, and dont move where your not safe to move. (did i
forget to mention that you need some firepower?  get a couple heavy
particle beams #132 like about: 5 which would kill up to 100,000 cabal)

   A good scanning plan is what you need to develop as a habit, here is
what i use usually:

    1.  I use the scanning function:  SC which shows you directly if
        any cabal are visible in the connected sectors to you.

    2.  then i do a phantom warp scan if there are phantom warps.
               V;174
    3.  Then i would use my ORM pack to check the orm links...
               V;175;1 would give you a scan of the adjacent
                       ORM link
               V;175;3 gives you a full ORM path scan... this
                       is the best scan available really....
                       and i dont think garth knows how powerful
                       this is or he would charge you a turn
                       for each link scanned.  (now that he
                       has read this dont expect this to last into
                       the next versions, exactly why i dont like to
                       give this info out but ive used it long enough)
     4. Then i do a full paused scan just to check for any deadly stuff
        out there with the:  SP command.

    Thats a full blow down on scanning technique... The choices you
make are based on the info recieved from the scans above.

     Info gotton from the scans above are these things:

     0.  Actual Cabal packs sitting there waiting for action!

     1.  Infected ports:  only visible in the current sector.  If you
         see an infected port signal:   (blue flashing)  
         (flashing blue nun, hah thats interesting)  anyway, that tells
         you that probably a pack of Cabal have moved through the
         Current sector.  this is a way of knowing basically where
         they are traveling around.

      2. Low Fed mines and large Fed drones, this usually indicates that
         Cabal have attacked that sector.

      3. Fed drones but no mines,  sometimes that indicates that
         there was a fed take over of that sector and cabal were there
         like yesterday.

      4. Cabal mines and no drones, probably a pack went through there
         or they dumped their mines directly off their planet... look
         for phantom links and if there are some try to blow the mines
         out of the sector with an attack drone coordinator #125. then
         go in there and check the phantom link with your viewer.  I
         think garth has countered this but the home worlds used to
         dump their mines and no fighters on most of the links that were
         gated from the main home world... so if you found large mine clumps
         with no fighters it had a chance of being gated to a home world
         if you have ever gotten into a home world sector and scanned
         you would understand what i mean by this.  I think he has
         corrected this.  make sure you run a Gate warp detector on
         the sector when you get in there:  device #102  and use
         a #113 to view the sector.

       5. If you see any phantom warps move into the sector if its
          safe and view the phantom warp with #174

       6. If you see any cabal when you do an ORM link scan particularly
          one with the 3 choice then you can use the ORM pack to
          move down the ORM links to the sector they are in by using the
          1 choice of the ORM pack... always do your normal scanning
          technique described above as you go cuz you will probably find
          other things along the way.
----------------

HOW TO REPORT AND DESTROY:
-------------------------

     V;176;4;1    is a macro you can set to get to the report function
                  then you just plug in the sector.  a better function
                  to lock in for a macro would be:  V;176;4;1;%1;Q
                  the %1 will then ask you for the sector as that is
                  a "data requested variable" that you can use anywhere
                  for generic input in a macro that asks for specific
                  info when you need to enter it.

      V;176;4;3   can be used to aid in killing the cabal by having
                  the feds send out an equal amount of drones as what
                  you put up.  so you get full credit but at only 1/2
                  the drone expendature.

      Of course you can always just do direct killing with your heavy
particle beams... they kill about 20,000 although i think its actually a
tiny bit less so always allow for some smaller amount of cabal in
there.... if there are too many cabal in the sector to kill with your
available fire power then use the kill macro above to destroy the amount
you need to get it down to... so if there were 240,000 cabal in the
sector and you had 5 heavy particle beams you would do something like
this:   V;176;4;1;%1;3;%1;75000;Q    that would report the sector then
send 75,000 drones there to wipe out 150,000 of the cabal leaving 90,000
for you to walk in and destroy with your particle beams... then you just
use your normal scanning technique again and start over from there.

     With the above info you can effectivly raise your
scan/move/report/kill ratio from what a "Normal player" or someone who
hasnt read this file yet.  I am sure you will find this useful!   As
usual i have probably left out a bunch of stuff that i do that i take
for granted, however, i use common sense where possible so if you can
follow the above info and apply it then im sure you can figure out what
to do that i have forgotten to mention.

INDIRECT INFO:
--------------

   There is some indirect info that is inherant with the above scanning
that you can use other techniques to figure out.   One thing is that
for the most part sectors link to the sector above and the sector below.
so like you should see this pattern:

Sector: 1405
Warps lead to: 78-2401-1404-1406-2637-2700

so you should be able to move one sector up or down from your current
spot.  Now this changes with Entropy but the chances are greater that
a sector that has no downlink or uplink has been sealed off for some
reason from the one its not connected to... if there is no phantom warp
it is probably one that started from the formation of the universe or
else there are all 8 links in there and it wont show them anyway. but
its useful to take a look at the unlinked sector  so in the above
example if you see something like this:

Sector: 1405
Warps lead to:  78-2401-1404-1934-2637-2700

you should try to take a look at sector 1406, it may contain a cabal
homeworld, another persons home planet, or some other point of interest.
one way to do that is to use the Computer scan function... if it comes
back and says:  No available information, thats a good sign that some
drones are in there but whos?  well the next thing you can do is remove
any fed drones from the sector by going to port 10 and using the request
federation removal function and if it says that there wernt any fed
drones that leads you to info that something else is in there... then
you should get as close to the sector as possible and use an attack
drone coordinator on it, send like 1 drone and follow the path to make
sure it actually got in there before it was destroyed, if it didnt, move
around a bit or scan the path it took to see what destroyed it... it was
on its way to the sector but couldnt make it because something destroyed
your drone....  if it gets there and is destroyed then it was either
cabal or someone elses drones or mines that did it...
the next thing to do would be to check the uplink from the sector you
want to see.  do a computer scan on the sector just above that one or
below if its a downlink.   so above you would scan sector 1407 and see
if it connects to 1406.  if you get no report keep trying to look up the
chain till you find one that is safe to move to... then plasma or
gatewarp to that sector and backtrack down till you get to the sector
above it...  if it doesnt link to the above sector then its probably
sealed off pretty well... send a radio message to yourself to remind you
of the sector and the info you have about it and go about your travels
until you find some sector that is a phantom link to it or an ormlink to
it.   (I only suggest this because i was caught by doing the next info)
If your feeling on top of the world cuz Warping is a mine setting, then
you can plasma warp or gatewarp to the sector and see whats there,
sometimes warp shielding will stop you so give up and remember the info
as above.

TACTICAL CABAL TRAPPING:
------------------------

    Well another piece of info about Cabal is that they keep a
"Hitlist."  This hitlist is usually about 30 peices of info about
sectors to keep pounding on.  They tell eachother what the sectors are
and where to go to start pounding it and the will keep this behavior up
till they take the sector... its an ingenius cabal tactic and also an
incredibly stupid one!  Sure they use it to keep an attack going on you
or the feds until they overcome.  but in their mindlessness they forget
that you can use this to your advantage both as a defense and as an
offence against them.

    Defense purpose:  By doing the next strategy you keep their hitlist
                      pointing away from anything you hold dear like a
                      planet or mine field.

    Offensive purpose:  If you use the next strategy in a strip area
                        you can draw the cabal in and know where they
                        will hang out every day you log on.

   2 Techniques:   Randomity pattern, Strip mining pattern.

   Randomity pattern:
   What you want to do is draw the hitlist in on you in as many places
as possible.  As your moving around and you see cabal spots drop a mine
and about 100 fighters and set them to kill cabal or others or whatever
its not important...  keep doing this in spots where there is port
infection or places you found cabal and destroyed them.  The Cabal will
eventually find your stuff and put you on the hitlist, its a small price
to pay to keep thier attention averted from your real stuff.  a good
macro for this is:   D;1;1;Q;F;100;1;Q     just keep plunking them
down... make sure your moving randomly and not leaving a trail with this
though as someone could track you via this way.... its kind of difficult
to describe but keep your best tracking senses going while your out
there and try to figure out a way to track yourself down by your actions
and if you can then your too obvious.

This is also good for creating a large spy file on you, the more you do
the greater your spy file will be, if anyone can afford to pay for the
info then what you do own that you wished didnt get into the spy record
will be less discernable then if it was the only thing in the file.  i
also use it to get people to pay out cash for bad info on me... they
will pay it every day to find my stuff but it is usually pretty useless info


   Strip Mining pattern:

   Go to a sector you know have cabal in it,  plunk your fighters and
mines down so they can see it. then you move up or down from the sector
in a strip for about 30 sectors or so, if you cant get to the uplink or
downlink sector use plasma or gate warps to make a straight path.
then as you go up this strip you keep your 1 mine and 100 fighters
deploying as you go... the cabal will see this and drop on it like
flies to fly bait!    all you do is move into the area each day, report
and kill any existing cabal and replenish the field with new drones and
mines...  do this for a couple days and i guarantee that you will build
up quite a Cabal following!   instant daily money and hazzard pay...
another thing you can do if you have lots of cash to burn is seal the
strip off from others using plasma warps and isolator devices, and spy
wards... the cabal wont care they will find it anyway but others may
not see it as easily... this is a blatant thing and very obvious when
it gets going cuz it gets reported to the newspaper and anyone moving
around will likely find something like this.... its best to keep a
randomity pattern going in addition to this if it breaks down.

this thing also gets reported to the spy record.... so others reading
that info will probably see whats up and take advantage of it.

----------------------

CONCLUSION:
----------

   Well that was way more than i really wanted to put into this so im
going to do another one on the self destruction with dignity later...
Watch for other UUSTART files... ill keep these with the numbering
system i have going for now it should be ok... i may change it in the
future but ill put the info in the UUSTART9 packet on what i plan on
doing.

--------------------------------------
   You may contact me via these means:

   Andrue Carr
   Box 473
   West Tisbury, Ma 02575

     hay, btw i could use some donations to keep my board going... if
     you feel inclined please make checks or money orders payable to
     the above info.

   Network addresses:
      Fido:    1:331/201
      sl_net:  250:502/1294
      ISGnet:  91:5/201
      Acmenet: 400:508/201

    BBS number:
      Over Board BBS  (508)693-5344 14,400bps 8,n,1 24hrs

    I monitor these conferences:

     ISGnet:   I_UU or ULTIMATE depending on the naming structure.
     Fido:     TRADEWARS
     RIME:     COMMON, TRADEWARS, SYSOP
     ACMENET:  ACMECHAT
     SL_NET:   SL_CHAT, 30PLUS, SL_SYSOP

    look for my other helpful Ultimate Universe files:
     UUSTART1.ARJ   (beginning start/day stance to get a good start)
     UUSTART2.ARJ   (Effective Planetary cash farming)
     UUSTART3.ARJ   (This one)
     UUSHOOT1.ARJ   (helpful installation trouble shooting)


     MAGIC NAMES FOR FREQ'ing:
     UU        current shareware UU version
     UUAI      the current AI package
     UUSTART   all the UUSTART info files
     UUPACK    all the files related to ULTIMATE UNIVERSE i have on my
               board, this includes 3'rd party utils etc that start
               with the UU naming convention.  This will be rather
               large so watch out when you use it... i think currently
               its about 20 minutes at 14.4


     I am willing to discuss any strategy as long as i am assured it
     wont get back to Garth Bigelow, he and i are competative players
     and i dont want him to find out what i can do.  Drop me a line with
     any questions or comments and i will try to help you out somehow.

    Thanx
    Andrue Carr
---
   Over Board BBS (508)693-5344  Life support for the monkey!

UUSTART4.TXT 1.0  Copyright (C) 1993 by DruId Software and Andrue C Carr
                  ALL RIGHTS RESERVED!


                          TRICKS OF THE TRADE
            Cruel and Unusual Tricks and Traps to Punish your
            opponents for playing against such a master player!


Hi, I might as well let them go, ive been using them for long enough.
These are some of my best traps and tricks to fool people into pitfalls
and destruction in Ultimate Universe.  I've perfected these over the
years on the likes of Garth Bigelow and, believe me, they work!

By the author of:
UUSTART1
UUSTART2
UUSTART3
UUSHOOT1

 Andrue Carr (the definative player of Ultimate Universe)
-------------------------

   Once again, assuming you know the basics of Ultimate Universe, and
that is: SURVIVAL.  How you go about that is your own business but this
file should have perhaps a couple of effects on you:
        1. Give you info on how to help other people fail in the above.
        2. Alert you to signs of others who are trying to do the same to you.

   Needed items:
   -------------

      1. A health attitude towards having fun with different aspects of
         the game.

      2. Many different devices that i will describe as i go i guess.

      3. An ability to deal with what is available to you at any given
         time.  Ill describe some things but you have to be able to
         improvise upon situations that happen.


MAIN THEORY:
------------

     Psychological break down of your opponents and co-players in the
game.  The best thing is to use their ego against them but countering
that with their ability to adapt by throwing monkey wrenches at them
that make no sense at all.  The basic idea is to either get them
thinking they can beat you by playing your little games and thereby
proving you wrong, or keeping them occupied in a way that will make them
make a fatal or stupid mistake.

BASIC STRATEGIES:
---------------

First and formost, get a 'no trail' drive shielding (#293) or better yet
a stealth pack (#420).  You dont want anyone finding you if your doing
any of these because they wont be happy with you!  You definatly want to
have total control of any trail you leave behind because its important
to the stratagy to only be seen when you want to be seen.

Advertising tricks:
-------------------

    This is fun, get a bunch of message beacons from port 6 (#221) or
you can use a factory (#196) which is good for this.  anyway, the strat
here is to work on your opponent's nerves and force him into playing
Russian roullette which will eventually kill him dead!  sure youll see
his ranking raise higher and higher every day but dont be fooled the
ranking he gets wont be worth anything when he's in the dead ship area.

    What you do is daily place a message beacon somewhere where it will
be seen, that increasingly turns from directions on how to play russian
roulette to a blatant attack on the guy's ego stating that he isnt worth
anything if he can't beat the roulette game.

    Start out by placing a beacon in sector 1 that says something like:

   旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
     Russian Roulette is now being played in sector 4 at: The Darque 
     M;4;P;R                                                         
   읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

    line it with the standard solid line, remember this is just a
subtle hint stage, just informative for the general populace.

    you can optionally place another beacon in sector 4 just to point
the way again down to the port like this:

   旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
     Russian Roulette is now being played, Just P;R  
   읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸

    Then in a couple days place one around somewhere that is somewhat
obvious,like in sector 10, 9 or 8 that is like this:

   旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
     Russian Roullette, just think about the possibilities!  
     Sector 4, Port: The Darque,  M;1;M;4;P;R                
   읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸
   flash the borders on this one.

    the next day do this one.

   旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
     Russian Roullette, Its so easy! Its so fast! Its the only way! 
     Sector 4, Port: The Darque,  M;1;M;4;P;R;1;2                   
   읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
    flash that one too.

    keep checking the newspaper to see if the bait is being taken.  wait
a couple days and then either replace the ones by masering the old ones
and put these down or you can just leave the old ones there and add
these new ones.

   旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
     Russian Roullette, Common, You know you want to! You know you can!
     Sector 4, Port: The Darque,  M;1;M;4;P;R;1;2;4;5                  
   읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸
    flash again

    next day....
   旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
     Russian Roullette, Only chickens wont take the easy route! 
     Sector 4, Port: The Darque,  M;1;M;4;P;R;1;2;4;5;6         
   읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
    by this time he is either playing it or refusing to succumb to this
    type of tactic... after that you may want to post some kind of
    in cash for each button successfully pushed like in the form of a
    cache in the flea market or a free planet somewhere or something.

    That is about all you can do with that one i guess, either they play
or they dont. my experience is that they will play and die!
-------------------------------

Gosubs and Goto Tricks:
-----------------------

   These are kind of fun but you can think up other ways of doing them,
just a couple here:

    get a gosub(#276) or goto(#275) in sector 8.  you go and program it
to a sector which can be any number of traps like:

    1. a sector that you know is a cabal infested area.
    2. A sector you fill with as many mines set to attack all, but
       NO ATTACK DRONES, you can put a sensor damper (#309)
       or best yet, an advanced sector reflector(#319)
       pointing to a safe sector like 10 or some fed space
       you know that has lots of fighters and drones and looks safe.
       Best still, you can find a sector with nothing in it, use a planetary
       holograph to make a planet that looks like its independant and
       use an isolation device to seal that sector off, then point your
       sector reflector at that from the original sector with the mines
       but dont put any attack drones in it. (did you understand that?)

            sector(A)   has mines in it and is sealed off (NO DRONES!)
            sector(A)   has a advanced sector reflector(#319) that
                        is pointed to sector(B)
            sector(B)   has a holographic planet decoy(#298) in it
                        and is sealed off with a neat and tidy(#255)

       from sector(A) you program the gosub or goto and then you can do
a couple things with it... if you have a bunch of people playing russian
roulette you wait till one dies and place a gosub or goto in the flea
market the day after they die for some small fee.  put both of them in
there to ensure a good return, most people will carry a couple so its
not abnormal to find a gosub and goto pointing to the same sector.  then
you pop up a beacon in sector 1 saying how cheap you bought an item for
from the flea market in sector 7 or some kind of team transfer message
like, hay joe (some arbitrary player name in the current game) goto the
flea market and buy the money cache i left for you.  and you put a cache
in there with some credits in it.  sooner or later someone will go to
the flea market, buy the goto or gosub and use it cuz when they scan the
sector, with their computer they see the sector with the independant
planet in it, they think its safe and use the gosub and BOOM!  It's very
important that you only put mines in the trap sector because if you put
attack drones in there then the computer scan wont show the reflected
sector.   with the gosub, you can program it for the mined sector and go
to the reflected sector and use the gosub so it jumps to the mined
sector but is listed as returning to the reflected sector, then if they
think its safe when they use it, and dont pay attention it will still
catch them.
    if you think that may be too obvious to your general alternate
players you can put the goto or gosub in a cube and put the cube in the
flea market, probably when they unpack the cube after buying it they
will forget about checking out the gosub and just use it anyway to see
where it goes... carelessness again will catch them....
-------------------------------------

Explosive ship decoys:
----------------------

    This is similar to the above and you can use them there also, but
you get a bunch of explosive ship decoys from port 8.  also get some
sensor dampers or a factory for them.  You go around randomly and find
some empty sector.  place an explosive ship decoy in it, genesis a
planet, place about 1000 fighters and 10 mines or so in there and you
can either put a sensor damper in there or not its kind of determined on
whether your oponents have knowledge enough to get past them and might
not be fooled if there isnt one in the sector.  you cant be to blatant
with this but dont make it too hard either..... actually if you put a
damper in there the player will probably expect it there anyway...

after you have done that you then program a goto there and turn off your
no trails device, so you will leave a trail!  You want there to be a
trail for this.  you then spoke out from your trap sector for about 3
sectors out in each of the links so a trail is visible for a couple
sectors but not too far out, then use the goto to get back to the sector
and do it again, till all the links to the sector have a trail leading
out for 3 to 6 sectors depending on the time you have... make it a
straight line, dont go out and back and across etc... just pick a path
and walk it straight then use the goto to get back to the trap.   then
turn your no trail back on so you dont leave a trail and you may as well
drop the goto off in the flea market anyway so go do that....   you can
set these up with varying degrees of difficulty to find like isolation
devices, sensor dampers, reflector devices etc... taylor it to your
opponent's abilities, keep it just a bit above what you think he knows
cuz he probably know a bit more than you think he does.  generally he
will think one or two of them are too easy to find and concider them
traps but he will fall for one of them when he reaches the degree of
what he feels you hid the sector well enough and it looks like its a
true home of your ship....   each person is looking for this and
sometime will come along when he is fooled by the trap, because it was
just too difficult to find...   the main simple way for them to find it
is the fact that without spy wards in the sector sooner or later it will
get displayed in the spy files in sector 4.  the other way is that they
will follow your trails back to the sector... if you have used an
isolator they will get a phantom warp viewer or something.... and the
third way they find it is just shear numbers... the more of these you
put out there the easier it is to just wind up running across one sooner
or later...  anyway if all goes according to plan, they find it, go in
and attack your exploding decoy.
-------------------------


CONCLUSION:
----------
   oh well, its getting late and i have to work in the a.m. so ill
leave it at that i guess.  Remember to improvise on these, these are
just basic descriptions of some of my traps that need expanding upon in
your own style.  I dont always put all the info i use into these text
files because i get tired of having to think. i have some more that i
will try to write up in a day or two along with the self destruct thing
too....
----------------------
 Watch for other UUSTART files... ill keep these with the numbering
system i have going for now it should be ok... i may change it in the
future but ill put the info in the UUSTART9 packet on what i plan on
doing.

--------------------------------------
   You may contact me via these means:

   Andrue Carr
   Box 473
   West Tisbury, Ma 02575

     hay, btw i could use some donations to keep my board going... if
     you feel inclined please make checks or money orders payable to
     the above info.

   Network addresses:
      Fido:    1:331/201
      sl_net:  250:502/1294
      ISGnet:  91:5/201
      Acmenet: 400:508/201

    BBS number:
      Over Board BBS  (508)693-5344 14,400bps 8,n,1 24hrs

    I monitor these conferences:

     ISGnet:   I_UU or ULTIMATE depending on the naming structure.
     Fido:     TRADEWARS
     RIME:     COMMON, TRADEWARS, SYSOP
     ACMENET:  ACMECHAT
     SL_NET:   SL_CHAT, 30PLUS, SL_SYSOP

    look for my other helpful Ultimate Universe files:
     UUSTART1.ARJ   (beginning start/day stance to get a good start)
     UUSTART2.ARJ   (Effective Planetary cash farming)
     UUSTART3.ARJ   (Efficient Cabal Search and destroy techniques)
     UUSTART4.ARJ   (This one)
     UUSHOOT1.ARJ   (helpful installation trouble shooting)


     MAGIC NAMES FOR FREQ'ing:
     UU        current shareware UU version
     UUAI      the current AI package
     UUTERM    UUTERM1*.ARJ  latest UUTERM terminal module program
     UUSTART   all the UUSTART info files
     UUSTART1  UUSTART1.ARJ
     UUSTART2  UUSTART2.ARJ
     UUSTART3  UUSTART3.ARJ
     UUSTART4  UUSTART4.ARJ
     UUPACK    all the files related to ULTIMATE UNIVERSE i have on my
               board, this includes 3'rd party utils etc that start
               with the UU naming convention.  This will be rather
               large so watch out when you use it... i think currently
               its about 20 minutes at 14.4


     I am willing to discuss any strategy as long as i am assured it
     wont get back to Garth Bigelow, he and i are competative players
     and i dont want him to find out what i can do.  Drop me a line with
     any questions or comments and i will try to help you out somehow.

    Thanx
    Andrue Carr
---
   Over Board BBS (508)693-5344  Life support for the monkey!


















map
A Partial History of The War
----------------------------------------------------------------------

Month 1

  The first Federation Class Warship is commissioned. 
  The 'Federation' leaves the Solar System for trial runs
  that will last 4 months. 

Month 3
   
  At the urging of The Warship Captains, expanded visual capabilities
  are installed as standard equipment.

Month 4

  The first new additions to the original Devices are released. One
  is the Defense for Sensor Dampers, released because of the
  danger these devices pose to legal shipping.

  A very controversal feature is added to the standard Warship, that
  of a self-destruct.  This causes public outcry, but the feature
  remains.

Month 5
   
  To curtail phony Enemy Reports, a fine and penalty system is
  adopted.  Now any Captain making a false report will have to
  pay for the wasted effort they cause.
   
  Warship message system recieves a much needed software update.
  Unique personality Captainette is given credit for the design.

Month 8

  A unknown Captain produces a revision to the internal control
  program that catches everyone's attention.  By splitting up
  the various Inventory Displays, it is easier to concentrate
  on the task at hand.  The revision is incorporated into all
  future designs.

Month 9

  Captain Andrue C. Carr identifies the first recorded 'Wandering
  Black Hole'. While substantally different from the original theory
  of Black holes, this phenomenon retains the absolute destructive
  nature of the 'standard' Black Hole.
  
  A new force enters the scene, Adelpha Construction pioneers the
  art of Planetary Factory Mangement on a very high level. Their
  Adelphia devices can direct the mind-boggling task of physically
  merging two complete Robotic Factory Worlds. Or, if you wish, they
  can take one Planet and make two.
  
Month 10
   
  In order to encourage Captains to use their Warships as intended,
  an economic system is insitituted.  Captains, upon supplying the
  required verification will be credited each day with an amount
  equal to the Drones and Mines they have destroyed, multiplied
  by a fixed rate.
   
  Along with this, Captains are now required to remburse the
  Federation for the cost of their initial Grant. Immediate results
  are seen, and the policy becomes the basis of further efforts.
     
  With the sometimes dangerous nature of Space, it was decided
  that the ability to relocate a Port needed to be in the hands
  of the Captains.  Intense effort was dedicated to reducing the
  size of the required devices down to something manageable. The
  result was the Trading Port Spacial Relocator, and the Port
  Hypnochanger (later re-named the Hypnotype) to help to cope
  with potential differences in Markets in the new location.

Month 11

  Captain Carr contributes another major concept to the growing
  list of Warship Improvements.  Silencers are devices that override
  your normal displays to allow you to focus on the task at hand and
  not be distracted.  Captains everywhere fly home to purchase these
  new devices.  This lead to the first ever space accident when 2
  Captains both tried to dock at the same mooring station.

Month 13

  All Warships receive a free Bridge software upgrade.  This is includes
  an expanded Captains Command Langugage (since it uses what are commonly
  called 'Macros' this language is usually refered to my the letters TML,
  for 'The Macro Language'. Being alone out in Space can do strange 
  things to people.

Month 14

  O.R.M travel has become somewhat popular amoung the more daring 
  Captains.  But a recient event has made everyone take a good hard
  look at this strange technology.  It seems that while on a routine
  O.R.M. jump Captain Gilligan ended up in a very non-routine place.

An excerpt from the Captain's Log:

 "I am in a place where normal phyiscal laws are streached. I know that
 is not a very scientific description, but it is the best I can do at
 the moment.  I am having trouble maintaining by orentation because
 things keep changing.  A moment ago the recording device I am using
 for this Log seemed like a small building, dwarfing me.  Now it is...
 I do not know, inside out maybe?  I have managed to record some 
 sensor readings of the Space around my ship.  Perhaps when.... if
 I return something can be learned."

  The sensor data yielded quite a bit of information on the O.R.M.
  drive itself, and lead to a complete re-design, and re-call of all
  existing devices.


On the lighter side.  The Galactic Newspaper updated it's operations
to include a more comprehensive electronic version, and an online
database of past issues.

Month 16

  A mysterious Bridge Software Upgrade is announced, and then Cancelled,
  all within the same week.  No explaination was ever given.

Month 18

  A small simulator is released to allow anyone to experience first hand
  the marvels of the Federation Warship.  

Month 21

  Bizarre Teleportation accident at the Teamsters.  Somehow a technician
  mangled the system so badly that ships were being spilt into two,
  non-functional parts.  One remains at the Port, and the other appears
  at the intended destination.  We have not been able to confirm reports
  that the technician ended his career outside an airlock without a suit.
  But you know how the Teamsters are.

Month 22

  In a red letter day for Warship Captains, Ultrasecret information is
  released that makes it possible to permanetly, and completely alter
  the Warp Links of a Sector.  The Isolator devices are a major boon
  because they allow the construction of safe havens.

Month 24

  Captain Andrue C. Carr ensures his place in history by being the first
  person to jump to another Space Time Continum.  Commonly called
  'Dimensions', these are complete realities unto themselves.  Initial
  exploration reveals that previous theorys of 'parallel development'
  were quite correct.  Even in this new place, Ships are needed.

  The Massive Pan Dimensional drive is made available for sale to
  the public soon after Captain Carrs's return.

Month 25

  In an effort to curtail the random scattering of Drones and other
  defensive forces a new requirement has been added to all production
  models.  The Pan Dimensional Control Signal is now standard equipment
  on all Warships.  This device maintains connection with all forces
  via an internal Dimensional Warp.

  Without this device your Drones will go rogue 24 hours after release.
  Captain Trippe is credited with this suggestion.  The C.E.C.C. is
  directed to make these devices available to all registered Captains.

Month 32

  The formost human expert on Paan Metaphysics completed his largest
  project ever today.  A combination of Master Device Replicator and
  unlimited storage called the Paan AEzpu.  We are told that the oddities
  of Paan HyperSpacial Technologies caused a number of 'unusual results'
  that hampered the work.  Quoting the man himself, Metaphysicist Hird
  said "We are still trying to determine why the first prototype spoke,
  and then blew up.  The words are as mysterous as the event.  All it
  said was 'Oh no, not again'"

  Universal Parcel Service makes a bold leap into interstellar
  deliveries.  The cost is very high, but it rapidly becomes a
  'necessary service' for combat active ships.

Month 33

  Tightening Legal restrictions deny U.P.S. shipments, and all Salary
  payments to anyone classified as an 'Enemy of the Federation'. Toll
  Stations are also forbidden from Sectors 1-10.

  Federations Legal finally updates it's ancient computer system, this
  results in more useful Port information for trading Captains. It is
  roumered that a certain irate female Captain was the inspiration for
  this much-needed effort.


  Major shift in Enemy plans is detected by Captain Prince, while on
  deep space recon.  It seems as though the Enemy have stolen the
  idea of Robotic Production Planets and are now building them for
  their own purposes.  This threat is so severe that some analysists
  are predicting the end of the Federation in a matter of months unless
  something is done.


  Cothran Avionics proudly introduces the Warship Simulator.  This
  state of the art reality simulation is hailed as the ultimate way
  to master the complexities of the vessel.  Shares of Cothran stock
  shoot through the roof.


  The Federation Scout Command's policy of cleaning Space Madness at
  the request of Warship Captains is implimented.  With this act the
  safety of civilian shipping is greatly enhanced.


  ZoneTech Labs offers the very first Main Bridge Screen.  While the
  resolution and color scheme are critized by many, the actual Warship
  Captains are not amoung them.  ZoneTech experienced it's very first
  stocking problem, it simply could not keep up the demand.


Month 34

  A unique merger of talents resulted in a impressive improvement in
  Flash Warp Travel. NightShade Design and Metrolink Enterprises spent
  11 months evaluating current control technology.  They then separated
  and produced the two parts they deemed truly needed. The Flash Warp
  Enhancer and the Warp Shield Bounce.

  It is interesting to note that another minor byproduct of this 
  alliance was the Device Bay Protection Deployer. One can only 
  assume that the necessity for defense in the dangerous activitys
  of testing Warp Travel devices lead to the invention of this
  handy ship tool.


  The Dragon Group contributes the Device Bay Core field to the rather
  limited array of defensive devices.  Providing security to the primary
  5 Bays in Warships has proven to be a valuable asset.


  Dangerous flaws in design force a major recall of the Traveller and
  Grand Traveler enhanced autopilot units.  Efforts on the part of
  Boyette Instraments are vital in correcting the problem.


  F.C Councelor Jones successfully lobbies to change EECC laws to make
  it impossible for rogue Captains to claim Enemy Reporting Bounties. In
  a prepared statement Councelor Jones said 'No longer will the F.C
  support enemies of the state and the people'.  No response from the
  as yet from the Pirate Clans.